Forum: Level Design
07-24-2013, 03:13 AM
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Replies: 69
Views: 91,610
As far as Deas' version goes his change was...
As far as Deas' version goes his change was mostly to fix the fact that Graal no longer uses Filenamecache.
However if you want to try my version out, you can still force filenamecache via...
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Forum: Level Design
11-04-2012, 10:23 PM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-27-2011, 08:00 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-27-2011, 02:14 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-26-2011, 09:11 PM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-26-2011, 05:16 PM
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Replies: 69
Views: 91,610
The problem I'm having with this is actually...
The problem I'm having with this is actually being able to tell the difference between an actual character gani, and a prop gani like a tree or such. Not everyone uses showcharacter() reliably. The...
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Forum: Level Design
11-26-2011, 03:13 PM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-26-2011, 04:40 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-26-2011, 03:13 AM
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Replies: 69
Views: 91,610
Stefan uses some special licensed generator to...
Stefan uses some special licensed generator to render 3D terrain, something I would never be able to emulate. Also, the terrain gmaps don't store level data.
At least because of the nature of 3D...
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Forum: Level Design
11-26-2011, 01:32 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-25-2011, 09:40 PM
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Replies: 69
Views: 91,610
Oh okay, I know the problem. Problem is it's...
Oh okay, I know the problem. Problem is it's expecting "this.blah = 1" and thus looking for "=" and causing a parsing error when it can't find it(in this case calling a function). It should only...
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Forum: Level Design
11-25-2011, 09:07 PM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-25-2011, 08:45 PM
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Replies: 69
Views: 91,610
Okay, sorry but I realized it's pretty useless...
Okay, sorry but I realized it's pretty useless without knowing the levels the errors are occuring in, so I've tried to keep track of the activities somewhat for better debugging. Then at least you...
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Forum: Level Design
11-25-2011, 03:13 PM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-25-2011, 12:37 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-24-2011, 10:18 PM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-24-2011, 08:52 PM
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Replies: 69
Views: 91,610
Sorry, missed this post. ...
Sorry, missed this post.
https://github.com/dustyshouri/NW2PNG2.0
I tested it with a GS2 showcharacter() in the following script:
function onCreated() {
// Initialize the attributes
...
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Forum: Level Design
11-24-2011, 07:52 PM
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Replies: 69
Views: 91,610
New update.
New features
> The ability to...
New update.
New features
> The ability to split the images when you save a gmap. It will save them in a directory named after the output. So if you put overworldmap.png in the output, it will...
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Forum: Level Design
11-24-2011, 06:29 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-24-2011, 12:10 AM
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Replies: 69
Views: 91,610
Most definitely, I can only provide basic...
Most definitely, I can only provide basic parsing, but I doubt I'd be able to do anything complex like variable tracking. However if it's causing levels not to render I will have to look further into...
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Forum: Level Design
11-23-2011, 04:21 PM
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Replies: 69
Views: 91,610
Here's a small update.
New Features
>...
Here's a small update.
New Features
> Colored bodies in ganis.
> Filter output toggle. Filtering the output will make resized maps look better, but it also increases the filesize by a large...
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Forum: Level Design
11-23-2011, 10:11 AM
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Replies: 69
Views: 91,610
Well finally got body coloring done thanks to...
Well finally got body coloring done thanks to [someone who shall not be named]! I also added a toggle for filtering the output.
http://i.imgur.com/XUIHA.png
By default maps will be filtered, but...
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Forum: Level Design
11-23-2011, 05:36 AM
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Replies: 69
Views: 91,610
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Forum: Level Design
11-23-2011, 04:20 AM
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Replies: 69
Views: 91,610
Nw2png2.0
First I want to make it clear that I did not code this tool. Alex(born2kill) originally coded it, and you can find it here:
http://forums.graalonline.com/forums/showthread.php?t=134259601
Then...
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