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Search: Posts Made By: Angel_Light
Forum: PlayerWorlds Main Forum 09-24-2013, 03:34 AM
Replies: 8
Views: 1,540
Posted By Angel_Light
Here's an update of what's been going on Varia...

Here's an update of what's been going on Varia this past week.

Mostly been working on the baddie system, it seems to be a big source of issues currently.

So I've taken a few methods of...
Forum: PlayerWorlds Main Forum 09-20-2013, 01:35 AM
Replies: 8
Views: 1,540
Posted By Angel_Light
I don't have that head loaded in my heads folder,...

I don't have that head loaded in my heads folder, if you could email it to me I'll upload it, sorry.
The story takes place post modern - apocalyptic time, humans have resorted to a medieval way of...
Forum: PlayerWorlds Main Forum 09-18-2013, 09:57 PM
Replies: 8
Views: 1,540
Posted By Angel_Light
Varia

.-~VARIA~-.
Public Beta
10.18.2013

I, Mr. Omega (Angel_Light) am proud to release the first beta release of Varia.

In this release there is about 30 - 50 mins of game play. The Character 1...
Forum: Feature request 09-15-2013, 06:29 PM
Replies: 15
Views: 10,132
Posted By Angel_Light
I support this!

I support this!
Forum: Bug Report 09-13-2013, 03:15 AM
Replies: 10
Views: 2,575
Posted By Angel_Light
Was starting to think it was just me

Was starting to think it was just me
Forum: Code Gallery 09-12-2013, 10:54 PM
Replies: 1
Views: 1,194
Posted By Angel_Light
Cool stuff, you could do some several cool...

Cool stuff, you could do some several cool different forms of sorting to make it a bit more fun to play with.

I wrote a simple but long variable that stores all the color codes and such (RGB,...
Forum: NPC Scripting 09-08-2013, 01:24 PM
Replies: 11
Views: 1,923
Posted By Angel_Light
Did you try the script I posted? I just tested it...

Did you try the script I posted? I just tested it and it worked for me.
Forum: NPC Scripting 09-08-2013, 06:03 AM
Replies: 11
Views: 1,923
Posted By Angel_Light
Can't really test it right now but it looks like...

Can't really test it right now but it looks like you want to do an if/else statement instead of two if statements, try this and see if it works?


SCRIPT
function onPlayerEnters()
{

play(...
Forum: NPC Scripting 09-07-2013, 05:06 AM
Replies: 11
Views: 1,923
Posted By Angel_Light
ROTATEEFFECT only works once with each sprite...

ROTATEEFFECT only works once with each sprite number. Also the rotation number is in radians.

To show the rotation you need to script it. You can manipulate sprites by using findImg( <sprite...
Forum: NPC Scripting 09-07-2013, 02:39 AM
Replies: 11
Views: 1,923
Posted By Angel_Light
Tried ROTATEFFECT? Or are you needing to have it...

Tried ROTATEFFECT? Or are you needing to have it constantly rotate?
Forum: NPC Scripting 09-04-2013, 09:05 AM
Replies: 6
Views: 1,136
Posted By Angel_Light
Feel free to pm me anytime if you have any...

Feel free to pm me anytime if you have any questions. =]
Forum: NPC Scripting 09-02-2013, 10:55 PM
Replies: 6
Views: 1,136
Posted By Angel_Light
You need to use a function to catch if the left...

You need to use a function to catch if the left mouse button is pushed. Usually GraalControl.onMouseDown()
I modified the script some, the forums still don't allow me to post PHP sometimes, so I've...
Forum: Code Gallery 08-28-2013, 08:06 AM
Replies: 6
Views: 1,753
Posted By Angel_Light
Bit modified version that is taking lot less CPU....

Bit modified version that is taking lot less CPU. Changed it so a 'block map' of a level is created and I reference that instead of loading the level each time and looking at it. Probably be better...
Forum: Tech Support 08-27-2013, 12:16 AM
Replies: 3
Views: 599
Posted By Angel_Light
I'm using 6 layers on varia with no problem, just...

I'm using 6 layers on varia with no problem, just make sure that each level has the same amount of layers, using a transparent non-blocking tile to fill up any empty space in the layers.
Forum: NPC Scripting 08-23-2013, 03:03 AM
Replies: 9
Views: 991
Posted By Angel_Light
Ah, no wonder it was returning NULL for me, I...

Ah, no wonder it was returning NULL for me, I type GuiContainer, not GUIContainer.

Attached a simplified version..
(Still giving me that issue, so can't do php tags) :/
Forum: Tech Support 08-22-2013, 10:50 PM
Replies: 3
Views: 629
Posted By Angel_Light
Can't edit old post, but here's the correct link...

Can't edit old post, but here's the correct link to a temp fix for this issue.

onWall3() (http://forums.graalonline.com/forums/showthread.php?p=1721907)
Forum: NPC Scripting 08-22-2013, 10:47 PM
Replies: 3
Views: 765
Posted By Angel_Light
You can use setshape and then dontBlock() in the...

You can use setshape and then dontBlock() in the npc's that don't need blocking.
Forum: NPC Scripting 08-22-2013, 09:51 PM
Replies: 9
Views: 991
Posted By Angel_Light
After testing it seems screenwidth and...

After testing it seems screenwidth and screenheight only refer to GraalControl's width / height, I'm not aware of any variable that references window width / height. Once you know that, that method...
Forum: NPC Scripting 08-22-2013, 07:01 PM
Replies: 9
Views: 991
Posted By Angel_Light
you can use screenwidth and screenheight

you can use screenwidth and screenheight
Forum: NPC Scripting 08-22-2013, 04:59 PM
Replies: 9
Views: 991
Posted By Angel_Light
GraalControl.position = { x, y}; ...

GraalControl.position = { x, y};
GraalControl.extent = { w, h};
Forum: Code Gallery 08-22-2013, 04:55 PM
Replies: 6
Views: 1,753
Posted By Angel_Light
Gah sorry, uploaded it. tiledata.nw is just how I...

Gah sorry, uploaded it. tiledata.nw is just how I checked which tiles on the tileset that are blocking or not. Uploaded it now.
Forum: Code Gallery 08-22-2013, 05:20 AM
Replies: 6
Views: 1,753
Posted By Angel_Light
onWall3()

Just a make shift version of the onWall2() function that checks the tilelayers on serverside, which currently isn't implemented in-game yet.

Use :
onWall3( x, y, w, h, level, layerscount);

x...
Forum: Tech Support 08-21-2013, 07:47 PM
Replies: 3
Views: 629
Posted By Angel_Light
Well, currently working on a scripted version of...

Well, currently working on a scripted version of onwall2 by actually reading the level file, I don't think it will be very efficient though.

Edit : onWallSeverside()...
Forum: Tech Support 08-19-2013, 08:18 PM
Replies: 3
Views: 629
Posted By Angel_Light
Tilelayer Support for serverside

Please add support for reading tilelayers on serverside. Currently you can only read layer 0. onWall2() is not reading layers above 0 as well. Is there a work around for this?
Forum: NPC Scripting 08-19-2013, 04:05 AM
Replies: 4
Views: 861
Posted By Angel_Light
Ah, yes, sorry, should of stated you need to...

Ah, yes, sorry, should of stated you need to identify which control that function is for, my bad...
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