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Search: Posts Made By: thatdwarf
Forum: Unholy Nation Main Forum 08-02-2016, 06:42 PM
Replies: 20
Views: 6,315
Posted By thatdwarf
I would personally love to take on some of it's...

I would personally love to take on some of it's development as a side project considering all the years I have in UN. Might not be enough but I'd love to at least contribute to it again
Forum: NPC Scripting 01-24-2010, 10:44 PM
Replies: 11
Views: 1,849
Posted By thatdwarf
I tried these solutions, but it still refuses to...

I tried these solutions, but it still refuses to work.

Any other suggestions?
Forum: NPC Scripting 01-24-2010, 07:00 PM
Replies: 11
Views: 1,849
Posted By thatdwarf
Weapon -> Class

Hey everybody,

I'm having a bit of a tough time here. I've tried seperating the GUI initialization lines from my weapon script and placed them in a class.

Here's the general layout:

Weapon...
Forum: NPC Scripting 12-31-2009, 09:42 AM
Replies: 3
Views: 729
Posted By thatdwarf
Figured it out. Changed the image over to ATTR2...

Figured it out. Changed the image over to ATTR2 and just did player.attr[2] = IMG;
Forum: NPC Scripting 12-31-2009, 09:21 AM
Replies: 3
Views: 729
Posted By thatdwarf
Negative. Tried that to no avail

Negative. Tried that to no avail
Forum: NPC Scripting 12-31-2009, 09:13 AM
Replies: 3
Views: 729
Posted By thatdwarf
Replaceani and ganiparams

Hey everybody,

My question today involves replaceani and the PARAM1 of a gani file. I have three ganis that rely on the value of the PARAM1 part of the gani file. They are a walk, idle, and attack...
Forum: New Scripting Engine (GS2) 12-15-2009, 06:59 AM
Replies: 8
Views: 1,452
Posted By thatdwarf
Alright. Thanks Dusty :] Rep for you <3

Alright. Thanks Dusty :] Rep for you <3
Forum: New Scripting Engine (GS2) 12-15-2009, 06:50 AM
Replies: 8
Views: 1,452
Posted By thatdwarf
hmm On that subject, is the move function...

hmm

On that subject, is the move function usable on the player object? I attempted Dusty's method for the moving, but I tried using player.move() and it wouldnt work. Is this a possible movement...
Forum: New Scripting Engine (GS2) 12-15-2009, 06:04 AM
Replies: 8
Views: 1,452
Posted By thatdwarf
Wouldnt that method be extremely messy? ...

Wouldnt that method be extremely messy?

Maybe I'm not seeing the correct method for going about doing that, but that sounds very messy
Forum: New Scripting Engine (GS2) 12-15-2009, 05:55 AM
Replies: 8
Views: 1,452
Posted By thatdwarf
Movement on gmap

Hey everybody,

I have an NPC who's sole purpose is to move a player on a GMAP from y-coordinate 300 to y-coordinate 50. Straight line, nothing fancy

The problem is when I get to y-coordinate...
Forum: Unholy Nation News 06-16-2009, 05:43 PM
Replies: 16
Views: 1,988
Posted By thatdwarf
The Developement Wave

I wanted to take the time to inform you all of the coming developement process

I believe it goes without saying that Unholy Nation is cluttered with so many useless levels, NPCs, and etcetera that...
Forum: Hiring for Unholy Nation 06-16-2009, 05:17 PM
Replies: 3
Views: 4,122
Posted By thatdwarf
NAT and GAT Hirings

That's right, the NAT and GAT teams are hiring on Unholy Nation!

If you're a scripter who's been hanging around on the forums without a platform to script on, or if you're looking for a Classic...
Forum: NPC Scripting 06-06-2009, 07:45 AM
Replies: 9
Views: 802
Posted By thatdwarf
Still no success The pet also would not move...

