Forum: NPC Scripting
01-21-2012, 09:29 PM
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Replies: 9
Views: 4,493
*cough*iPhone Graal*cough*
Ugliest bomb...
*cough*iPhone Graal*cough*
Ugliest bomb system known to man, and they don't even predict the bomb placement clientside. Even my custom bomb system did that on Graal 2.17.
gg, iPhone scripters.
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Forum: NPC Scripting
01-15-2012, 08:00 PM
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Replies: 28
Views: 10,354
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Forum: NPC Scripting
01-15-2012, 09:10 AM
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Replies: 28
Views: 10,354
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Forum: NPC Scripting
01-08-2012, 05:23 AM
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Replies: 5
Views: 2,596
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Forum: Era Main Forum
01-07-2012, 12:02 AM
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Replies: 19
Views: 3,414
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Forum: Gani Construction
01-02-2012, 09:17 AM
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Replies: 9
Views: 2,624
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Forum: Future Improvements
12-25-2011, 03:54 AM
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Replies: 5
Views: 1,269
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Forum: Code Gallery
12-24-2011, 06:47 PM
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Replies: 20
Views: 5,035
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Forum: Era Main Forum
12-16-2011, 04:48 PM
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Replies: 26
Views: 3,030
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Forum: Era Main Forum
12-16-2011, 02:30 PM
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Replies: 26
Views: 3,030
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Forum: Era Main Forum
12-15-2011, 05:35 PM
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Replies: 26
Views: 3,030
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Forum: Birthday Forum
12-13-2011, 01:13 AM
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Replies: 12
Views: 1,897
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Forum: Sounds & Music
12-09-2011, 07:26 PM
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Replies: 17
Views: 2,273
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Forum: NPC Scripting
12-09-2011, 05:43 PM
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Replies: 12
Views: 3,481
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Forum: New Scripting Engine (GS2)
12-07-2011, 04:48 PM
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Replies: 28
Views: 6,680
I don't mean frame-based in the sense that you...
I don't mean frame-based in the sense that you input frame values, I mean that it doesn't compare against the computer's clock; it just subtracts .05 from a value each frame and runs the function...
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Forum: New Scripting Engine (GS2)
12-07-2011, 01:41 AM
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Replies: 28
Views: 6,680
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Forum: New Scripting Engine (GS2)
12-06-2011, 04:47 PM
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Replies: 28
Views: 6,680
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Forum: New Scripting Engine (GS2)
12-06-2011, 03:59 PM
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Replies: 28
Views: 6,680
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Forum: Playerworld Staff Openings
11-28-2011, 12:14 AM
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Replies: 131
Views: 30,702
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Forum: NPC Scripting
11-25-2011, 09:53 PM
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Replies: 2
Views: 2,240
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Forum: NPC Scripting
11-21-2011, 02:46 AM
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Replies: 17
Views: 4,384
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Forum: Future Improvements
11-14-2011, 05:01 PM
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Replies: 3
Views: 1,025
I was wondering how you solved the 1024x1024...
I was wondering how you solved the 1024x1024 texture limit issue on the iPhone, actually, and would like if you could demonstrate how you did that. I solved it by simply arranging my tiles into a...
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Forum: Playerworld Staff Openings
11-11-2011, 06:29 PM
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Replies: 22
Views: 3,085
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Forum: NPC Scripting
11-11-2011, 03:08 AM
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Replies: 8
Views: 2,676
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Forum: Birthday Forum
11-03-2011, 02:45 AM
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Replies: 5
Views: 1,055
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