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Search: Posts Made By: Deadly_Killer
Forum: NPC Scripting 06-09-2007, 08:22 PM
Replies: 1
Views: 579
Posted By Deadly_Killer
Bug or not?

temp.test1 = {"Hello", "How", "Are", "You", {"On", "This", "Fine", "Day"}};
temp.test2 = {"Hello", "How", "Are", "You", {"On", "This", "Fine", "Day"}};

if (temp.test1 == temp.test2)...
Forum: Code Gallery 06-04-2007, 08:16 AM
Replies: 19
Views: 3,131
Posted By Deadly_Killer
First one returns client / clientr. Second one...

First one returns client / clientr. Second one digs one level deeper to return clientr.something = hi
Forum: NPC Scripting 06-04-2007, 03:21 AM
Replies: 7
Views: 962
Posted By Deadly_Killer
Meknows you are terribly wrong.

Meknows you are terribly wrong.
Forum: Birthday Forum 06-04-2007, 03:19 AM
Replies: 2
Views: 674
Posted By Deadly_Killer
What a coincidence, 0 posts... came to wish...

What a coincidence, 0 posts... came to wish Fogles a happy birthday. lol
Forum: Birthday Forum 06-04-2007, 01:55 AM
Replies: 2
Views: 494
Posted By Deadly_Killer
Forum: NPC Scripting 06-03-2007, 11:47 PM
Replies: 7
Views: 962
Posted By Deadly_Killer
Thankfully with for (temp.var : players) -- you...

Thankfully with for (temp.var : players) -- you can emulate such.

Also:
GS2 Version -> findnearestplayer()
Forum: Code Gallery 06-03-2007, 09:13 PM
Replies: 19
Views: 3,131
Posted By Deadly_Killer
Yeah, and I just read your first message. You...

Yeah, and I just read your first message. You could make another thing to receive data by using

for (temp.var : getdynamicvarnames())
{
for (temp.var2 : temp.var.getdynamicvarnames())
{
...
Forum: Code Gallery 06-03-2007, 06:09 AM
Replies: 19
Views: 3,131
Posted By Deadly_Killer
It's a shame this doesn't save flags into it as...

It's a shame this doesn't save flags into it as well =[
Forum: Code Gallery 06-03-2007, 03:13 AM
Replies: 19
Views: 3,131
Posted By Deadly_Killer
Amazing! Rep++

Amazing! Rep++
Forum: NPC Scripting 06-03-2007, 01:57 AM
Replies: 40
Views: 2,995
Posted By Deadly_Killer
*bumps* so..?

*bumps* so..?
Forum: Future Improvements 06-02-2007, 05:25 AM
Replies: 16
Views: 1,355
Posted By Deadly_Killer
Yeah, I was actually going to include the...

Yeah, I was actually going to include the Trial-server just for you, but I didn't. Sorry =[
Forum: Future Improvements 06-01-2007, 11:01 PM
Replies: 16
Views: 1,355
Posted By Deadly_Killer
That's how graal should be: Trials should...

That's how graal should be:

Trials should act as a regular player without saving.

Trial Accounts:
- Access Gold (no save)
- Access Classic (no save)
- Access Hosted (no save)

Classic...
Forum: NPC Scripting 06-01-2007, 10:02 PM
Replies: 40
Views: 2,995
Posted By Deadly_Killer
Yeah. P.S. How do you send serverside data...

Yeah.

P.S. How do you send serverside data to a client for a specific npc?
Forum: Future Improvements 06-01-2007, 06:28 AM
Replies: 16
Views: 1,355
Posted By Deadly_Killer
Trials -> Limited to Gold -> Trial / Classic...

Trials -> Limited to Gold -> Trial / Classic Servers -> Trial
Classic -> Limited to Classic / Private Servers -> Trial
VIP -> Limited to Classic / Hosted / Private Servers
Gold -> All Servers
Forum: Graal Main Forum (English) 05-31-2007, 01:27 AM
Replies: 46
Views: 4,699
Posted By Deadly_Killer
How dare you misjudge Crono!

How dare you misjudge Crono!
Forum: NPC Scripting 05-31-2007, 01:21 AM
Replies: 25
Views: 2,081
Posted By Deadly_Killer
Thumbs up Then you win! :D P.S. I wish there was a...

Then you win! :D

P.S. I wish there was a thumbs up icon smiley, but that should be enough ;)
Forum: NPC Scripting 05-30-2007, 11:25 PM
Replies: 25
Views: 2,081
Posted By Deadly_Killer
Reminds me of Half-Life 2 =D. Nice

Reminds me of Half-Life 2 =D.

Nice
Forum: Future Improvements 05-30-2007, 08:50 AM
Replies: 55
Views: 3,004
Posted By Deadly_Killer
What is the purpose of this post?

What is the purpose of this post?
Forum: NPC Scripting 05-30-2007, 12:41 AM
Replies: 40
Views: 2,995
Posted By Deadly_Killer
Reschedule a move() when onMovementFinished() is...

Reschedule a move() when onMovementFinished() is called.
Forum: Future Improvements 05-30-2007, 12:40 AM
Replies: 55
Views: 3,004
Posted By Deadly_Killer
Thanks, I will change this soon. =D. rep++

Thanks, I will change this soon. =D.

rep++
Forum: New Scripting Engine (GS2) 05-29-2007, 10:43 PM
Replies: 13
Views: 1,203
Posted By Deadly_Killer
Andrew: in format, why do you use _? And: I...

Andrew: in format, why do you use _?

And: I prefer keycode
Forum: NPC Scripting 05-29-2007, 10:25 PM
Replies: 40
Views: 2,995
Posted By Deadly_Killer
But that isn't the problem. For some reason,...

But that isn't the problem.

For some reason, when a move() resets.. the gani resets. This should be fixed by stefan, if anything.
Forum: Future Improvements 05-29-2007, 10:23 PM
Replies: 55
Views: 3,004
Posted By Deadly_Killer
Hm, and it could be of any size :o?

Hm, and it could be of any size :o?
Forum: Future Improvements 05-29-2007, 07:46 AM
Replies: 55
Views: 3,004
Posted By Deadly_Killer
clientside var. hm, I could. do you...

clientside var.

hm, I could.

do you mean something like:

Load an array called playerchests? ( so it doesnt show in attr? )
Forum: NPC Scripting 05-29-2007, 07:45 AM
Replies: 40
Views: 2,995
Posted By Deadly_Killer
Well it was in a timeout, that's what kept it...

Well it was in a timeout, that's what kept it going.
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