Forum: Zodiac Main Forum
07-03-2010, 09:06 PM
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Replies: 11
Views: 2,902
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Forum: Birthday Forum
07-03-2010, 08:41 AM
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Replies: 13
Views: 1,465
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Forum: Zodiac Main Forum
07-03-2010, 05:10 AM
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Replies: 11
Views: 2,902
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Forum: Birthday Forum
07-02-2010, 06:06 PM
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Replies: 13
Views: 1,465
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Forum: Birthday Forum
07-02-2010, 08:58 AM
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Replies: 13
Views: 1,465
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Forum: Birthday Forum
07-02-2010, 08:09 AM
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Replies: 13
Views: 1,465
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Forum: Unholy Nation Main Forum
07-02-2010, 07:40 AM
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Replies: 15
Views: 2,724
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Forum: Zodiac Main Forum
07-02-2010, 07:27 AM
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Replies: 36
Views: 6,423
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Forum: Level Design
06-12-2010, 08:25 PM
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Replies: 30
Views: 5,529
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Forum: Level Design
06-08-2010, 08:26 PM
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Replies: 30
Views: 5,529
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Forum: Level Design
06-08-2010, 06:23 AM
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Replies: 30
Views: 5,529
Leveling Style: "Proportional Realism"
A while back, I decided to put an idea I had for a while into practice. Buildings on Graal are predominantly larger on the inside than their outside counterparts would suggest. A few places on...
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Forum: Level Design
05-17-2010, 09:14 PM
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Replies: 62
Views: 12,128
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Forum: Level Design
05-17-2010, 07:33 PM
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Replies: 62
Views: 12,128
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Forum: Level Design
03-31-2010, 05:56 PM
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Replies: 12
Views: 1,729
Hi Joker,
Attached are two images and an...
Hi Joker,
Attached are two images and an edited version of your level. Thanks for sending it to me.
First, refer to the file screenshot-market-graal2.png. You will notice that I circled...
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Forum: Level Design
11-14-2009, 11:24 PM
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Replies: 6
Views: 3,528
You have a lot of empty space. You can occupy...
You have a lot of empty space. You can occupy this space by increasing the grave area, adding more trees, or adding swamp grass, water, or dirt.
As a single level, the level is unbalanced because...
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Forum: Level Design
11-14-2009, 11:17 PM
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Replies: 15
Views: 2,896
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Forum: Graal Main Forum (English)
06-27-2009, 05:54 PM
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Replies: 21
Views: 3,301
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Forum: Level Design
06-25-2009, 02:00 AM
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Replies: 10
Views: 1,960
Your levels are decent, almost up to par with...
Your levels are decent, almost up to par with some of the levels found on servers like Unholy Nation and probably N-Pulse. You have a few tile errors that I will point out in the first level; the...
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Forum: Level Design
06-23-2009, 02:18 AM
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Replies: 12
Views: 1,831
I am a very large fan of two-dimensional...
I am a very large fan of two-dimensional perspective (that of looking down and slanted forward) in Graal for a long time. Some of the images on the default tileset (houses, certain landmarks,...
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Forum: Level Design
06-23-2009, 02:14 AM
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Replies: 23
Views: 4,132
This is a pretty nice level. You are already...
This is a pretty nice level. You are already aware of the tile errors so I will not mention them in detail. The only issues I would raise are the suggestions of deconcentrating your grass-grass...
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Forum: Graal Main Forum (English)
06-22-2009, 02:35 AM
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Replies: 118
Views: 12,718
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Forum: Level Design
06-16-2009, 01:49 PM
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Replies: 5
Views: 2,297
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Forum: Level Design
06-02-2009, 07:41 PM
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Replies: 12
Views: 3,710
I would actually like to see an inside level if...
I would actually like to see an inside level if you are interested in making one. It seems to me that most levels that are posted for feedback are outsides. I would like to see an inside level and...
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Forum: Level Design
06-02-2009, 07:33 AM
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Replies: 10
Views: 2,057
Different people consider different things tile...
Different people consider different things tile errors. For example, the small amount of green grass surrounding a top-left, wooden-roof corner would look out of place when placed within a group of...
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Forum: Level Design
05-29-2009, 07:04 PM
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Replies: 22
Views: 2,207
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