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Search: Posts Made By: E_Man
Forum: Valikorlia Main Forum 07-29-2012, 11:42 PM
Replies: 16
Views: 5,267
Posted By E_Man
I only finished Kakariko Village but I gave up...

I only finished Kakariko Village but I gave up when I could not get the bottle script right. :(
Forum: PlayerWorlds Main Forum 07-28-2012, 02:40 PM
Replies: 25
Views: 4,156
Posted By E_Man
<-------- I use the same character...

<--------

I use the same character everywhere
Forum: Your opinion 06-25-2012, 02:47 AM
Replies: 31
Views: 14,139
Posted By E_Man
I think this is because a graal player has to be...

I think this is because a graal player has to be gold to be in this forum and most of the people on classic iphone have not gotten gold or even played pc graal.
Forum: Future Improvements 06-23-2012, 02:15 AM
Replies: 5
Views: 943
Posted By E_Man
Is there anyway to contact Stefan so that he will...

Is there anyway to contact Stefan so that he will listen?
Forum: Future Improvements 06-23-2012, 02:03 AM
Replies: 5
Views: 943
Posted By E_Man
Offline GS2 Editor

I think this is the right place to put this. A good improvement to the graal editor is for someone to make a separate GS2 offline editor, so if someone wants to script GS2 so they get gold, but they...
Forum: Code Gallery 06-23-2012, 01:55 AM
Replies: 29
Views: 3,727
Posted By E_Man
However, there is a poll, so you don't need to...

However, there is a poll, so you don't need to lower my reputation because that does discourage me from posting.



(Btw, what happens if my reputation gets down to zero, will I lose posting...
Forum: Your opinion 06-23-2012, 01:49 AM
Replies: 31
Views: 14,139
Posted By E_Man
I agree about the new account system, there was...

I agree about the new account system, there was an old glitch where when you log into a vip account on ipod and log into pc graal with the same email, you can't access ipod account anymore. That...
Forum: Code Gallery 06-23-2012, 01:37 AM
Replies: 4
Views: 1,511
Posted By E_Man
If anyone still cares about this script, it can...

If anyone still cares about this script, it can be improved by naming the item "-Commands" with the dash so that it is not shown in your inventory but you can use it anywhere.

New First Line:
if...
Forum: Code Gallery 06-23-2012, 01:32 AM
Replies: 29
Views: 3,727
Posted By E_Man
These negative comments won't discourage me, this...

These negative comments won't discourage me, this is because I am ok with this script because it works just like I wanted to (other than the fire looking a bit choppy). I just posted this here to...
Forum: Old Scripting Engine (GS1) 06-22-2012, 06:42 PM
Replies: 11
Views: 1,629
Posted By E_Man
That will work but I have to put the random npc...

That will work but I have to put the random npc in every room x_x but it gets the job done and does what I want it to do. Also how would the random npc work in a gmap?
Forum: Old Scripting Engine (GS1) 06-21-2012, 10:30 PM
Replies: 18
Views: 2,123
Posted By E_Man
It still did not work, I tried all of those, the...

It still did not work, I tried all of those, the first one would place either a bomb that does not blow up or a bomb that does blow up instead of placing one and it changes into the other. Then I...
Forum: Old Scripting Engine (GS1) 06-21-2012, 10:01 PM
Replies: 18
Views: 2,123
Posted By E_Man
I tried that and it still blows up on it's own...

I tried that and it still blows up on it's own and the image does not change back, here is the script, I also can send the images if you need to test it.

Weapon:
// NPC made by E-Man
if...
Forum: Old Scripting Engine (GS1) 06-21-2012, 09:38 PM
Replies: 18
Views: 2,123
Posted By E_Man
I don't get why I need to compare variables, also...

I don't get why I need to compare variables, also would client.variable work for global flags? Though it probably is the comparing variables because I can place the bomb but it blows up on it's own.
Forum: Old Scripting Engine (GS1) 06-21-2012, 09:14 PM
Replies: 18
Views: 2,123
Posted By E_Man
But I am assigning values, it is so that when I...

