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Search: Posts Made By: TheStan
Forum: Playerworld Staff Openings 10-08-2008, 04:33 AM
Replies: 18
Views: 1,091
Posted By TheStan
Lol. Memories are good. :)

Lol. Memories are good. :)
Forum: Code Gallery 10-08-2008, 04:25 AM
Replies: 16
Views: 3,648
Posted By TheStan
*sigh* Good job here Ziro. :)

*sigh* Good job here Ziro. :)
Forum: Code Gallery 09-16-2008, 12:21 AM
Replies: 12
Views: 7,976
Posted By TheStan
rep ++

rep ++
Forum: NPC Scripting 08-29-2008, 07:45 PM
Replies: 53
Views: 3,043
Posted By TheStan
Just kidding there Drakilor.

Just kidding there Drakilor.
Forum: NPC Scripting 08-29-2008, 06:58 PM
Replies: 53
Views: 3,043
Posted By TheStan
orly?

orly?
Forum: Playerworld Staff Openings 08-29-2008, 06:34 PM
Replies: 47
Views: 3,813
Posted By TheStan
I think my arguments about this should be saved...

I think my arguments about this should be saved for the scripting forum or AIM. Looks good nonetheless. :p
Forum: NPC Scripting 08-29-2008, 06:04 AM
Replies: 53
Views: 3,043
Posted By TheStan
There is no difference according to code. The...

There is no difference according to code. The different is preference. :/
Forum: NPC Scripting 08-29-2008, 05:32 AM
Replies: 53
Views: 3,043
Posted By TheStan
That's all well and funny but you seem to be...

That's all well and funny but you seem to be forgetting one thing had you been paying close attention Invern...that isn't my script. I copied and pasted and just moved the for loop and changed...
Forum: NPC Scripting 08-29-2008, 04:11 AM
Replies: 53
Views: 3,043
Posted By TheStan
BOOYAH! function onCreated() { ...

BOOYAH!


function onCreated() {
this.test();
}
public function test() {
temp.file = new TStaticVar();
temp.file.loadvars("gangs/Los Carteles.txt");
Forum: NPC Scripting 08-28-2008, 08:30 PM
Replies: 53
Views: 3,043
Posted By TheStan
Booyah! function onCreated() { ...

Booyah!


function onCreated() {
this.test();
}
public function test() {
temp.file = new TStaticVar();
temp.file.var_1 = "moo";
temp.file.var_2 = 46;
Forum: NPC Scripting 08-23-2008, 06:15 PM
Replies: 15
Views: 1,313
Posted By TheStan
I noticed Tig used... ...

I noticed Tig used...


player.local.waittime = timevar2;


I hope the local object is something you just threw on there and not another thing I don't know about. :(
Forum: NPC Scripting 08-23-2008, 01:30 AM
Replies: 22
Views: 1,376
Posted By TheStan
It's all opinion in the end of it.

It's all opinion in the end of it.
Forum: Birthday Forum 08-22-2008, 11:10 PM
Replies: 5
Views: 548
Posted By TheStan
Ah, right.

Ah, right.
Forum: Birthday Forum 08-22-2008, 11:07 PM
Replies: 5
Views: 548
Posted By TheStan
Familiar...wasn't she a GGT or something? Happy...

Familiar...wasn't she a GGT or something? Happy Birthday!
Forum: New Scripting Engine (GS2) 08-20-2008, 08:09 AM
Replies: 25
Views: 1,564
Posted By TheStan
I'd have to tell you on AIM because I'm not...

I'd have to tell you on AIM because I'm not allowed to put it out there like that.
Forum: New Scripting Engine (GS2) 08-20-2008, 08:04 AM
Replies: 25
Views: 1,564
Posted By TheStan
Well, actually it's not impossible...there's...

Well, actually it's not impossible...there's someone who devs on Graal who knows how to do it...
Forum: Code Gallery 08-18-2008, 07:14 PM
Replies: 19
Views: 2,462
Posted By TheStan
//Scripted by Switch function...

//Scripted by Switch
function onActionServerSide() {
if (params[0] == "reset") {
temp.text = (params[1] == null)? (player.account @ " has been reset.") : (player.account @ " has been reset...
Forum: NPC Scripting 08-17-2008, 03:58 AM
Replies: 41
Views: 42,592
Posted By TheStan
Skyld, Stefan, I applaud you. And I applaud those...

Skyld, Stefan, I applaud you. And I applaud those who contributed functions. :p
Forum: Code Gallery 08-16-2008, 07:45 PM
Replies: 7
Views: 1,098
Posted By TheStan
Would probably be more efficient... ...

Would probably be more efficient...



Nah, I picked up quite a few habits from Inver.
Forum: Code Gallery 08-16-2008, 07:02 PM
Replies: 7
Views: 1,098
Posted By TheStan
putnpc3 (Nothing New)

Just whipped up a quick little putnpc3() function to make it easier on folks who'd rather not make an npc in a level in the level editor etc. then upload etc.


/**** Notes ****\
PARAMS:
...
Forum: PlayerWorlds Main Forum 08-14-2008, 01:28 AM
Replies: 37
Views: 2,772
Posted By TheStan
Hmph. Lmao, good going Ziro. :p

Hmph. Lmao, good going Ziro. :p
Forum: Hello and Goodbyes 08-11-2008, 08:22 PM
Replies: 56
Views: 8,927
Posted By TheStan
Oh, um gee...I've talked to Moon God maybe...

Oh, um gee...I've talked to Moon God maybe once...doubt he'd remember it though. Either way, welcome back!
Forum: Code Gallery 08-09-2008, 05:34 AM
Replies: 6
Views: 1,000
Posted By TheStan
Fixed happy? :D

Fixed happy? :D
Forum: Code Gallery 08-09-2008, 04:31 AM
Replies: 6
Views: 1,000
Posted By TheStan
Function Data

Found out today from Inverness that functions are variables (that I knew) which do have sub-variables (that I didn't). So I made up a quick function to get the variable data from built in functions....
Forum: Future Improvements 08-09-2008, 02:04 AM
Replies: 6
Views: 622
Posted By TheStan
Forgive me but what do dropemitter and...

Forgive me but what do dropemitter and dropwateremitter actually do? o.o The wiki isn't clear.
Showing results 1 to 25 of 116

 
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