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Search: Posts Made By: callimuc
Forum: Level Design 08-26-2013, 06:25 PM
Replies: 170
Views: 78,656
Posted By callimuc
All prayers belong to Kamaeru! Amen.

All prayers belong to Kamaeru!

Amen.
Forum: Zone 08-26-2013, 02:54 PM
Replies: 4
Views: 3,909
Posted By callimuc
why still call it iZone when its already...

why still call it iZone when its already supporting android/fb? >:
Forum: Hello and Goodbyes 08-25-2013, 02:56 PM
Replies: 5
Views: 1,648
Posted By callimuc
Welcome :D

Welcome :D
Forum: Era Main Forum 08-24-2013, 10:49 PM
Replies: 24
Views: 6,653
Posted By callimuc
Small bump. I've been testing it with my guest...

Small bump. I've been testing it with my guest account and realized these three errors:

1. Dollar sign being way off (in the shop where you can sell your shells; also happened to other text parts...
Forum: Tech Support 08-24-2013, 01:48 PM
Replies: 2
Views: 1,009
Posted By callimuc
http://forums.graalonline.com/forums/showthread.ph...

http://forums.graalonline.com/forums/showthread.php?t=134264703
Forum: NPC Scripting 08-20-2013, 04:11 PM
Replies: 4
Views: 3,968
Posted By callimuc
You mean findAreaPlayers()? Scripthelp:...

You mean findAreaPlayers()?

Scripthelp: TServerLevel.findareaplayers(float, float, float, float) - returns object - returns an array of all players in the specified rectangle (x,y,width,height),...
Forum: NPC Scripting 08-20-2013, 03:54 AM
Replies: 4
Views: 3,968
Posted By callimuc
To trigger back the clientside, you can do ...

To trigger back the clientside, you can do

player.triggerClient("gui", weaponNameHere, "parameter", "parameter", ...)

then on the clientside part you can have something like
function...
Forum: NPC Scripting 08-16-2013, 06:34 PM
Replies: 12
Views: 5,995
Posted By callimuc
the addExp() function needs to be a public...

the addExp() function needs to be a public function
Forum: NPC Scripting 08-16-2013, 03:07 AM
Replies: 12
Views: 5,995
Posted By callimuc
using scripthelp: TServerNPC.move(float, float,...

using scripthelp:
TServerNPC.move(float, float, float, int) - moves the npc smoothly, parameters are delta x, delta y, time and options: cache type (0, 1-cache, 2-append) + blockcheck(4) +...
Forum: Feature request 08-15-2013, 09:21 PM
Replies: 13
Views: 35,254
Posted By callimuc
iEra is already having their own forums ...

iEra is already having their own forums

era-go (http://www.era-go.com)

Delteria will also have their own forums I believe
Forum: NPC Scripting 08-15-2013, 09:20 PM
Replies: 12
Views: 5,995
Posted By callimuc
also try to get familiar with the move()...

also try to get familiar with the move() function, will help you a lot
Forum: NPC Scripting 08-05-2013, 11:02 AM
Replies: 7
Views: 4,105
Posted By callimuc
you might want to check this replaceText()...

you might want to check this replaceText() (http://forums.graalonline.com/forums/showthread.php?t=79538) function by Tigairus as it is requiring less loops.

I'm not really sure about your problem...
Forum: Tech Support 08-03-2013, 11:59 AM
Replies: 5
Views: 1,734
Posted By callimuc
Beat me to it. It's some sort of sync error...

Beat me to it.

It's some sort of sync error you are experiencing. As the server is that new I doubt you are having any scripts changing the sync distance, so it should only be that serveroption
Forum: Hello and Goodbyes 08-02-2013, 11:42 AM
Replies: 8
Views: 2,278
Posted By callimuc
yesterday...

yesterday (http://forums.graalonline.com/forums/showthread.php?t=134268551)
Forum: Hello and Goodbyes 08-01-2013, 08:09 PM
Replies: 10
Views: 2,571
Posted By callimuc
baii :( maybe its just me, but i dont really...

baii :(

maybe its just me, but i dont really think we even need her. there isnt much to do
Forum: NPC Scripting 07-30-2013, 02:38 PM
Replies: 18
Views: 6,062
Posted By callimuc
I probably would have created an image for each...

I probably would have created an image for each player similar to personal heads/bodies and save it like 'era_personalcar-ACCOUNT.png'
Forum: NPC Scripting 07-22-2013, 12:48 AM
Replies: 6
Views: 3,918
Posted By callimuc
1st: you wouldnt even need the sleep 2nd: check...

1st: you wouldnt even need the sleep
2nd: check if the weapon is not Test/One..


temp.except = {"Test/One"}; //array of weapons starting with 'Test/' which should not be removed
for (temp.w:...
Forum: NPC Scripting 07-21-2013, 09:02 PM
Replies: 6
Views: 3,918
Posted By callimuc
for (temp.w: player.weapons) { if...

for (temp.w: player.weapons) {
if (temp.w.starts("Test/")) player.removeWeapon(temp.w);
}
Forum: Future Improvements 07-21-2013, 01:01 PM
Replies: 15
Views: 5,841
Posted By callimuc
then players would be able to glitch through...

then players would be able to glitch through blocking npcs/walls
Forum: NPC Scripting 07-18-2013, 09:44 PM
Replies: 2
Views: 3,148
Posted By callimuc
mousex and mousey are not stored serverside, only...

mousex and mousey are not stored serverside, only clientside. you would need to send those datas within the triggerserver()


function onActionServerSide() {
if (params[0] == "block") {
...
Forum: NPC Scripting 07-18-2013, 10:49 AM
Replies: 6
Views: 3,793
Posted By callimuc
function onHello() { temp.toAvoid =...

function onHello() {
temp.toAvoid = "somePlayer";
if (player.account != temp.toAvoid) {
sendGreeting();
}
}

function sendGreeting() {
this.chat = "HEYYY BUDDY WAZUP";
echo("MY...
Forum: Announcements 07-17-2013, 06:38 PM
Replies: 135
Gs3
Views: 220,215
Posted By callimuc
more stuff to deal with, particles and FB as...

more stuff to deal with, particles and FB as example
Forum: NPC Scripting 07-15-2013, 04:45 PM
Replies: 8
Views: 3,814
Posted By callimuc
I start to read over it and eventually improve...

I start to read over it and eventually improve already done stuff. It's also helping me to start something else, maybe something easier and continue the current one at a later point.

Or taking a...
Forum: NPC Scripting 07-14-2013, 09:44 PM
Replies: 2
Views: 2,963
Posted By callimuc
you might want to use...

you might want to use escapefilename(player.account) when creating levels using the account/communityname and give it a nicer name for better script detections in the future.. like temp.lvl =...
Forum: Graal Main Forum (English) 07-11-2013, 05:44 PM
Replies: 37
Views: 10,005
Posted By callimuc
they already are since a while now

they already are since a while now
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