Still no success

The pet also would not move correctly with the move() command attempt
I'm not sure what I am doing wrong
Forum: NPC Scripting 06-06-2009, 07:22 AM
Replies: 9
Views: 802
Posted By thatdwarf
I tried your suggestion and neither attempts...

I tried your suggestion and neither attempts worked (including fixing your error in the first if statement if(temp.petlevel.name != temp.petlevel.name) )

It simply wont warp to the gmap
Forum: NPC Scripting 06-06-2009, 07:05 AM
Replies: 9
Views: 802
Posted By thatdwarf
All of this is clientside ...

All of this is clientside


///////////////////Movement//////////////////////
function followPlayer(){
pet.dir = player.dir;

if(pet.level.name != player.level.name){
...
Forum: NPC Scripting 06-06-2009, 06:53 AM
Replies: 9
Views: 802
Posted By thatdwarf
The function completely slipped my mind, great...

The function completely slipped my mind, great suggestion

however I'm still having a problem with the gmap
The NPC refuses to move while on a gmap


EDIT: The NPC completely disappeared when I...
Forum: NPC Scripting 06-06-2009, 06:38 AM
Replies: 9
Views: 802
Posted By thatdwarf
Problem with NPC movement

Hello again!

Today I am having two problems:

1) When this movement was moved to the clientside, movement was quicker, but the npc coordinates were offset by a few pixels, and now will not work...
Forum: NPC Scripting 02-13-2009, 07:39 PM
Replies: 15
Views: 1,283
Posted By thatdwarf
Yo're welcome, and yes :] New GS2 incorporates...

Yo're welcome, and yes :]
New GS2 incorporates a lot more flexible and powerful features than the old scripting engine. It's really quite interesting and fun :]

Any other questions, feel free to...
Forum: NPC Scripting 02-13-2009, 07:17 PM
Replies: 15
Views: 1,283
Posted By thatdwarf
and to make it apply to the NPC: function...

and to make it apply to the NPC:


function onCreated() {
this.firstNames = { "Foo", "Bar", "Baz" };
this.lastNames = { "Foo", "Bar", "Baz" };

this.nick = randomstring(this.firstNames)...
Forum: NPC Scripting 02-13-2009, 04:50 PM
Replies: 6
Views: 1,189
Posted By thatdwarf
DOH! Thanks for the correction Ziro :D

DOH!
Thanks for the correction Ziro :D
Forum: NPC Scripting 02-13-2009, 02:23 PM
Replies: 6
Views: 1,189
Posted By thatdwarf
with a dynamic variable call: itemID = 1;...

with a dynamic variable call:


itemID = 1;
foo = "Long Sword";

clientr.item_(@itemID) = foo;

echo(clientr.item_(@itemID));
Forum: NPC Scripting 02-12-2009, 08:06 PM
Replies: 7
Views: 1,184
Posted By thatdwarf
Agreed. I am in the process of constructing an...

Agreed.
I am in the process of constructing an "item" system that will hopefully curtail the use of many different types of these items, not as complex as, say, zodiac, but still pretty hefty in...
Forum: NPC Scripting 02-12-2009, 08:01 PM
Replies: 11
Views: 1,010
Posted By thatdwarf
just like written above as long as those...

just like written above as long as those variables are defined
You can see in Chompy's script where those variables (temp.startx, temp.angle, etc) are given values.

You can very well just put all...
Forum: NPC Scripting 02-11-2009, 04:17 AM
Replies: 7
Views: 1,184
Posted By thatdwarf
hmm I suppose it was a bad idea for me to use...

hmm
I suppose it was a bad idea for me to use the term MUD
I'm refering to the method that certain servers use to create Item Systems, etc

An example...
Forum: NPC Scripting 02-11-2009, 03:45 AM
Replies: 7
Views: 1,184
Posted By thatdwarf
MUD assistance

Alright, I have virtually no experiece with "MUD's", or anything relating to the system (that I am aware of)

I wanted to ask if anybody would mind telling me what subjects I should research to get...
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