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Search: Posts Made By: Vega001
Forum: Zodiac Main Forum 07-03-2010, 10:06 PM
Replies: 11
Views: 1,993
Posted By Vega001
thanks Renji, I feel the love man unlike...

thanks Renji, I feel the love man

unlike some people *coughmrfowlplayfourcough*:\
Forum: Birthday Forum 07-03-2010, 09:41 AM
Replies: 13
Views: 882
Posted By Vega001
thanks everybody

thanks everybody
Forum: Zodiac Main Forum 07-03-2010, 06:10 AM
Replies: 11
Views: 1,993
Posted By Vega001
so we can't just idle in the room? darnit...

so we can't just idle in the room?

darnit how come you never release new things that i'm good at :/
Forum: Birthday Forum 07-02-2010, 07:06 PM
Replies: 13
Views: 882
Posted By Vega001
wow, u made that just for me? golly jeepers...

wow, u made that just for me?
golly jeepers thx; looks yummy :p
Forum: Birthday Forum 07-02-2010, 09:58 AM
Replies: 13
Views: 882
Posted By Vega001
are we thinking about the same sorta thing here? ...

are we thinking about the same sorta thing here?

http://www.byrnerobotics.com/forum/uploads/JohnByrne2/2009-12-30_114438_Troll-Doll-troll-dolls-1353646-302-450.jpg
Forum: Birthday Forum 07-02-2010, 09:09 AM
Replies: 13
Views: 882
Posted By Vega001
aw gee thanks guys

aw gee thanks guys
Forum: Unholy Nation Main Forum 07-02-2010, 08:40 AM
Replies: 15
Views: 1,853
Posted By Vega001
oh man, my head after reading this... >_< ...

oh man, my head after reading this...

>_<

it's like

well...humpty dumpty...

oh jeez x_x
Forum: Zodiac Main Forum 07-02-2010, 08:27 AM
Replies: 36
Views: 4,687
Posted By Vega001
best zodiac player is will clemmon duh

best zodiac player is will clemmon duh
Forum: Level Design 06-12-2010, 09:25 PM
Replies: 30
Views: 2,978
Posted By Vega001
I appreciate all the feedback, thanks

I appreciate all the feedback, thanks
Forum: Level Design 06-08-2010, 09:26 PM
Replies: 30
Views: 2,978
Posted By Vega001
Yeah I forgot to mention that the two "buildings"...

Yeah I forgot to mention that the two "buildings" and the doors are in the same location. If I were to continue doing this on a large-scale basis, I would ensure insides and outsides were aligned as...
Forum: Level Design 06-08-2010, 07:23 AM
Replies: 30
Views: 2,978
Posted By Vega001
Leveling Style: "Proportional Realism"

A while back, I decided to put an idea I had for a while into practice. Buildings on Graal are predominantly larger on the inside than their outside counterparts would suggest. A few places on...
Forum: Level Design 05-17-2010, 10:14 PM
Replies: 62
Views: 7,796
Posted By Vega001
I don't think I completely understand what you're...

I don't think I completely understand what you're trying to say here. You seem to be directly associating large overworlds with pointless content. The fact remains that the more levels there are in...
Forum: Level Design 05-17-2010, 08:33 PM
Replies: 62
Views: 7,796
Posted By Vega001
Hi, you sent me a link to your post in a PM so I...

Hi, you sent me a link to your post in a PM so I figured I would go ahead and provide some feedback. I am replying to your post as a leveler that is sure some people accuse him of overdetailing and...
Forum: Level Design 03-31-2010, 06:56 PM
Replies: 12
Views: 1,116
Posted By Vega001
Hi Joker, Attached are two images and an...

Hi Joker,

Attached are two images and an edited version of your level. Thanks for sending it to me.

First, refer to the file screenshot-market-graal2.png. You will notice that I circled...
Forum: Level Design 11-14-2009, 11:24 PM
Replies: 6
Views: 2,191
Posted By Vega001
You have a lot of empty space. You can occupy...

You have a lot of empty space. You can occupy this space by increasing the grave area, adding more trees, or adding swamp grass, water, or dirt.

As a single level, the level is unbalanced because...
Forum: Level Design 11-14-2009, 11:17 PM
Replies: 15
Views: 1,643
Posted By Vega001
My biggest recommendation is an increase in grass...

My biggest recommendation is an increase in grass detail. Suggestions include bush stumps, cut grass, flowers, stones leading up to the house, and miscellaneous 1x1 grass detail tiles.

I agree...
Forum: Graal Main Forum (English) 06-27-2009, 06:54 PM
Replies: 21
Views: 1,873
Posted By Vega001
I am on the same boat as MysticX2X.

I am on the same boat as MysticX2X.
Forum: Level Design 06-25-2009, 03:00 AM
Replies: 10
Views: 1,399
Posted By Vega001
Your levels are decent, almost up to par with...

Your levels are decent, almost up to par with some of the levels found on servers like Unholy Nation and probably N-Pulse. You have a few tile errors that I will point out in the first level; the...
Forum: Level Design 06-23-2009, 03:18 AM
Replies: 12
Views: 1,164
Posted By Vega001
I am a very large fan of two-dimensional...

I am a very large fan of two-dimensional perspective (that of looking down and slanted forward) in Graal for a long time. Some of the images on the default tileset (houses, certain landmarks,...
Forum: Level Design 06-23-2009, 03:14 AM
Replies: 23
Views: 2,754
Posted By Vega001
This is a pretty nice level. You are already...

This is a pretty nice level. You are already aware of the tile errors so I will not mention them in detail. The only issues I would raise are the suggestions of deconcentrating your grass-grass...
Forum: Graal Main Forum (English) 06-22-2009, 03:35 AM
Replies: 118
Views: 7,806
Posted By Vega001
I started playing in autumn of 2001. Does...

I started playing in autumn of 2001.

Does GraalOnline keep a record of when accounts are created (not necessarily upgraded to P2P)?
Forum: Level Design 06-16-2009, 02:49 PM
Replies: 5
Views: 1,859
Posted By Vega001
I suggest adding tiles to balance out the level...

I suggest adding tiles to balance out the level on the right side of the bridge, probably a path or some fencing/trees.

Xelt's idea to add a sand path from the bottom left merging to the place...
Forum: Level Design 06-02-2009, 08:41 PM
Replies: 12
Views: 2,976
Posted By Vega001
I would actually like to see an inside level if...

I would actually like to see an inside level if you are interested in making one. It seems to me that most levels that are posted for feedback are outsides. I would like to see an inside level and...
Forum: Level Design 06-02-2009, 08:33 AM
Replies: 10
Views: 1,253
Posted By Vega001
Different people consider different things tile...

Different people consider different things tile errors. For example, the small amount of green grass surrounding a top-left, wooden-roof corner would look out of place when placed within a group of...
Forum: Level Design 05-29-2009, 08:04 PM
Replies: 22
Views: 1,420
Posted By Vega001
As I already mentioned in my first post of this...

As I already mentioned in my first post of this thread, one way to fix those particular errors that come with the tileset is by adding a layer of grass around the house (surrounding the tiles in...
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