Forum: Playerworld Staff Openings
01-20-2006, 03:53 AM
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Replies: 20
Views: 2,727
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Forum: Graal V4 Main Forum
01-20-2006, 03:50 AM
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Replies: 31
Views: 1,243
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Forum: Tech Support
01-19-2006, 10:43 PM
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Replies: 3
Views: 1,325
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Forum: Old Scripting Engine (GS1)
01-18-2006, 07:09 AM
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Replies: 12
Views: 2,819
this.j = 0;
for (this.i = 0; this.i =<...
this.j = 0;
for (this.i = 0; this.i =< playerscount; this.i++) {
if (players[this.i].id >= 0) {
showimg 300+this.j,ion.gif,players[this.i].x+.5,players[this.i].y+.75;
changeimgcolors...
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Forum: Old Scripting Engine (GS1)
01-15-2006, 10:44 PM
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Replies: 18
Views: 2,923
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Forum: New Scripting Engine (GS2)
01-15-2006, 10:42 PM
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Replies: 17
Views: 2,531
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Forum: NPC Scripting
01-15-2006, 10:40 PM
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Replies: 10
Views: 2,929
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Forum: NPC Scripting
01-15-2006, 09:46 AM
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Replies: 10
Views: 2,929
No, := is the same thing as =. In Delphi,...
No, := is the same thing as =. In Delphi, assignment is done with :=.
As for the bit operators, they adjust the bits in a number.
A google of 'bitwise operators' produces plenty of pages...
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Forum: Graal Main Forum (English)
01-13-2006, 09:50 AM
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Replies: 57
Views: 4,939
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Forum: New Scripting Engine (GS2)
01-13-2006, 05:24 AM
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Replies: 28
Views: 4,324
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Forum: NPC Scripting
01-13-2006, 05:22 AM
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Replies: 8
Views: 2,888
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Forum: Graal Kingdoms
01-12-2006, 09:04 PM
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Replies: 20
Views: 2,397
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Forum: Tech Support
01-12-2006, 08:59 PM
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Replies: 3
Views: 945
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Forum: Bomy Island Main Forum
01-12-2006, 06:09 AM
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Replies: 50
Views: 5,674
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Forum: NPC Scripting
01-12-2006, 03:26 AM
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Replies: 3
Views: 2,251
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Forum: Announcements
01-11-2006, 07:00 AM
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Replies: 8
Views: 13,811
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Forum: Tech Support
01-11-2006, 01:02 AM
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Replies: 0
Views: 1,001
Weapon Caching Bug
I just noticed this.
This doesn't seem to cause any problem in-game, but it might be an unnoticed issue.
It seems that Graal saves weapon scripts as their base name, so if you have a weapon...
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Forum: Tech Support
01-10-2006, 10:28 PM
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Replies: 12
Views: 2,003
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Forum: Graal V4 Main Forum
01-10-2006, 10:26 PM
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Replies: 8
Views: 366
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Forum: Graal V4 Main Forum
01-10-2006, 04:19 PM
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Replies: 2
Views: 600
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Forum: Tech Support
01-10-2006, 07:51 AM
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Replies: 8
Views: 1,143
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Forum: Tech Support
01-10-2006, 05:45 AM
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Replies: 12
Views: 2,003
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Forum: Tech Support
01-10-2006, 05:30 AM
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Replies: 12
Views: 2,003
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Forum: Tech Support
01-09-2006, 05:12 PM
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Replies: 12
Views: 2,003
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Forum: Tech Support
01-09-2006, 10:34 AM
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Replies: 12
Views: 2,003
Loop Limits
function onCreated()
{
for (temp.npc: findAreaNPCs(0, 0, 64, 64))
{
if (temp.npc.isInClass("testobject"))
{
temp.npc.destroy();
}
}
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