Forum: Level Design
01-12-2011, 11:19 PM
|
Replies: 34
Views: 4,463
|
Forum: Graphic Design
01-12-2011, 06:56 PM
|
Replies: 23
Views: 2,570
|
Forum: Gani Construction
01-11-2011, 06:14 AM
|
Replies: 11
Views: 3,199
|
Forum: Gani Construction
01-11-2011, 05:41 AM
|
Replies: 11
Views: 3,199
|
Forum: Gani Construction
01-11-2011, 05:08 AM
|
Replies: 11
Views: 3,199
|
Forum: Code Gallery
01-10-2011, 06:44 AM
|
Replies: 13
Views: 3,680
Fantastic. Glad to have been of service :)
...
Fantastic. Glad to have been of service :)
There also might be issues with transferring levels/off and on gmaps, I hadn't tested extensively enough to know. Look out for stuff like that.
|
Forum: Code Gallery
01-09-2011, 06:40 PM
|
Replies: 13
Views: 3,680
I haven't gone as in depth for that much yet. I...
I haven't gone as in depth for that much yet. I only do the visual aspect right now. The server doesn't guess where the player will be, and neither does the client. The client knows the old position...
|
Forum: Code Gallery
01-09-2011, 02:06 AM
|
Replies: 13
Views: 3,680
|
Forum: Code Gallery
01-09-2011, 01:44 AM
|
Replies: 13
Views: 3,680
|
Forum: NPC Scripting
01-09-2011, 01:41 AM
|
Replies: 33
Views: 5,308
|
Forum: Code Gallery
01-09-2011, 01:29 AM
|
Replies: 13
Views: 3,680
Interpolation
Hi. Interpolation is basically the concept of taking known values in a linear path and figuring out the points in between. In games, it generally makes things look a lot smoother. Most all FPS games...
|
Forum: NPC Scripting
01-08-2011, 10:38 PM
|
Replies: 2
Views: 1,143
|
Forum: NPC Scripting
01-08-2011, 10:11 PM
|
Replies: 2
Views: 1,143
Referencing variables dynamically..
How can I reference a variable based on a string with it's name in it?
I can do:
object = "player";
var = "x";
player.chat = (@object).(@var);
|
Forum: PlayerWorlds Main Forum
01-08-2011, 04:27 AM
|
Replies: 15
Views: 3,791
|
Forum: Era Main Forum
01-07-2011, 10:25 PM
|
Replies: 18
Views: 5,363
|
Forum: NPC Scripting
01-06-2011, 03:55 AM
|
Replies: 29
Views: 2,749
move() is the worst interpolation system EVER...
move() is the worst interpolation system EVER created.
When I get my main CPU back, I'll write a REAL interpolation system. I've already written one for Delteria, and it looks lightyears ahead of...
|
Forum: NPC Scripting
01-06-2011, 02:03 AM
|
Replies: 29
Views: 2,749
|
Forum: Zodiac News
01-06-2011, 01:14 AM
|
Replies: 118
Views: 68,535
|
Forum: NPC Scripting
01-06-2011, 01:13 AM
|
Replies: 29
Views: 2,749
|
Forum: NPC Scripting
01-06-2011, 01:07 AM
|
Replies: 29
Views: 2,749
|
Forum: Graal Main Forum (English)
01-05-2011, 06:58 AM
|
Replies: 15
Views: 3,513
I wrote a bot to vote using a private list of...
I wrote a bot to vote using a private list of several hundred thousand proxies, but for some reason I couldn't figure out how to make it vote for Graal, so I just made it vote for the rest of them.
|
Forum: Videos
01-03-2011, 04:50 AM
|
Replies: 5
Views: 4,733
|
Forum: PlayerWorlds Main Forum
12-29-2010, 05:56 PM
|
Replies: 16
Views: 2,666
|
Forum: Era Main Forum
12-28-2010, 08:04 PM
|
Replies: 30
Views: 3,156
|
Forum: Classic News
12-27-2010, 09:39 PM
|
Replies: 25
Views: 2,752
Everyone is open to the idea of beds as save...
Everyone is open to the idea of beds as save points, but nobody wants to sit there and wait for 15 seconds so WD can have his "dramatic tension".
When everyone around you doesn't like what you...
|