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Search: Posts Made By: Faulkon
Forum: Bug Report 09-30-2008, 12:22 PM
Replies: 16
Views: 4,079
Posted By Faulkon
Yeah. It's a pain in the butt. I have a...

Yeah. It's a pain in the butt. I have a lifetime classic account that I use w/ my gold subscription to debug multiplayer stuff. The observer mode kicks in every 10 minutes or so and I have no...
Forum: Graal Main Forum (English) 09-30-2008, 11:40 AM
Replies: 6
Views: 618
Posted By Faulkon
You know those days at school or work when you...

You know those days at school or work when you forget why you're there, and it just becomes a string of meaningless tasks? That's grinding. As long as the player has a goal that's bigger than the...
Forum: Graphic Design 09-28-2008, 12:29 AM
Replies: 11
Views: 1,006
Posted By Faulkon
I like the basic design, but the sword seems a...

I like the basic design, but the sword seems a little too heavy for that small handle.

The lighting is really not bad IMO, but it could use some more depth. The reflections on the blade are...
Forum: Graal Main Forum (English) 08-08-2008, 05:28 AM
Replies: 53
Views: 4,111
Posted By Faulkon
Thanks everybody for your feedback. I'll put it...

Thanks everybody for your feedback. I'll put it to use in my server as it continues to develop.

So here's what I got from you.
You want a server that has...
+ A clear quest path
+ A guided...
Forum: Future Improvements 07-19-2008, 10:07 AM
Replies: 74
Views: 9,082
Posted By Faulkon
Yeah. I have to admit I didn't understand what...

Yeah. I have to admit I didn't understand what you needed it for. The script I suggested was something I used in a test level to make my own player-chat not disappear. And as Stefan said, it will...
Forum: Future Improvements 07-18-2008, 03:25 AM
Replies: 74
Views: 9,082
Posted By Faulkon
Talking You want player chat to stay? Try this script. ...

You want player chat to stay? Try this script.


// Player Chat Repeater
// by Faulkon
//#CLIENTSIDE
function onPlayerchats() {
timeout = 1;
}
funciton onTimeout() {
Forum: Level Design 07-17-2008, 05:50 AM
Replies: 36
Views: 3,067
Posted By Faulkon
It may look ugly, but at least you learned...

It may look ugly, but at least you learned something. :p I still recommend staying close to the basics at first. Unique does not always = better.



You're right about the code. If you want it...
Forum: Level Design 07-14-2008, 12:07 AM
Replies: 36
Views: 3,067
Posted By Faulkon
Well, attaching the side rooms without their own...

Well, attaching the side rooms without their own wall could just be a matter of style. But I actually agree with Dusty. The normal way to do it is to make each room with it's own wall.

Fox's...
Forum: Level Design 07-13-2008, 11:34 PM
Replies: 36
Views: 3,067
Posted By Faulkon
For your first house i'd recommend you stick to...

For your first house i'd recommend you stick to the basic way of building houses. Use Graal's "Predefined Objects" for houses (Wall, Corner, Floor, etc.) Focus on the way tiles line up with each...
Forum: Graal Main Forum (English) 07-07-2008, 10:38 PM
Replies: 53
Views: 4,111
Posted By Faulkon
So basically what I'm getting so far is you want...

So basically what I'm getting so far is you want a server that doesn't suck. :D

Besides that, I'm hearing good gameplay and decent graphics.

Let's talk about gameplay. What type of gameplay...
Forum: Graal Main Forum (English) 07-07-2008, 05:17 AM
Replies: 53
Views: 4,111
Posted By Faulkon
What's the #1 thing you look for in a Graal Server?

Hi I'm starting up a playerworld server and I want to do a quick poll. What is the number one thing you look for in a playerworld Graal Server?
Showing results 1 to 11 of 11

 
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