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Search: Posts Made By: DrakilorP2P
Forum: NPC Scripting 06-28-2016, 07:51 AM
Replies: 1
Views: 1,297
Posted By DrakilorP2P
I don't think so. There's no way to read or write...

I don't think so. There's no way to read or write the variables of particles; fairly literal fire and forget.

The particles[] array you're accessing is just templates/prototypes/classes which hold...
Forum: GK Bugs 04-03-2014, 05:26 PM
Replies: 2
Views: 488
Posted By DrakilorP2P
I think it should be fixed now. Would be nice if...

I think it should be fixed now. Would be nice if you could report back if it works for you too.
Forum: Playerworld Staff Openings 02-16-2014, 06:15 PM
Replies: 9
Views: 916
Posted By DrakilorP2P
It looks like you've got a good start. Good luck....

It looks like you've got a good start. Good luck.



Unless you just want to muck around and don't care too much about the end result.
Forum: Graal Main Forum (English) 01-14-2014, 03:59 PM
Replies: 3
Views: 642
Posted By DrakilorP2P
#graaldt at FreeNode still has people in it.

#graaldt at FreeNode still has people in it.
Forum: NPC Scripting 08-23-2013, 03:15 PM
Replies: 11
Views: 1,654
Posted By DrakilorP2P
Sounds a bit like "normal distribution", or "the...

Sounds a bit like "normal distribution", or "the bell curve." You can generate numbers that act like that using the "Box–Muller transform." Look up these things.

My attempt at implementing it in...
Forum: Videos 08-21-2013, 02:31 PM
Replies: 8
Views: 6,086
Posted By DrakilorP2P
Horse Script

You jump with A and hold D to supercharge the horse.
Might be a part of an upcoming server, or not.

atODN3Y5yv4
Forum: PlayerWorlds Main Forum 08-19-2013, 05:36 PM
Replies: 148
Views: 18,992
Posted By DrakilorP2P
Good luck dude.

Good luck dude.
Forum: Tech Support 08-02-2013, 06:42 PM
Replies: 17
Views: 1,174
Posted By DrakilorP2P
This happened to me as well and it was the first...

This happened to me as well and it was the first time I rented a server. I just removed them and nothing bad happened. I think I got some other random junk in serveroptions too. I assumed it was just...
Forum: PlayerWorlds Main Forum 08-02-2013, 03:42 PM
Replies: 11
Views: 1,110
Posted By DrakilorP2P
Are those hitboxes real? Like, do you actually do...

Are those hitboxes real? Like, do you actually do a collision test between a slice of pie (mêlée attack) and a circle (enemy hitbox)? I'm asking because I tried coding that once and got wrecked by...
Forum: Code Gallery 07-17-2013, 07:44 PM
Replies: 22
Views: 3,376
Posted By DrakilorP2P
You mean to start each individual particle on a...

You mean to start each individual particle on a random spot in the left side of the screen?

For that you want the code-equivalent of this:
addLocalModifier("once", 0, 0, "y", "replace", 0,...
Forum: Hello and Goodbyes 07-16-2013, 03:15 PM
Replies: 4
Views: 541
Posted By DrakilorP2P
I'm hyped.

I'm hyped.
Forum: NPC Scripting 04-17-2013, 10:13 PM
Replies: 2
Views: 713
Posted By DrakilorP2P
I think if you add savelevels=true in...

I think if you add savelevels=true in serveroptions it'll save to the file.

Having an NPC for each tile would probably lag, though I haven't tried it. I'm not sure if you can do Terraria in Graal...
Forum: Announcements 04-13-2013, 02:41 PM
Replies: 135
Gs3
Views: 45,442
Posted By DrakilorP2P
I think this looks great. I don't mind the syntax...

I think this looks great. I don't mind the syntax since it's basically ActionScript.
I like the types idea and I like the dictionaries since that's the only thing I ever used the dynamic variable...
Forum: Code Gallery 01-21-2013, 06:36 PM
Replies: 34
Views: 5,525
Posted By DrakilorP2P
I've seen this happen and couldn't figure out how...

I've seen this happen and couldn't figure out how to fix it. It'll probably be easier to make a new image with just the rock in it and skip the whole partx/y/w/h.
Forum: Playerworld Staff Openings 01-09-2013, 02:15 PM
Replies: 21
Views: 4,833
Posted By DrakilorP2P
This is a cool playerworld.

This is a cool playerworld.
Forum: PlayerWorlds Main Forum 01-09-2013, 02:14 PM
Replies: 148
Views: 18,992
Posted By DrakilorP2P
This server looks sick. But the windmill is...

This server looks sick. But the windmill is spinning the wrong way; so unrealistic!
Forum: Code Gallery 10-15-2012, 12:16 AM
Replies: 4
Views: 1,440
Posted By DrakilorP2P
Code dump of my playerworld.

My playerworld is running out tomorrow so here's an archive of all the scripts I made on it. Some of it works fine while others not so much.

Screenshots:
55155
Story introduction.

55156
The...
Forum: PlayerWorlds Main Forum 10-07-2012, 08:50 PM
Replies: 37
Views: 1,761
Posted By DrakilorP2P
Hiro I've seen you post some cool ideas...

Hiro I've seen you post some cool ideas occasionally. You should make your own playerworld, get some of the basics finished, and then ask if anyone wants to help out.
Forum: Code Gallery 10-04-2012, 08:11 PM
Replies: 6
Views: 1,174
Posted By DrakilorP2P
Cooldown display.

Looks like this:
55119
Imagine that the chest is a skill icon and has the number of seconds left on the cooldown on it.

The code plus example of use (weapon script):

//#CLIENTSIDE

function...
Forum: NPC Scripting 07-05-2012, 07:01 PM
Replies: 10
Views: 2,013
Posted By DrakilorP2P
What does it look like on the serverside part of...

What does it look like on the serverside part of the code?
Forum: Code Gallery 07-04-2012, 03:34 AM
Replies: 34
Views: 5,525
Posted By DrakilorP2P
If the rest of the thread didn't help then I'm...

If the rest of the thread didn't help then I'm not sure what the problem is.
Forum: NPC Scripting 06-17-2012, 11:48 PM
Replies: 41
Views: 39,941
Posted By DrakilorP2P
rgbtohex() returns the wrong hex for me too.

rgbtohex() returns the wrong hex for me too.
Forum: NPC Scripting 06-06-2012, 08:32 PM
Replies: 9
Views: 940
Posted By DrakilorP2P
Unfair; Hezzy002's post is very hard to read.

Unfair; Hezzy002's post is very hard to read.
Forum: Level Design 06-02-2012, 07:02 PM
Replies: 18
Views: 4,237
Posted By DrakilorP2P
Can you still cite sources for the first...

Can you still cite sources for the first paragraph about how Graal renders layers? This is the first time I've heard anything of it.
Forum: Level Design 06-02-2012, 02:00 AM
Replies: 18
Views: 4,237
Posted By DrakilorP2P
Underwater chest looks neat. Are the leafy parts...

Underwater chest looks neat. Are the leafy parts blocking?
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