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Search: Posts Made By: calani
Forum: Feature request 04-29-2011, 01:18 AM
Replies: 4
Views: 5,419
Posted By calani
Agreed, and that's why I tried to steer clear of...

Agreed, and that's why I tried to steer clear of those sorts of things. Features dealing with specific particles tend to add a lot of processing, especially one particle (or emitter) modifying...
Forum: Feature request 04-29-2011, 12:15 AM
Replies: 4
Views: 5,419
Posted By calani
Post Emitter Improvements (continued)

Ability to read terrainheight on 3d gmaps
* ability to read particle's height over (or under) terrain
* ability to read the height of the terrain at the particle's xy
Would be nice to be able to...
Forum: Feature request 04-29-2011, 12:14 AM
Replies: 4
Views: 5,419
Posted By calani
Post Emitter Improvements

While working with emitters, I kept finding myself frustrated at the emitters' inability to do certain things, having to cheat to get them to look right, etc; and, I thought of a few things that...
Forum: NPC Scripting 02-14-2010, 10:47 AM
Replies: 33
Views: 5,308
Posted By calani
Incredible. Props!

Incredible. Props!
Forum: NPC Scripting 02-14-2010, 10:42 AM
Replies: 15
Views: 3,383
Posted By calani
They do :) and have for awhile. Pretty...

They do :) and have for awhile.

Pretty handy, actually. Custom graphics generated via script. Think: seasonal images.
Would be nice to have photoshop-like features added, however, or something...
Forum: NPC Scripting 02-14-2010, 10:26 AM
Replies: 4
Views: 1,309
Posted By calani
n-layer tilesets with full alpha, allowing...

n-layer tilesets with full alpha, allowing separate layers to blend together.
Think: a river tileset layer, a grass layer over paths and walkways, etc. Leveling would be an art. moreso, anyway.
...
Forum: NPC Scripting 02-14-2010, 10:21 AM
Replies: 36
Views: 10,874
Posted By calani
Handy. I see uses.

Handy.
I see uses.
Forum: Feature request 02-14-2010, 10:08 AM
Replies: 43
Views: 32,323
Posted By calani
tl;dr. Agreeing with Stephen's post:...

tl;dr.
Agreeing with Stephen's post: http://forums.graalonline.com/forums/showpost.php?p=1540688&postcount=9
qed
Forum: Feature request 02-14-2010, 09:59 AM
Replies: 12
Views: 6,650
Posted By calani
Seconded. neat idea Possibly use gs2 with...

Seconded. neat idea
Possibly use gs2 with restricted scope and reach: window/gui data and possibly reading the players stack. That should solve the security hole issue.
Forum: Feature request 02-14-2010, 09:54 AM
Replies: 12
Views: 8,037
Posted By calani
Annoying, yes. Also - Related topic: ...

Annoying, yes.

Also - Related topic:
Regardless of the setting for receiving mass messages, players still receive Staff masses even while they are off-tag. This has been around since I started...
Forum: Feature request 02-14-2010, 09:44 AM
Replies: 7
Views: 6,156
Posted By calani
Seconded @ sorting via layer Also: I seem to...

Seconded @ sorting via layer

Also: I seem to recall showimgs' layers being floats, not integers, quite some time ago whilst I worked on Babylon. Guessing it got lost with the v3 client or with...
Forum: Birthday Forum 09-02-2009, 12:18 PM
Replies: 14
Views: 1,103
Posted By calani
Oh wow, I just found this. haha Thank you...

Oh wow, I just found this. haha

Thank you all ^^ ... a bit late though, yeah? heh. :p
Forum: Graal Kingdoms 06-16-2009, 01:59 AM
Replies: 75
Views: 5,405
Posted By calani
Makes no sense to have platemail on and still get...

Makes no sense to have platemail on and still get hit by something as simple as driftwood, or fists, especially by someone under level 10. AC should still do something, just less.


I disagree. ...
Forum: Graal Kingdoms 06-15-2009, 07:43 PM
Replies: 75
Views: 5,405
Posted By calani
I agree with lowering the effectiveness of ac/wc...

I agree with lowering the effectiveness of ac/wc for pvp, slightly anyway. While I still prefer magic over everything else, I would use melee more if I could hit more often... -60 wc just isn't...
Forum: GK Suggestions 06-14-2009, 09:34 PM
Replies: 96
Views: 9,448
Posted By calani
Improved 3d terrain definitely has my vote,...

Improved 3d terrain definitely has my vote, though I'm more interested in improving the water. That's something that I've wanted since I started playing GK: jumped in the water the first time and...
Forum: Graal Kingdoms Team 06-13-2009, 11:11 PM
Replies: 16
Views: 12,152
Posted By calani
Sky would definitely make a decent EM, same with...

Sky would definitely make a decent EM, same with Klay.
Both have my support, for what it's worth!
Forum: Gfx submissions 05-30-2007, 02:57 AM
Replies: 58
Views: 3,962
Posted By calani
Love the sig SayianOozaru. It's the...

Love the sig SayianOozaru.
It's the Unintelligence Zone ;)
Forum: New Scripting Engine (GS2) 03-14-2007, 07:37 PM
Replies: 3
Views: 1,389
Posted By calani
That would make sense. what about that odd 0 in...

That would make sense.
what about that odd 0 in the list, though? that has me quite confused.
Actually that one is element 74, I miscounted before.
Forum: New Scripting Engine (GS2) 03-14-2007, 07:06 PM
Replies: 10
Views: 1,866
Posted By calani
much better. *adds*

much better.
*adds*
Forum: New Scripting Engine (GS2) 03-14-2007, 07:00 PM
Replies: 3
Views: 1,389
Posted By calani
Post fun with .index(), or rather a distinct lack thereof

i've run into problems using .index() before, namely with weapon checking.
yet again, i ran into a similar problem doing the same thing. surprise, surprise.
anyway! this time i decided to...
Forum: New Scripting Engine (GS2) 02-24-2007, 01:14 AM
Replies: 10
Views: 1,866
Posted By calani
Thanks to ziro, its fixed =) Script ladder...

Thanks to ziro, its fixed =)

Script ladder updated by xXziroXx (x12 or so)
Ladder Solution Guy: Fixed.
DND: oO how?
Ladder Solution Guy: if (player.x in |x-1,x+1| && player.y in |y-.5,y+8|) {...
Forum: New Scripting Engine (GS2) 02-24-2007, 01:08 AM
Replies: 10
Views: 1,866
Posted By calani
yes, they are always different. and by layed...

yes, they are always different.
and by layed class I mean a putnpc2().
Forum: New Scripting Engine (GS2) 02-24-2007, 01:00 AM
Replies: 10
Views: 1,866
Posted By calani
fun with ladders and attachplayertoobj(). well, not really.

People have done this before.
I just can't figure out how they managed it, and its rather annoying.

Anyway, here's my dilemma:

I have a ladder class that attaches players to it when they get...
Forum: Zormite Republic 10-12-2006, 12:50 AM
Replies: 116
Views: 6,208
Posted By calani
As opposed to listing it here, I'd prefer if you...

As opposed to listing it here, I'd prefer if you pm'd me in game or used a forum-pm.
Referring to your rank list, yes, I already said I was going to trim the ranks list down and add in the priest...
Forum: Zormite Republic 10-11-2006, 11:06 PM
Replies: 116
Views: 6,208
Posted By calani
Removed the lengthy off-topic string of posts,...

Removed the lengthy off-topic string of posts, and the part of my post that started the tangent.
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