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Search: Posts Made By: Emera
Forum: Playerworld Administration Team 08-11-2014, 01:40 PM
Replies: 31
Views: 28,654
Posted By Emera
Hilarious.

Hilarious.
Forum: Future Improvements 06-12-2014, 06:16 AM
Replies: 14
Views: 4,608
Posted By Emera
There's no way to directly reference the main...

There's no way to directly reference the main window, so nope.
Forum: Era Main Forum 05-31-2014, 08:36 AM
Replies: 13
Views: 1,940
Posted By Emera
Gang Bangmin

Gang Bangmin
Forum: NPC Scripting 05-30-2014, 07:35 PM
Replies: 6
Views: 1,520
Posted By Emera
You can use vectorDist() vectorDist( ...

You can use vectorDist()

vectorDist(
{player.x, player.y, player.y},
{obj.x, obj.y, obj.z}
);

Checks the distance from one object to another based on the x, y and z properties of both...
Forum: NPC Scripting 05-29-2014, 05:53 PM
Replies: 8
Views: 1,477
Posted By Emera
You can set an animation as an attribute. ...

You can set an animation as an attribute.

//player.attr[index] = "TheAni.gani";
player.attr[5] = "swim.gani";
Forum: PlayerWorlds Main Forum 04-27-2014, 07:39 PM
Replies: 7
Views: 1,697
Posted By Emera
You don't even need a classic account.

You don't even need a classic account.
Forum: Tech Support 04-06-2014, 08:49 AM
Replies: 20
Views: 3,237
Posted By Emera
This is slightly ridiculous. I logged on today...

This is slightly ridiculous. I logged on today and tried to open some of my weapon NPCs, and I get these errors in RC:

Mischief_P2P prob: weapon WepName doesn't exist

:/
Forum: Playerworld Staff Openings 02-20-2014, 04:39 PM
Replies: 9
Views: 1,794
Posted By Emera
Good luck :)

Good luck :)
Forum: Tech Support 02-18-2014, 08:38 PM
Replies: 2
Views: 1,053
Posted By Emera
I've noticed that the gServers have been pretty...

I've noticed that the gServers have been pretty slow over the past couple of days. May be related.
Forum: PlayerWorlds Main Forum 02-12-2014, 05:11 AM
Replies: 9
Views: 4,085
Posted By Emera
May not look like a lot but a lot of work has...

May not look like a lot but a lot of work has gone into what we're doing. Can't wait to see the results though.
Forum: NPC Scripting 02-07-2014, 06:14 PM
Replies: 1
Views: 1,128
Posted By Emera
IRC channels are handled on the server side so...

IRC channels are handled on the server side so they're not affected by the client.
Forum: NPC Scripting 02-01-2014, 09:31 PM
Replies: 14
Views: 2,372
Posted By Emera
Whatever images you need that aren't found in...

Whatever images you need that aren't found in your GFolder, just load them into a GuiDrawingPanel and then use the save() function. That's what I do to grab bitmap images that aren't visible to me in...
Forum: NPC Scripting 01-21-2014, 02:07 PM
Replies: 2
Views: 1,074
Posted By Emera
Just edit the properties of the Gui Control...

Just edit the properties of the Gui Control "ChatBar"

ChatBar.x = 10;
ChatBar.y = 10;
ChatBar.width = 100;
Forum: New Scripting Engine (GS2) 01-15-2014, 08:46 PM
Replies: 76
Views: 11,471
Posted By Emera
Remove the < and >

Remove the < and >
Forum: NPC Scripting 01-14-2014, 07:34 PM
Replies: 1
Views: 981
Posted By Emera
As far as your examples demonstrating issues with...

As far as your examples demonstrating issues with scope go, I've had some weird ass issues with scope too. For example, calling a function from a single scope that involves using with() or something...
Forum: NPC Scripting 01-05-2014, 04:26 PM
Replies: 38
Views: 4,833
Posted By Emera
Just to make sure, you're not using...

Just to make sure, you're not using onPlayerTouchsMe() because I'm guessing that both the damage block and the players will be moving?
Forum: Tech Support 12-30-2013, 10:01 PM
Replies: 2
Views: 1,877
Posted By Emera
yes is a known bug or so x-x

yes is a known bug or so x-x
Forum: Hello and Goodbyes 12-30-2013, 08:48 PM
Replies: 7
Views: 1,600
Posted By Emera
Run.

Run.
Forum: Code Gallery 12-27-2013, 04:39 PM
Replies: 25
Views: 7,733
Posted By Emera
Yep, it's been that way for a while. Sad really...

Yep, it's been that way for a while. Sad really since there's even more restriction on what we're capable of doing. :/
Forum: NPC Scripting 11-29-2013, 08:10 PM
Replies: 25
Views: 5,586
Posted By Emera
Bump. Are you every going to get around to fixing...

Bump. Are you every going to get around to fixing this Stefan? It's doing my head in.
Forum: Level Design 11-26-2013, 03:15 PM
Replies: 17
Views: 4,930
Posted By Emera
You've suggested some nice ideas here. Yeah, the...

You've suggested some nice ideas here. Yeah, the time it takes to initially scan through to find matches takes forever. Right now I'm doing something like this:


Add bitmap data for each tile on...
Forum: Level Design 11-24-2013, 04:58 PM
Replies: 17
Views: 4,930
Posted By Emera
It actually takes a tremendous amount of time,...

It actually takes a tremendous amount of time, but I wasn't expecting anything else. Regarding dealing with tile obscurities though, it has been suggested that I use an algorithm to check for...
Forum: Level Design 11-24-2013, 12:27 PM
Replies: 17
Views: 4,930
Posted By Emera
Been reading through the article you posted on...

Been reading through the article you posted on analysing image data and I've spent some time creating an application that can generate a Graal level based on a full-sized level screenshot. I've still...
Forum: Level Design 11-17-2013, 10:50 PM
Replies: 17
Views: 4,930
Posted By Emera
That link has some interesting information....

That link has some interesting information. Thanks for posting, I'll definitely take a look at this.
Forum: Hello and Goodbyes 11-07-2013, 12:49 PM
Replies: 41
Views: 6,907
Posted By Emera
We're ****ed.

We're ****ed.
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