Quote:
|
Originally Posted by Slash-P2P
HP System is important. You should redo it and spend more time on it.
|
Why? He spent as much time on it as you spent on your allegedly good damage system.
Quote:
|
Add some cool HP functions.
|
`HP' is a number. What functions would it need? It is all about the damage system.
Quote:
|
I would give examples, but all I could give is on Element, and I wouldnt want to give secret stuff out, now would I?
|
That is just ridiculous.
Quote:
|
I just did triggeractions in the weapons and the action hit stuff in the damage system.
|
Wow, you used triggeractions! And the action hit stuff! Impressive! How many different attack/damage types does it support? How do you implement damage, evasion, reach, ...?
If I used a trainer to emit arbitrary actions, could I cause arbitrary amounts of damage, or at least amounts that are not connected to the weapon I am using?
Quote:
|
A good GUI can take a while to make. I'm in the process of adding buttons to the GUI.
|
It takes one or two showimg command to add arbitrary amounts of buttons to a GUI, and all your GUI work will be rather obsolete with 3.1 anyway. And otherwise, how complicated does a GUI need to be? I think if it does that much more than allowing me to see my stats and access my inventory, you need to spend quite a lot of time on the systems behind it.
Quote:
|
Spend time on EVERYTHING.
|
Except on damage systems, right? Fifteen minute damage systems ought to be good enough for everyone!
Quote:
|
I'm pretty much rescripting everything default on Element.
|
No wonder no PW ever goes public anymore, considering this attitude.
Quote:
|
I'm working on the profile system right now. Its going to have cool functions that normal profiles dont have (such as profile privacy where you can allow everyone, dont allow anyone, allow certain people, or dont allow certain people to view your profile).
|
I would rather have a decent damage system than a profile no one can see anyway.