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Search: Posts Made By: jamitsu89
Forum: NPC Scripting 03-22-2012, 07:36 PM
Replies: 13
Views: 965
Posted By jamitsu89
Like I said, it's not a necessity - just makes...

Like I said, it's not a necessity - just makes things more simple.
Forum: NPC Scripting 03-22-2012, 05:27 PM
Replies: 13
Views: 965
Posted By jamitsu89
I'm only asking after it as Esteria is looking to...

I'm only asking after it as Esteria is looking to develop into the App Store - meaning more money for Stefan. And as such it will be far easier to develop iEsteria with access to adventure_ functions...
Forum: NPC Scripting 03-21-2012, 11:46 PM
Replies: 13
Views: 965
Posted By jamitsu89
I see. Are there any plans to make them available...

I see. Are there any plans to make them available at all?
Forum: NPC Scripting 03-21-2012, 10:42 PM
Replies: 13
Views: 965
Posted By jamitsu89
I see. I take it they are not supported on...

I see. I take it they are not supported on development playerworlds?
Forum: NPC Scripting 03-21-2012, 10:37 PM
Replies: 13
Views: 965
Posted By jamitsu89
Adventure_*

Can anyone shed some light on the Adventure_ functions I've been hearing about lately o:
Forum: NPC Scripting 03-12-2012, 10:49 AM
Replies: 32
Views: 2,552
Posted By jamitsu89
You do realise you're both debating the same...

You do realise you're both debating the same thing?

Salesman never suggested querying more than a single record for a single entity; Unless of course you have a viable reason such as an inventory...
Forum: NPC Scripting 03-12-2012, 02:16 AM
Replies: 32
Views: 2,552
Posted By jamitsu89
Correct. And requesting them from an SQLite DB...

Correct. And requesting them from an SQLite DB does not. (Although as you'll notice in my post, this wasn't even a main point. It was simply a whimsical).

Equally, if you are updating clientr....
Forum: NPC Scripting 03-12-2012, 01:20 AM
Replies: 32
Views: 2,552
Posted By jamitsu89
The only advantage I see of caching them in a...

The only advantage I see of caching them in a weapon NPC as opposed to storing them in clientr. variables is it takes up less VISIBLE space. Yet if you want to be able to quickly refer to these item...
Forum: NPC Scripting 03-11-2012, 01:51 AM
Replies: 32
Views: 2,552
Posted By jamitsu89
This.

This.
Forum: NPC Scripting 03-10-2012, 02:06 PM
Replies: 32
Views: 2,552
Posted By jamitsu89
If all items are going to have the same variables...

If all items are going to have the same variables like above, just store them in one flag as an array? Then, rather than loading 14 flags per item, you load 1 per item with all 14 flags in the array.
Forum: NPC Scripting 03-09-2012, 11:37 PM
Replies: 7
Views: 994
Posted By jamitsu89
Ah lovely, thanks a lot Tig. And cheers for...

Ah lovely, thanks a lot Tig.
And cheers for responding, Jer and Chris.
Forum: NPC Scripting 03-09-2012, 11:22 AM
Replies: 7
Views: 994
Posted By jamitsu89
Well, in case anyone else also has this problem,...

Well, in case anyone else also has this problem, I'll post my solution:

temp.origposition = GuiScrollCtrl.scrollpos;

GuiScrollCtrl.scrolltobottom();

temp.maxposition =...
Forum: Graal Kingdoms 03-08-2012, 04:53 PM
Replies: 57
Views: 3,547
Posted By jamitsu89
Hideous...

Wow. That's just... grotesque. Definitely that one to win.
Forum: NPC Scripting 03-04-2012, 02:10 PM
Replies: 7
Views: 994
Posted By jamitsu89
GuiScrollCtrl - Getting max y pos

Is there a way to check the maximum Y position of a Gui Scroll Control?

Think Client RC. If chat scroll is at the bottom when more text is added, it scrolls down and shows it, whereas if scroll...
Forum: NPC Scripting 02-28-2012, 12:29 PM
Replies: 6
Views: 742
Posted By jamitsu89
Considering you already have the framework for...

Considering you already have the framework for the update every 5 minutes, you can just do something similar to:


function checkPlayers() {
for (temp.pl : allplayers) {
if...
Forum: NPC Scripting 02-26-2012, 06:13 PM
Replies: 5
Views: 645
Posted By jamitsu89
Well, it's actually for a minigame that then...

Well, it's actually for a minigame that then provides loot at the end. As such, when you finish the game a flag is set that lets the NPC know you've finished (you will only ever be on one at a time,...
Forum: NPC Scripting 02-26-2012, 05:45 PM
Replies: 5
Views: 645
Posted By jamitsu89
It's for a loot system. My thoughts went...

It's for a loot system.

My thoughts went down the road of, well I could cache all the information within the NPC that is being looted and then display in the loot menu when clicked, but I then...
Forum: NPC Scripting 02-26-2012, 05:19 PM
Replies: 5
Views: 645
Posted By jamitsu89
SQL DB - Communicating Items from Server to Client

Hey,

Say there's 100 items in default.items within the SQL DB and I'm looking to access the fields for a few of those items, I'm going to need the info Clientside.

Now, I need these ASAP, and...
Forum: NPC Scripting 09-19-2011, 10:12 PM
Replies: 12
Views: 1,215
Posted By jamitsu89
In response to the 1980 thing, I was going to...

In response to the 1980 thing, I was going to send along the value of timevar2 then when they receive the email, check their clock time and the current value of timevar2, and simply subtract until it...
Forum: NPC Scripting 09-19-2011, 02:57 PM
Replies: 12
Views: 1,215
Posted By jamitsu89
Accessing Date/Time of Computer Clock.

Is there a way to access the current Date and Time of one's computer clock? I'm looking to incorporate a date and time along with an email when it's sent inside AEON's email system.

Of course I...
Forum: NPC Scripting 09-19-2011, 02:54 PM
Replies: 3
Views: 604
Posted By jamitsu89
Couple questions: Do you want them to circle...

Couple questions:
Do you want them to circle the player, or do you want them to resonate out of the player in a circular formation?
And, if circling the player, do you mean pulse in terms of alpha...
Forum: NPC Scripting 09-19-2011, 03:31 AM
Replies: 4
Views: 716
Posted By jamitsu89
Style your code! *EDIT* Or I shall become...

Style your code!

*EDIT*
Or I shall become enraged!
Forum: NPC Scripting 08-21-2011, 07:08 PM
Replies: 14
Views: 1,053
Posted By jamitsu89
I've found V6 far more useful from a scripting...

I've found V6 far more useful from a scripting point of view. Aesthetically, I prefer V5, just because that's what I'm used to. However I've moved over to V6 at the time of the new payment system,...
Forum: NPC Scripting 08-21-2011, 05:16 PM
Replies: 33
Views: 2,878
Posted By jamitsu89
Indeed, that is exactly what debugging aims to...

Indeed, that is exactly what debugging aims to achieve.
Forum: NPC Scripting 08-21-2011, 04:04 PM
Replies: 4
Views: 896
Posted By jamitsu89
Lovely. Thanks a lot.

Lovely. Thanks a lot.
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