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Forum: Playerworld Staff Openings 01-20-2006, 03:53 AM
Replies: 20
Views: 2,727
Posted By Rick
Only staff can login to this server. :(

Only staff can login to this server. :(
Forum: Graal V4 Main Forum 01-20-2006, 03:50 AM
Replies: 31
Views: 1,243
Posted By Rick
No, array of npc objects. If you want indexes use...

No, array of npc objects. If you want indexes use getareanpcs.
Forum: Tech Support 01-19-2006, 10:43 PM
Replies: 3
Views: 1,325
Posted By Rick
/kick

/kick
Forum: Old Scripting Engine (GS1) 01-18-2006, 07:09 AM
Replies: 12
Views: 2,819
Posted By Rick
this.j = 0; for (this.i = 0; this.i =<...

this.j = 0;
for (this.i = 0; this.i =< playerscount; this.i++) {
if (players[this.i].id >= 0) {
showimg 300+this.j,ion.gif,players[this.i].x+.5,players[this.i].y+.75;
changeimgcolors...
Forum: Old Scripting Engine (GS1) 01-15-2006, 10:44 PM
Replies: 18
Views: 2,923
Posted By Rick
Because the code is run in the context of who...

Because the code is run in the context of who triggered the action.
Forum: New Scripting Engine (GS2) 01-15-2006, 10:42 PM
Replies: 17
Views: 2,531
Posted By Rick
No... left/right as in left/right speakers. ...

No... left/right as in left/right speakers.

Values are most likely 0-100.
Forum: NPC Scripting 01-15-2006, 10:40 PM
Replies: 10
Views: 2,929
Posted By Rick
:= is valid in GScript2.

:= is valid in GScript2.
Forum: NPC Scripting 01-15-2006, 09:46 AM
Replies: 10
Views: 2,929
Posted By Rick
No, := is the same thing as =. In Delphi,...

No, := is the same thing as =. In Delphi, assignment is done with :=.

As for the bit operators, they adjust the bits in a number.

A google of 'bitwise operators' produces plenty of pages...
Forum: Graal Main Forum (English) 01-13-2006, 09:50 AM
Replies: 57
Views: 4,939
Posted By Rick
It's very difficult to prevent such behavior.

It's very difficult to prevent such behavior.
Forum: New Scripting Engine (GS2) 01-13-2006, 05:24 AM
Replies: 28
Views: 4,324
Posted By Rick
So they can work on GScript2 scripts...

So they can work on GScript2 scripts offline/locally.
Forum: NPC Scripting 01-13-2006, 05:22 AM
Replies: 8
Views: 2,888
Posted By Rick
Just to let you know. In GScript2, "return;"...

Just to let you know. In GScript2, "return;" actually does "return 0;".
Forum: Graal Kingdoms 01-12-2006, 09:04 PM
Replies: 20
Views: 2,397
Posted By Rick
I found one of your posts... I mentioned it in...

I found one of your posts... I mentioned it in #gscript yesterday.

http://www.onrpg.com/ftopic68296.html
Forum: Tech Support 01-12-2006, 08:59 PM
Replies: 3
Views: 945
Posted By Rick
Also make sure the GMAP file is downloadable.

Also make sure the GMAP file is downloadable.
Forum: Bomy Island Main Forum 01-12-2006, 06:09 AM
Replies: 50
Views: 5,674
Posted By Rick
Impending Doom!

Impending Doom!
Forum: NPC Scripting 01-12-2006, 03:26 AM
Replies: 3
Views: 2,251
Posted By Rick
putnpc2(params[0], params[1],...

putnpc2(params[0], params[1], "join(\\"bomb\\");");

Yes I know that's incorrect but it works -- I think it's due to an RC bug.
Forum: Announcements 01-11-2006, 07:00 AM
Replies: 8
Views: 13,811
Posted By Rick
There is a new offiicial graal wiki now (see...

There is a new offiicial graal wiki now (see signature). Both are useful.
Forum: Tech Support 01-11-2006, 01:02 AM
Replies: 0
Views: 1,001
Posted By Rick
Weapon Caching Bug

I just noticed this.

This doesn't seem to cause any problem in-game, but it might be an unnoticed issue.

It seems that Graal saves weapon scripts as their base name, so if you have a weapon...
Forum: Tech Support 01-10-2006, 10:28 PM
Replies: 12
Views: 2,003
Posted By Rick
What you suggested me to do solves nothing in...

What you suggested me to do solves nothing in that regard.
Forum: Graal V4 Main Forum 01-10-2006, 10:26 PM
Replies: 8
Views: 366
Posted By Rick
function somefunc(/*arg1, arg2*/) { ...

function somefunc(/*arg1, arg2*/)
{
temp.arg1 = params.size() > 0 ? params[0] : "default";
temp.arg2 = params.size() > 1 ? params[1] : "default";
}

I win.
Forum: Graal V4 Main Forum 01-10-2006, 04:19 PM
Replies: 2
Views: 600
Posted By Rick
Yep.

Yep.
Forum: Tech Support 01-10-2006, 07:51 AM
Replies: 8
Views: 1,143
Posted By Rick
No, even in C it isn't.

No, even in C it isn't.
Forum: Tech Support 01-10-2006, 05:45 AM
Replies: 12
Views: 2,003
Posted By Rick
What does that have to do with loop limits?

What does that have to do with loop limits?
Forum: Tech Support 01-10-2006, 05:30 AM
Replies: 12
Views: 2,003
Posted By Rick
The amount of operations within a loop has...

The amount of operations within a loop has nothing to do with the loop limits.
Forum: Tech Support 01-09-2006, 05:12 PM
Replies: 12
Views: 2,003
Posted By Rick
Well, I'm trying to write an NPC that creates...

Well, I'm trying to write an NPC that creates many NPCs but checks what NPCs are already there... the more NPCs that are around the more quickly the loop limit gets hit.
Forum: Tech Support 01-09-2006, 10:34 AM
Replies: 12
Views: 2,003
Posted By Rick
Loop Limits

function onCreated()
{
for (temp.npc: findAreaNPCs(0, 0, 64, 64))
{
if (temp.npc.isInClass("testobject"))
{
temp.npc.destroy();
}
}
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