Forum: Zone
06-22-2009, 06:53 AM
|
|
Replies: 44
Views: 6,691
Systems Being Worked On
I'm working on multiple systems at the same time so bare with me as I have outside obligations (such as college) that all come before this server. With that said, taking into account how busy my life...
|
Forum: Zone
06-21-2009, 12:25 AM
|
|
Replies: 8
Views: 1,463
|
Forum: Zone News
06-20-2009, 08:09 AM
|
|
Replies: 31
Views: 35,826
|
Forum: PlayerWorlds Main Forum
06-19-2009, 08:13 PM
|
|
Replies: 34
Views: 7,797
|
Forum: Zone News
06-18-2009, 12:56 AM
|
|
Replies: 25
Views: 26,835
If by shocky you mean that it sort of bounces...
If by shocky you mean that it sort of bounces left and right as it rises before fading then that's intentionally part of the script, else I'm not sure exactly what you mean. It isn't supposed to...
|
Forum: NPC Scripting
06-17-2009, 08:43 PM
|
|
Replies: 13
Views: 2,700
|
Forum: NPC Scripting
06-16-2009, 06:29 PM
|
|
Replies: 13
Views: 2,700
That still doesn't mean that you should be...
That still doesn't mean that you should be sending so many triggers to the same action so consecutively--use arrays. If you don't want to clutter the trigger command then set up temp. vars that store...
|
Forum: Zone News
06-16-2009, 06:23 PM
|
|
Replies: 25
Views: 26,835
|
Forum: Zone News
06-15-2009, 02:19 AM
|
|
Replies: 31
Views: 35,826
|
Forum: Zone News
06-14-2009, 06:00 AM
|
|
Replies: 31
Views: 35,826
Well, I'm personally trying my best to change...
Well, I'm personally trying my best to change things around, there are quite a few things we still have planned and some things I've made already that haven't been released yet. What's important now...
|
Forum: Zone News
06-13-2009, 08:20 PM
|
|
Replies: 31
Views: 35,826
Well the main point of this update was to help...
Well the main point of this update was to help prevent base laming so if your home base is getting raided and you spawn behind them it would be easier to take control of it back. Regardless, though,...
|
Forum: Zone News
06-13-2009, 08:12 PM
|
|
Replies: 25
Views: 26,835
|
Forum: Zone Bugs
06-13-2009, 06:15 AM
|
|
Replies: 56
Views: 47,063
|
Forum: NPC Scripting
06-12-2009, 12:33 AM
|
|
Replies: 8
Views: 1,876
You could look into implementing some of the A*...
You could look into implementing some of the A* wall-detection methods (where it assigns a high cost value to objects and terrain that are unpassable), but that wouldn't exactly fall under keeping it...
|
Forum: NPC Scripting
06-11-2009, 07:00 PM
|
|
Replies: 9
Views: 2,617
|
Forum: NPC Scripting
06-11-2009, 06:50 PM
|
|
Replies: 9
Views: 2,617
|
Forum: Tech Support
06-09-2009, 12:09 AM
|
|
Replies: 7
Views: 1,006
|
Forum: Tech Support
06-08-2009, 08:24 PM
|
|
Replies: 7
Views: 1,006
|
Forum: Code Gallery
06-08-2009, 12:33 AM
|
|
Replies: 12
Views: 3,646
|
Forum: Code Gallery
06-07-2009, 11:35 PM
|
|
Replies: 12
Views: 3,646
|
Forum: Future Improvements
06-07-2009, 09:51 PM
|
|
Replies: 9
Views: 2,229
Agreed.
With most languages you would...
Agreed.
With most languages you would have to do something like what Jer posted, and it's not like it's difficult to reverse arrays anyways. If Stefan is willing to update it to the engine then...
|
Forum: Zodiac News
06-06-2009, 07:49 PM
|
|
Replies: 5
Views: 2,995
|
Forum: NPC Scripting
06-05-2009, 12:03 AM
|
|
Replies: 13
Views: 2,955
|
Forum: Zone
05-31-2009, 09:32 AM
|
|
Replies: 68
Views: 7,384
Congrats, Supernanny. :)
Yes, I...
Congrats, Supernanny. :)
Yes, I worked on Zodiac in the past. With some of the spare time from my college studies I've been working my butt off on Zone Debug (just mentioning this so you all...
|
Forum: NPC Scripting
05-29-2009, 12:17 AM
|
|
Replies: 12
Views: 3,845
|