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Search: Posts Made By: MrOmega
Forum: Birthday Forum 05-21-2011, 04:48 PM
Replies: 6
Views: 449
Posted By MrOmega
Thank you guys, it's funny the day I turn 21, the...

Thank you guys, it's funny the day I turn 21, the world ends at 6PM, good thing I made my dinner reservation for 5PM. :P
Forum: Bug Report 05-20-2011, 04:17 AM
Replies: 1,680
Views: 497,160
Posted By MrOmega
If your GUI involves a decimal from calculation...

If your GUI involves a decimal from calculation and straight programming just put it in int();
Forum: Birthday Forum 05-11-2011, 06:01 PM
Replies: 6
Views: 566
Posted By MrOmega
Happy birthday! Thanks for my experience on AE!...

Happy birthday! Thanks for my experience on AE! ^.^
Forum: New Scripting Engine (GS2) 05-05-2011, 02:12 PM
Replies: 14
Views: 1,134
Posted By MrOmega
Correct me if I'm wrong but float( false) would...

Correct me if I'm wrong but float( false) would make it show 0 in the flags list.
Forum: New Scripting Engine (GS2) 04-30-2011, 12:05 AM
Replies: 9
Views: 1,272
Posted By MrOmega
Nice job bringing up another old thread! :p ...

Nice job bringing up another old thread! :p

Anywho, vex/vecy will return the direction in which the operation points. So, let's say your xVal is 32 and you want it to be 30. So vecx( 32-30) would...
Forum: PlayerWorlds Main Forum 04-28-2011, 11:36 PM
Replies: 19
Views: 1,182
Posted By MrOmega
Second

Second
Forum: New Scripting Engine (GS2) 04-27-2011, 06:20 PM
Replies: 5
Views: 1,692
Posted By MrOmega
For the whole alpha problem, keep the player...

For the whole alpha problem, keep the player alpha between 0.85 and 1, but adjust the red/green/blue values of the player to get a better effect. Also, you'll want to do this in a gani so all players...
Forum: NPC Scripting 04-27-2011, 05:44 PM
Replies: 12
Views: 1,085
Posted By MrOmega
It's cool and awesome of course, but lacks...

It's cool and awesome of course, but lacks certain things that only coding can do. Try learning actual GUI script, wiki does have decent documentation on most GUI features, thankfully. If you learn...
Forum: Code Gallery 04-27-2011, 06:43 AM
Replies: 16
Views: 4,284
Posted By MrOmega
Is that an aactual var? O.o if so, cool,...

Is that an aactual var? O.o

if so, cool, didn't know about it. :p
Forum: Code Gallery 04-27-2011, 06:31 AM
Replies: 16
Views: 4,284
Posted By MrOmega
I see, will work on it tomorrow.

I see, will work on it tomorrow.
Forum: Code Gallery 04-27-2011, 01:06 AM
Replies: 16
Views: 4,284
Posted By MrOmega
well this only to be given to trusted staff

well this only to be given to trusted staff
Forum: NPC Scripting 04-26-2011, 07:43 PM
Replies: 4
Views: 707
Posted By MrOmega
Its alright, I'm using dusty's formula.

Its alright, I'm using dusty's formula.
Forum: Code Gallery 04-26-2011, 01:59 PM
Replies: 16
Views: 4,284
Posted By MrOmega
It can fill single-tile right now, shouldn't be...

It can fill single-tile right now, shouldn't be too hard to add multi-tile, just need to add some checks for width/height.
Forum: Code Gallery 04-26-2011, 09:10 AM
Replies: 16
Views: 4,284
Posted By MrOmega
Omega's Tile Editor

Well, I made this as an experiment to test my abilities. You all will probably be pissed, cause in fact it is a tile Editor. :P But I think mine is somewhat unique, maybe not to you, but I'm...
Forum: NPC Scripting 04-26-2011, 12:23 AM
Replies: 4
Views: 707
Posted By MrOmega
Thank you.

Thank you.
Forum: NPC Scripting 04-25-2011, 11:54 PM
Replies: 4
Views: 707
Posted By MrOmega
Tile File Data formula

Does anyone know a formula to convert the .nw file data to something workable in GS? like AA = 0x0 in hex.
Forum: New Scripting Engine (GS2) 04-25-2011, 06:58 PM
Replies: 6
Views: 1,269
Posted By MrOmega
would I be able to read the files in tileobjects/...

would I be able to read the files in tileobjects/

this doesn't seem to work.

loadlines( "graaldir/tileobjects/objectsHouse Inside.txt");
Forum: NPC Scripting 04-24-2011, 07:39 PM
Replies: 2
Views: 567
Posted By MrOmega
Is this serverside or clientside?

Is this serverside or clientside?
Forum: New Scripting Engine (GS2) 04-22-2011, 01:05 PM
Replies: 6
Views: 1,269
Posted By MrOmega
Read from graal Directory

I'm new to savelines/loadlines so an example of such would be nice, few other forum posts Ive looked at aren't helping. But is it possible to read from the Graal Directory, eg, loading the readme.txt...
Forum: Graphic Design 04-22-2011, 12:44 PM
Replies: 62
Views: 7,941
Posted By MrOmega
I like the eyes, not sure if it cause of the...

I like the eyes, not sure if it cause of the perspective, but the shoulders seem off and the legs seem too 'big'. Just add a Mohawk to him now. :P
Forum: NPC Scripting 04-20-2011, 05:38 PM
Replies: 12
Views: 1,029
Posted By MrOmega
Hmm cool, seems tiles[] are working on layers...

Hmm cool, seems tiles[] are working on layers today. Iit's now returning -1 one for non-existent tiles.
Forum: Bug Report 04-20-2011, 02:15 PM
Replies: 1,680
Views: 497,160
Posted By MrOmega
I somewhat lol'd

I somewhat lol'd
Forum: NPC Scripting 04-20-2011, 02:14 PM
Replies: 14
Views: 1,140
Posted By MrOmega
The method I use is setting the nick to an attr...

The method I use is setting the nick to an attr and check to see if they don't equal each other. I use another attr for my custom pause system.. Suppose you could do the same for AP
Forum: Graphic Design 04-20-2011, 05:48 AM
Replies: 62
Views: 7,941
Posted By MrOmega
Wow, this is quite funny, with 5+ pos/neg reps in...

Wow, this is quite funny, with 5+ pos/neg reps in the last 24 hours. That's probably more reps than I have gotten this year. lulz. Sorry for being off-topic.
Forum: NPC Scripting 04-20-2011, 05:36 AM
Replies: 12
Views: 1,029
Posted By MrOmega
Value wise it is 0... Also using type on any...

Value wise it is 0...

Also using type on any layer but 0 returns -1
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