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Search: Posts Made By: fowlplay4
Forum: NPC Scripting 04-30-2011, 05:40 PM
Replies: 7
Views: 1,188
Posted By fowlplay4
No but you could set a clientr/client variable...

No but you could set a clientr/client variable and use:

player.onlinetime = clientr.login_onlinetime + (timevar2 - this.login_timevar2);

Serverside:
clientr.login_onlinetime =...
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