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Search: Posts Made By: Inverness
Forum: Birthday Forum 11-24-2011, 01:15 AM
Replies: 19
Views: 2,108
Posted By Inverness
Happy Birthday. :D

Happy Birthday. :D
Forum: Birthday Forum 11-03-2011, 03:06 AM
Replies: 15
Views: 2,096
Posted By Inverness
Happy Birthday.

Happy Birthday.
Forum: Your opinion 04-15-2011, 04:25 AM
Replies: 38
Views: 15,450
Posted By Inverness
I think Graal is dieing a slow death due to lack...

I think Graal is dieing a slow death due to lack of proper attention. I still think that things could turn around though if the right steps were taken.
Forum: Future Improvements 03-07-2011, 06:26 AM
Replies: 21
Views: 3,310
Posted By Inverness
The only way UDP can not "work for most people...

The only way UDP can not "work for most people anymore" is if it is badly coded. This is ridiculous.

Not using UDP for things like player movement is terrible and simply asking for trouble.

...
Forum: Graal Main Forum (English) 02-08-2011, 10:44 AM
Replies: 94
Views: 9,222
Posted By Inverness
More than I thought. Also, Chris is disqualified.

More than I thought. Also, Chris is disqualified.
Forum: Future Improvements 01-04-2011, 05:47 PM
Replies: 23
Views: 3,295
Posted By Inverness
Fear tactics might be useful in this case too....

Fear tactics might be useful in this case too. Notify all LATs that any abuse like what you're talking about would result in an immediate and permanent ban.
Forum: Hello and Goodbyes 11-29-2010, 03:50 AM
Replies: 46
Bye
Views: 5,671
Posted By Inverness
Sad to see you go, you were definitely one of the...

Sad to see you go, you were definitely one of the better ones.
Indeed.
Forum: Graal Main Forum (English) 10-21-2010, 03:48 AM
Replies: 105
Views: 12,571
Posted By Inverness
Yes, right up until you realize how the rest of...

Yes, right up until you realize how the rest of us are suffering.
Forum: Birthday Forum 08-30-2010, 03:46 PM
Replies: 18
Views: 2,167
Posted By Inverness
Happy Birthday! ...

Happy Birthday!
http://inverness.dreamhosters.com/images/cookie.jpg
Didn't know you were that old.
Forum: Hiring for Era 08-18-2010, 11:16 PM
Replies: 118
Views: 39,989
Posted By Inverness
Elk is a faker.

Elk is a faker.
Forum: Future Improvements 08-07-2010, 05:22 AM
Replies: 26
Views: 2,869
Posted By Inverness
Just came here to tell everyone how much I...

Just came here to tell everyone how much I despise that new site.
Forum: Graal Main Forum (English) 08-06-2010, 10:44 PM
Replies: 88
Views: 9,325
Posted By Inverness
Based on how long it taking for v6, I'm getting a...

Based on how long it taking for v6, I'm getting a strong impression that Stefan doesn't know how, or doesn't want to delay the less important features for later so he can get something out the door....
Forum: Graal Main Forum (English) 08-06-2010, 10:38 PM
Replies: 36
Views: 5,236
Posted By Inverness
I assume you mean separate areas for younger and...

I assume you mean separate areas for younger and older players and not the furries or anything.
Forum: Graal Main Forum (English) 08-06-2010, 10:33 PM
Replies: 116
Views: 15,788
Posted By Inverness
I agree with this. Also it is simple enough to...

I agree with this. Also it is simple enough to edit the default ganis to add a simple extra customization thing like a weapon or something strapped to the back of the player, which is something I'd...
Forum: Graal Main Forum (English) 08-04-2010, 04:11 AM
Replies: 116
Views: 15,788
Posted By Inverness
I'm all for that. A few months ago I started...

I'm all for that. A few months ago I started working on a plan for Santerrain to revamp the town and improve it. I wanted to make more use of the space for future player housing or for other needs,...
Forum: Graal Main Forum (English) 08-04-2010, 02:55 AM
Replies: 116
Views: 15,788
Posted By Inverness
I think the direction of G2k1 should be decided...

I think the direction of G2k1 should be decided by a group of people rather than by one person. Ideas need to be brainstormed, organized, and evaluated.

I'll throw out some things I considered...
Forum: Graal Main Forum (English) 07-31-2010, 01:09 PM
Replies: 116
Views: 15,788
Posted By Inverness
Gameplay takes priority over story.

Gameplay takes priority over story.
Forum: Birthday Forum 07-30-2010, 12:56 PM
Replies: 17
Views: 1,370
Posted By Inverness
Thank you, I'm glad I got my own thread. I...

Thank you, I'm glad I got my own thread.

I would have been mad if Elk had lumped me in with other people.
Forum: Future Improvements 07-22-2010, 09:32 PM
Replies: 18
Views: 2,157
Posted By Inverness
Imho, a player should be able to call the ban...

Imho, a player should be able to call the ban functions if they have the rights on their account. That could be any staff player or the NPC server.
Forum: Future Improvements 07-22-2010, 09:29 PM
Replies: 8
Views: 1,245
Posted By Inverness
Meh, I've been thinking of making a class to...

Meh, I've been thinking of making a class to extend some basic GScript stuff. Might not look all pretty but it would get the job done. It would have stuff like a destroy function that checks if the...
Forum: Future Improvements 07-18-2010, 10:29 PM
Replies: 38
Views: 3,614
Posted By Inverness
:confused: I wouldn't call that zero. ...

:confused:

I wouldn't call that zero.

Edit: Or do you mean zero support as in people not making scripts that are community name aware?
Forum: Future Improvements 07-18-2010, 10:23 PM
Replies: 38
Views: 3,614
Posted By Inverness
It would be nicer if the accounts were like G#...

It would be nicer if the accounts were like G# instead of Graal#.

Meh, we wouldn't be in this situation if introduction of community names wasn't so haphazard.
Forum: Tech Support 07-17-2010, 05:36 AM
Replies: 10
Views: 905
Posted By Inverness
He said triggeraction, not triggerserver.

He said triggeraction, not triggerserver.
Forum: NPC Scripting 07-15-2010, 07:18 PM
Replies: 17
Views: 1,963
Posted By Inverness
You don't need to, but I often do it for clarity.

You don't need to, but I often do it for clarity.
Forum: Bug Report 07-11-2010, 03:36 AM
Replies: 1,680
Views: 746,652
Posted By Inverness
Which floating point model are you using?

Which floating point model are you using?
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