Forum: Playerworld Staff Openings
10-08-2008, 03:33 AM
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Replies: 18
Views: 1,616
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Forum: Code Gallery
10-08-2008, 03:25 AM
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Replies: 16
Views: 5,045
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Forum: Code Gallery
09-15-2008, 11:21 PM
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Replies: 12
Views: 10,059
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Forum: NPC Scripting
08-29-2008, 06:45 PM
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Replies: 53
Views: 5,042
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Forum: NPC Scripting
08-29-2008, 05:58 PM
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Replies: 53
Views: 5,042
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Forum: Playerworld Staff Openings
08-29-2008, 05:34 PM
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Replies: 47
Views: 5,544
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Forum: NPC Scripting
08-29-2008, 05:04 AM
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Replies: 53
Views: 5,042
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Forum: NPC Scripting
08-29-2008, 04:32 AM
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Replies: 53
Views: 5,042
That's all well and funny but you seem to be...
That's all well and funny but you seem to be forgetting one thing had you been paying close attention Invern...that isn't my script. I copied and pasted and just moved the for loop and changed...
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Forum: NPC Scripting
08-29-2008, 03:11 AM
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Replies: 53
Views: 5,042
BOOYAH!
function onCreated() {
...
BOOYAH!
function onCreated() {
this.test();
}
public function test() {
temp.file = new TStaticVar();
temp.file.loadvars("gangs/Los Carteles.txt");
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Forum: NPC Scripting
08-28-2008, 07:30 PM
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Replies: 53
Views: 5,042
Booyah!
function onCreated() {
...
Booyah!
function onCreated() {
this.test();
}
public function test() {
temp.file = new TStaticVar();
temp.file.var_1 = "moo";
temp.file.var_2 = 46;
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Forum: NPC Scripting
08-23-2008, 05:15 PM
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Replies: 15
Views: 2,180
I noticed Tig used...
...
I noticed Tig used...
player.local.waittime = timevar2;
I hope the local object is something you just threw on there and not another thing I don't know about. :(
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Forum: NPC Scripting
08-23-2008, 12:30 AM
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Replies: 22
Views: 2,272
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Forum: Birthday Forum
08-22-2008, 10:10 PM
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Replies: 5
Views: 999
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Forum: Birthday Forum
08-22-2008, 10:07 PM
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Replies: 5
Views: 999
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Forum: New Scripting Engine (GS2)
08-20-2008, 07:09 AM
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Replies: 25
Views: 2,445
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Forum: New Scripting Engine (GS2)
08-20-2008, 07:04 AM
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Replies: 25
Views: 2,445
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Forum: Code Gallery
08-18-2008, 06:14 PM
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Replies: 19
Views: 4,096
//Scripted by Switch
function...
//Scripted by Switch
function onActionServerSide() {
if (params[0] == "reset") {
temp.text = (params[1] == null)? (player.account @ " has been reset.") : (player.account @ " has been reset...
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Forum: NPC Scripting
08-17-2008, 02:58 AM
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Replies: 41
Views: 71,511
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Forum: Code Gallery
08-16-2008, 06:45 PM
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Replies: 7
Views: 1,832
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Forum: Code Gallery
08-16-2008, 06:02 PM
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Replies: 7
Views: 1,832
putnpc3 (Nothing New)
Just whipped up a quick little putnpc3() function to make it easier on folks who'd rather not make an npc in a level in the level editor etc. then upload etc.
/**** Notes ****\
PARAMS:
...
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Forum: PlayerWorlds Main Forum
08-14-2008, 12:28 AM
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Replies: 37
Views: 4,137
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Forum: Hello and Goodbyes
08-11-2008, 07:22 PM
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Replies: 56
Views: 11,458
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Forum: Code Gallery
08-09-2008, 04:34 AM
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Replies: 6
Views: 1,561
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Forum: Code Gallery
08-09-2008, 03:31 AM
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Replies: 6
Views: 1,561
Function Data
Found out today from Inverness that functions are variables (that I knew) which do have sub-variables (that I didn't). So I made up a quick function to get the variable data from built in functions....
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Forum: Future Improvements
08-09-2008, 01:04 AM
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Replies: 6
Views: 837
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