But I am assigning values, it is so that when I use the weapon, it can place the bomb first, then when you use the weapon again, it blows it up, and I can't do "if(created)" because I need it to blow...
Forum: Old Scripting Engine (GS1) 06-21-2012, 06:57 PM
Replies: 18
Views: 2,123
Posted By E_Man
It is in the same folder and the script is found,...

It is in the same folder and the script is found, because if it wasn't and I click test, it would say that the file is not found, but it does not say that, it says that everything is correct.
Forum: Old Scripting Engine (GS1) 06-21-2012, 06:21 PM
Replies: 18
Views: 2,123
Posted By E_Man
Awww, I wasted so much time on this. Is there a...

Awww, I wasted so much time on this. Is there a way to change it so it does work?

(Also, I'm just curious, if it did still work, would this script be successful?)
Forum: Old Scripting Engine (GS1) 06-21-2012, 06:07 PM
Replies: 18
Views: 2,123
Posted By E_Man
Yaaaaa... I need some help with me script x_x, I...

Yaaaaa... I need some help with me script x_x, I can't figure out what I'm doing wrong. :(

Here it is:


Weapon:
// NPC made by E-Man
if (created) {
this.bomb=0;
this.explosion=0;
Forum: Old Scripting Engine (GS1) 06-21-2012, 05:57 PM
Replies: 18
Views: 2,123
Posted By E_Man
It's an ingame weapon, like is nukeshot dangerous?

It's an ingame weapon, like is nukeshot dangerous?
Forum: Old Scripting Engine (GS1) 06-21-2012, 05:49 PM
Replies: 18
Views: 2,123
Posted By E_Man
WHAT! NO! Wait, is that a joke. I didn't want to...

WHAT! NO! Wait, is that a joke. I didn't want to say this because I was going to put it in the new code gallery, but it is remote bombs, link in legend of zelda minish cap. I'm having a few troubles...
Forum: Old Scripting Engine (GS1) 06-21-2012, 05:32 PM
Replies: 18
Views: 2,123
Posted By E_Man
:O I just got an idea. I could make a separate...

:O I just got an idea. I could make a separate flag. I can use this.bomb and this.explosion to trigger the other weapon.

(Try to guess what weapon this is, there was a hit in those flags ;))
Forum: Old Scripting Engine (GS1) 06-21-2012, 05:25 PM
Replies: 18
Views: 2,123
Posted By E_Man
One npc triggered by another one

I'm making a script and I want to use the command placenpc. I need to to be triggered by the original weapon, but I don't know how to do that because "if (weaponfired)" won't work and "if...
Forum: Old Scripting Engine (GS1) 06-21-2012, 05:13 PM
Replies: 11
Views: 1,629
Posted By E_Man
The problem is still the same as before, even if...

The problem is still the same as before, even if I slightly change the timeout script because both scripts already use timeout, but I think it has something to do with the red potion because before I...
Forum: Code Gallery 06-21-2012, 04:05 PM
Replies: 29
Views: 3,727
Posted By E_Man
Ok, instead of posting GS1 scripts here, I'll...

Ok, instead of posting GS1 scripts here, I'll post them in the GS1 forum under a new forum named GS1 Code Gallery, I'll make it once I'm finished the script I'm working on. It will be for people who...
Forum: Graal Main Forum (English) 06-21-2012, 04:01 PM
Replies: 11
Views: 1,666
Posted By E_Man
Oh, ya, I never got a playerworld so I never got...

Oh, ya, I never got a playerworld so I never got that option.
Forum: Old Scripting Engine (GS1) 06-21-2012, 03:29 PM
Replies: 11
Views: 1,629
Posted By E_Man
Ok, I tried that on the empty bottle first, it...

Ok, I tried that on the empty bottle first, it worked perfectly, but then I tried to fix the red potion and it messed up again, they both won't delete now. I'll show you what I have now.

Empty...
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