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Search: Posts Made By: Cid_Night
Forum: PlayerWorlds Main Forum 10-22-2002, 09:20 AM
Replies: 12
Views: 1,565
Posted By Cid_Night
i betcha it will be cool... PS Cowboy...

i betcha it will be cool...

PS
Cowboy Bebop is a kickass show...kthxbai
Forum: Level Design 10-21-2002, 10:14 AM
Replies: 21
Views: 2,837
Posted By Cid_Night
wellll it deosnt deserve a 0.5...but i dont think...

wellll it deosnt deserve a 0.5...but i dont think it gets a 6.5 either....maybe 4...its muuuuuch to straihgt, the tree tops are weird...it wouldnt work in an overworld due to the lag of tree gfx and...
Forum: PlayerWorlds Main Forum 10-21-2002, 10:06 AM
Replies: 24
Views: 1,612
Posted By Cid_Night
woooh, konvicted and inphektid...two guys we have...

woooh, konvicted and inphektid...two guys we have hired and fired and banned three hundred times A WEEK on doomsday....I think they are both permanently IP Banned now though.
Forum: Level Design 10-20-2002, 12:00 PM
Replies: 18
Views: 2,366
Posted By Cid_Night
err...its pretty bad...practice...

err...its pretty bad...practice...
Forum: Level Design 10-19-2002, 07:41 AM
Replies: 11
Views: 1,516
Posted By Cid_Night
you dont HAFTA cover every green tile with a...

you dont HAFTA cover every green tile with a detail lol, but good for someone whos not a level maker usually. 5.5/10.
Forum: Level Design 10-19-2002, 07:39 AM
Replies: 7
Views: 1,420
Posted By Cid_Night
i like the whole "can see the front outside of...

i like the whole "can see the front outside of the house" effect, thats always fun and i like how it looks...but the floor is a little loud for my liking, but thats just an opinion. Overall a nice...
Forum: Level Design 10-19-2002, 07:38 AM
Replies: 21
Views: 1,945
Posted By Cid_Night
no....u just like...picked a tile and right...

no....u just like...picked a tile and right clicked it over the level...detail doesnt hafta be random grass tiles. Add some more water, add some cool stuff...i dunno, ya just dont want too much...
Forum: PlayerWorlds Main Forum 10-17-2002, 05:50 AM
Replies: 11
Views: 962
Posted By Cid_Night
originality is super...but ya always wanna...

originality is super...but ya always wanna atleast stay true to graal..ya want it to atleast have that graal feeling, know what I mean?
Forum: Level Design 10-16-2002, 11:26 PM
Replies: 7
Views: 1,290
Posted By Cid_Night
not bad at all, has some tile errors and the...

not bad at all, has some tile errors and the house is a bit funky. 6.5/10
Forum: Level Design 10-16-2002, 11:24 PM
Replies: 9
Views: 1,504
Posted By Cid_Night
the last one is good, the house could be more...

the last one is good, the house could be more interesting, just keep playing with it...needs alot more detail ya know, just keep working with the tileset and finding new ideas, very good for a new...
Forum: PlayerWorlds Main Forum 10-16-2002, 07:24 AM
Replies: 132
Views: 14,553
Posted By Cid_Night
what confuses me is why whenever some servers...

what confuses me is why whenever some servers decide to have big changes they need to go private for months until everything is done. I mean, DD recently redid half their overworld, doubled its...
Forum: Level Design 10-16-2002, 05:08 AM
Replies: 13
Views: 1,128
Posted By Cid_Night
what i think mmmmkay meant wasent that it was...

what i think mmmmkay meant wasent that it was underdetailed more then it just has nothing thats to appealing...its average. It has potential, if ya make the house more interesting or throw some...
Forum: PlayerWorlds Main Forum 10-15-2002, 07:37 AM
Replies: 21
Views: 2,892
Posted By Cid_Night
ohhh, ic ic, ever evolving world, coolness.

ohhh, ic ic, ever evolving world, coolness.
Forum: Level Design 10-15-2002, 06:13 AM
Replies: 4
Views: 1,360
Posted By Cid_Night
i got 42nd, i felt confident with that.

i got 42nd, i felt confident with that.
Forum: PlayerWorlds Main Forum 10-15-2002, 02:49 AM
Replies: 16
Views: 1,887
Posted By Cid_Night
wooooooooooh, niceness.

wooooooooooh, niceness.
Forum: PlayerWorlds Main Forum 10-15-2002, 02:47 AM
Replies: 35
Views: 2,320
Posted By Cid_Night
awww poor toran, i like toran...and i never...

awww poor toran, i like toran...and i never believe people should be considered "*******s" simply because they have opinions.
Forum: PlayerWorlds Main Forum 10-15-2002, 02:15 AM
Replies: 132
Views: 14,553
Posted By Cid_Night
lol, thats a good summary of my post....agreed :D

lol, thats a good summary of my post....agreed :D
Forum: PlayerWorlds Main Forum 10-15-2002, 02:11 AM
Replies: 132
Views: 14,553
Posted By Cid_Night
This is why i think Doomsday is pretty...

This is why i think Doomsday is pretty successful, most people like it and rate it as one of their favorite playerworlds, and has one of the higher playercounts (our peak at 7-10 pm eastern american...
Forum: Level Design 10-15-2002, 01:38 AM
Replies: 21
Views: 1,945
Posted By Cid_Night
Re: Re: And Outside level.

GOOD LORD 9/10?! its maaaaaaybe a 4/10. It could be much higher but it needs detaaaaaaaaaaail, there is none whatsoever. Also, less straightness on edging and more non-straightness...lol if that...
Forum: Level Design 10-15-2002, 01:36 AM
Replies: 10
Views: 1,256
Posted By Cid_Night
1-7.5/10...i like this one 2-4/10 3-5/10 ...

1-7.5/10...i like this one
2-4/10
3-5/10
4-5.5/10
Forum: PlayerWorlds Main Forum 10-15-2002, 01:34 AM
Replies: 17
Views: 1,778
Posted By Cid_Night
are there any non-npc server pw's nemore? I...

are there any non-npc server pw's nemore? I thought that Doomsday was the last without it until we finally gave up and got one. Hmmmm...
Forum: PlayerWorlds Main Forum 10-15-2002, 01:32 AM
Replies: 35
Views: 2,320
Posted By Cid_Night
wonder how this is gonna fly with the new...

wonder how this is gonna fly with the new playerworld control stuff going around? But, good luck i suppose.
Forum: PlayerWorlds Main Forum 10-15-2002, 01:29 AM
Replies: 132
Views: 14,553
Posted By Cid_Night
i gotta agree with toran...that was quite corny,...

i gotta agree with toran...that was quite corny, and it was an obvious attempt at a "witty" comment, even though it was a very bad one.
Forum: Level Design 10-15-2002, 12:39 AM
Replies: 11
Views: 1,381
Posted By Cid_Night
whewwww people rate high these days...used to be...

whewwww people rate high these days...used to be to get a 7/10 your name had to be mmmmkay. The shore is nice but muuuuch to straight, make it jut in and out. Generated paths are oogly, you can use...
Forum: Level Design 10-15-2002, 12:36 AM
Replies: 24
Views: 3,065
Posted By Cid_Night
oooh, tile error heaven, but thats easily...

oooh, tile error heaven, but thats easily fixed...not big on the concept of the level, and those darn tootin graveyard ground tiles are ooooooogly in my opinion.......4/10
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