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Search: Posts Made By: MrDunne
Forum: Zone PC 10-30-2011, 06:23 PM
Replies: 83
Views: 43,077
Posted By MrDunne
Zone needs proper direction. The server has been...

Zone needs proper direction. The server has been passed down from one manager to the next with varying views on what Zone should be, with much disregard to the core concepts. This involves many...
Forum: Era Main Forum 10-23-2011, 07:39 PM
Replies: 15
Views: 1,814
Posted By MrDunne
Yes, moving from keyboard to mouse is very slow...

Yes, moving from keyboard to mouse is very slow and there would be absolutely no benefit. Try it, it can really slow you down doing that all the time.
Forum: NPC Scripting 10-23-2011, 07:32 PM
Replies: 14
Views: 2,472
Posted By MrDunne
It works on Windows too. Just saying the offline...

It works on Windows too. Just saying the offline editor works.

Seems like an effort to reduce so much writing to disk? Possibly delayed until more resources are available? I don't know. Disk...
Forum: Era Main Forum 10-23-2011, 11:53 AM
Replies: 15
Views: 1,814
Posted By MrDunne
I'm not an Era player but I believe chat commands...

I'm not an Era player but I believe chat commands are the biggest UI blunder since, well, the existence of Graal. Excessive use of chat commands shows there's something deeper is going wrong with the...
Forum: NPC Scripting 10-23-2011, 11:27 AM
Replies: 14
Views: 2,472
Posted By MrDunne
I know it might not be ideal but why not try...

I know it might not be ideal but why not try using the offline editor or Gonstruct? If you're not on Windows, Gonstruct works.
Forum: Level Design 10-22-2011, 12:07 PM
Replies: 16
Views: 2,398
Posted By MrDunne
You can still make an interesting level using a...

You can still make an interesting level using a desert theme. There's nothing stopping you there.

The cacti looks bad and doesn't do the level any justice. As others have said, the perspective is...
Forum: NPC Scripting 10-16-2011, 08:11 PM
Replies: 9
Views: 1,423
Posted By MrDunne
Please refer to the last part of my analogy:

Please refer to the last part of my analogy:
Forum: NPC Scripting 10-16-2011, 04:36 PM
Replies: 9
Views: 1,423
Posted By MrDunne
This was simply speculation. I haven't been back...

This was simply speculation. I haven't been back long enough to know the sentiments towards GS2 these days. I remember Inverness was pretty heavy on making all scripters Pythonistas.

I'd love to...
Forum: NPC Scripting 10-16-2011, 03:18 PM
Replies: 9
Views: 1,423
Posted By MrDunne
It's probably useful to point out why the above...

It's probably useful to point out why the above two posts are true:

There was a previous version of GScript which was less powerful than the current. The current language retained backwards...
Forum: Zone PC 10-16-2011, 03:00 PM
Replies: 83
Views: 43,077
Posted By MrDunne
So which one's Ooola?

So which one's Ooola?
Forum: PlayerWorlds Main Forum 07-02-2011, 08:29 AM
Replies: 34
Views: 4,063
Posted By MrDunne
Take a trestle table and set up a stall on your...

Take a trestle table and set up a stall on your local marketing selling ideas. Tell me how much, exactly, you make.
Forum: PlayerWorlds Main Forum 07-02-2011, 02:31 AM
Replies: 34
Views: 4,063
Posted By MrDunne
In other communities I frequent, there are two...

In other communities I frequent, there are two common sayings "Ideas are worthless" and "It's all about execution". I think this applies for playerworlds too. Naturally, out of two playerworlds that...
Forum: NPC Scripting 07-01-2011, 08:46 PM
Replies: 18
Views: 3,214
Posted By MrDunne
Oh so this is a basically "take GScript in your...

Oh so this is a basically "take GScript in your own way" sort of thing? Open up the VM and allow someone to write new languages on it. This is wishful thinking you. You'd need someone with the...
Forum: NPC Scripting 07-01-2011, 08:13 PM
Replies: 18
Views: 3,214
Posted By MrDunne
I still don't buy it. Keeping backwards...

I still don't buy it. Keeping backwards compatibility and adding a class-based system on top of it sounds like a really bad idea.

The main reason being is that's the main path C++ took and it's a...
Forum: NPC Scripting 07-01-2011, 01:17 PM
Replies: 18
Views: 3,214
Posted By MrDunne
I kinda disagree here. I think pushing GS's...

I kinda disagree here. I think pushing GS's object system more towards Javascript and prototypical OO would be far better. I think it'd be way easier going in that direction than going back and...
Forum: NPC Scripting 07-01-2011, 09:22 AM
Replies: 18
Views: 3,214
Posted By MrDunne
Mainly this. There's also this: function...

Mainly this. There's also this:

function onCreated() {
temp.func = myTest();
(@ temp.func)();

myOtherTest(function () {
echo("yeah baby");
});
}
Forum: NPC Scripting 07-01-2011, 09:13 AM
Replies: 12
Views: 2,046
Posted By MrDunne
I don't really care for terminology. When I hear...

I don't really care for terminology. When I hear MUDlib, I think of telnet but it's not important.The DBNPC approach seems fine for basic uses but there's not much you can do in the way of:


...
Forum: NPC Scripting 07-01-2011, 01:00 AM
Replies: 18
Views: 3,214
Posted By MrDunne
Fix anonymous functions.

Fix anonymous functions.
Forum: New Scripting Engine (GS2) 07-01-2011, 12:14 AM
Replies: 38
Sticky: Script events
Views: 32,956
Posted By MrDunne
Hrm, that's a shame.

Hrm, that's a shame.
Forum: New Scripting Engine (GS2) 07-01-2011, 12:01 AM
Replies: 38
Sticky: Script events
Views: 32,956
Posted By MrDunne
Is there not an "onNPCUpdated" or...

Is there not an "onNPCUpdated" or "onScriptUpdated"?
Forum: NPC Scripting 06-30-2011, 09:21 AM
Replies: 12
Views: 2,046
Posted By MrDunne
Thanks for the response. Yeah, I'm thinking...

Thanks for the response.

Yeah, I'm thinking of going with SQL for persistence since it offers a good structure for what I need. When ever an item is created, it will be cloned (conceptually...
Forum: Level Design 06-30-2011, 08:29 AM
Replies: 13
Views: 2,393
Posted By MrDunne
I might have something for you. I'll get in touch...

I might have something for you. I'll get in touch in the next few days.
Forum: NPC Scripting 06-30-2011, 12:37 AM
Replies: 12
Views: 2,046
Posted By MrDunne
Thanks for the tip. Migrations. Nice!

Thanks for the tip.

Migrations. Nice!
Forum: NPC Scripting 06-30-2011, 12:22 AM
Replies: 12
Views: 2,046
Posted By MrDunne
Well that's good to know. I've heard a lot of...

Well that's good to know. I've heard a lot of other developers outside of this game complain about SQLite for a few reasons. Mainly one being it's inefficiency when with larger amounts of data (due...
Forum: NPC Scripting 06-30-2011, 12:04 AM
Replies: 12
Views: 2,046
Posted By MrDunne
Have you had much success with SQL on here? I...

Have you had much success with SQL on here? I know it's using SQLite, which isn't the greatest, but yeah.
Showing results 1 to 25 of 38

 
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