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Search: Posts Made By: zokemon
Forum: Feature request 06-20-2008, 06:32 PM
Replies: 4
Views: 10,510
Posted By zokemon
I wasn't talking about modifying the class at...

I wasn't talking about modifying the class at all, I was talking about when you pick up the rupee in the case that the class is not present. But most likely the sound is played when the function is...
Forum: NPC Scripting 06-20-2008, 06:12 PM
Replies: 13
Views: 15,328
Posted By zokemon
Ahh, didn't see that you added a wordlist above.

Ahh, didn't see that you added a wordlist above.
Forum: Feature request 06-20-2008, 06:10 PM
Replies: 4
Views: 10,510
Posted By zokemon
It should still play while picking up rupees...

It should still play while picking up rupees though in case the class isn't present.
Forum: NPC Scripting 06-20-2008, 10:19 AM
Replies: 13
Views: 15,328
Posted By zokemon
I'm asking what should be passed to the function...

I'm asking what should be passed to the function x_x.
Forum: Bug Report 06-20-2008, 10:18 AM
Replies: 8
Views: 10,541
Posted By zokemon
Oh, my bad.

Oh, my bad.
Forum: Bug Report 06-19-2008, 09:04 PM
Replies: 8
Views: 10,541
Posted By zokemon
Are you calling it upon connection to the server?...

Are you calling it upon connection to the server?

If so, try to wait until the function is in "-Serverlist".getfunctions().
Forum: NPC Scripting 06-19-2008, 01:15 PM
Replies: 13
Views: 15,328
Posted By zokemon
Arguments please.

Arguments please.
Forum: Future Improvements 06-12-2008, 07:07 AM
Replies: 9
Views: 1,457
Posted By zokemon
Oh god, all hell would break loose!

Oh god, all hell would break loose!
Forum: New Scripting Engine (GS2) 06-12-2008, 07:05 AM
Replies: 9
Views: 2,431
Posted By zokemon
player.level.projectiles[player.level.projectiles....

player.level.projectiles[player.level.projectiles.size()]

wouldn't work anyways as that doesn't exist.

An array with a size of 1 is only gonna have index 0, same as an array with size 2 is only...
Forum: New Scripting Engine (GS2) 06-09-2008, 06:28 PM
Replies: 18
Views: 2,786
Posted By zokemon
That would be a client problem not a server...

That would be a client problem not a server problem :p.
Forum: New Scripting Engine (GS2) 06-08-2008, 08:05 PM
Replies: 24
Views: 2,967
Posted By zokemon
Message codes for the win!

Message codes for the win!
Forum: NPC Scripting 06-08-2008, 08:02 PM
Replies: 15
Views: 5,398
Posted By zokemon
If you do make a database npc like I suggested...

If you do make a database npc like I suggested though, you will need to have an archetype editor on Zodiac and not allow people to directly edit the text files as editing them directly wouldn't...
Forum: New Scripting Engine (GS2) 06-08-2008, 04:12 AM
Replies: 24
Views: 2,967
Posted By zokemon
No, you would need an actual TShowImg on the...

No, you would need an actual TShowImg on the level board.
Forum: NPC Scripting 06-08-2008, 04:02 AM
Replies: 15
Views: 5,398
Posted By zokemon
For the amount of MUD data that Zodiac has, I...

For the amount of MUD data that Zodiac has, I suggest just keeping all the data in the text files and just load from each file when necessary. You could also put into your getData function (or...
Forum: New Scripting Engine (GS2) 06-08-2008, 03:50 AM
Replies: 24
Views: 2,967
Posted By zokemon
I'm pretty sure onActionProjectile is triggered...

I'm pretty sure onActionProjectile is triggered (when clientside) when ever a projectile hits something, not just the client player. Check up info on projectiles on the wiki as well as check out the...
Forum: Future Improvements 05-29-2008, 10:22 PM
Replies: 26
Poll: More Power
Views: 2,631
Posted By zokemon
This is so very true. You guys should not...

This is so very true. You guys should not comment on things that you don't know anything about ;).

Corrupt 13 year old UC server managers != Globals.
Forum: Graal Main Forum (English) 05-27-2008, 04:56 AM
Replies: 46
Views: 7,966
Posted By zokemon
Removing of existing features really is a dumb...

Removing of existing features really is a dumb idea... Modifying them would be much more desired if anything.
Forum: New Scripting Engine (GS2) 05-19-2008, 06:18 AM
Replies: 20
Views: 3,695
Posted By zokemon
Don't put the join inside the putnpc's script...

Don't put the join inside the putnpc's script please. Just join it upon creation and that's it. It's unhealthy and bad tact to put commands and function calls outside of function definitions.
Forum: New Scripting Engine (GS2) 05-18-2008, 09:46 AM
Replies: 4
Views: 1,176
Posted By zokemon
I'm almost positive that it does not work. If...

I'm almost positive that it does not work. If you want to try though, try setting the profile.bitmap = ""; then try it.
Forum: Era Main Forum 05-17-2008, 08:11 AM
Replies: 24
nat
Views: 3,223
Posted By zokemon
He's talking about how Era seems to know about...

He's talking about how Era seems to know about the future.
Forum: NPC Scripting 05-14-2008, 04:52 PM
Replies: 20
Views: 2,865
Posted By zokemon
Basically, the has function just takes the text...

Basically, the has function just takes the text (be it a gui name or so) and returns some sort of number. A very SIMPLE example of a hash function might be:

function hash(i) return i%10;

Of...
Forum: Code Gallery 05-14-2008, 10:55 AM
Replies: 16
Views: 4,471
Posted By zokemon
Seems to only support hue? What about saturation...

Seems to only support hue? What about saturation and luminosity? :frown:
Forum: NPC Scripting 05-14-2008, 10:44 AM
Replies: 20
Views: 2,865
Posted By zokemon
Maybe make some sort of a hash function? Like: ...

Maybe make some sort of a hash function? Like:

function doShowImg(text) {
temp.hash = myhash(text);
for (i = 0; i < 100; ++i) {
if (findimg(hash*100 + i).title in {text, ""}) {
...
Forum: NPC Scripting 05-14-2008, 10:41 AM
Replies: 20
Views: 2,869
Posted By zokemon
Of course it would WORK serverside, but not in...

Of course it would WORK serverside, but not in the intended purpose as the object created on the serverside wouldn't be accessible clientside which is what we are talking about here.
Forum: NPC Scripting 05-13-2008, 08:59 PM
Replies: 20
Views: 2,869
Posted By zokemon
Oh, when I was reading the thread, it seemed to...

Oh, when I was reading the thread, it seemed to have skipped about 4 posts when I hit page down, haha.
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