Forum: PlayerWorlds Main Forum
10-22-2002, 09:20 AM
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Replies: 12
Views: 1,565
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Forum: Level Design
10-21-2002, 10:14 AM
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Replies: 21
Views: 2,837
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Forum: PlayerWorlds Main Forum
10-21-2002, 10:06 AM
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Replies: 24
Views: 1,612
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Forum: Level Design
10-20-2002, 12:00 PM
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Replies: 18
Views: 2,366
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Forum: Level Design
10-19-2002, 07:41 AM
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Replies: 11
Views: 1,516
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Forum: Level Design
10-19-2002, 07:39 AM
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Replies: 7
Views: 1,420
i like the whole "can see the front outside of...
i like the whole "can see the front outside of the house" effect, thats always fun and i like how it looks...but the floor is a little loud for my liking, but thats just an opinion. Overall a nice...
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Forum: Level Design
10-19-2002, 07:38 AM
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Replies: 21
Views: 1,945
no....u just like...picked a tile and right...
no....u just like...picked a tile and right clicked it over the level...detail doesnt hafta be random grass tiles. Add some more water, add some cool stuff...i dunno, ya just dont want too much...
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Forum: PlayerWorlds Main Forum
10-17-2002, 05:50 AM
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Replies: 11
Views: 962
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Forum: Level Design
10-16-2002, 11:26 PM
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Replies: 7
Views: 1,290
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Forum: Level Design
10-16-2002, 11:24 PM
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Replies: 9
Views: 1,504
the last one is good, the house could be more...
the last one is good, the house could be more interesting, just keep playing with it...needs alot more detail ya know, just keep working with the tileset and finding new ideas, very good for a new...
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Forum: PlayerWorlds Main Forum
10-16-2002, 07:24 AM
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Replies: 132
Views: 14,553
what confuses me is why whenever some servers...
what confuses me is why whenever some servers decide to have big changes they need to go private for months until everything is done. I mean, DD recently redid half their overworld, doubled its...
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Forum: Level Design
10-16-2002, 05:08 AM
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Replies: 13
Views: 1,128
what i think mmmmkay meant wasent that it was...
what i think mmmmkay meant wasent that it was underdetailed more then it just has nothing thats to appealing...its average. It has potential, if ya make the house more interesting or throw some...
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Forum: PlayerWorlds Main Forum
10-15-2002, 07:37 AM
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Replies: 21
Views: 2,892
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Forum: Level Design
10-15-2002, 06:13 AM
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Replies: 4
Views: 1,360
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Forum: PlayerWorlds Main Forum
10-15-2002, 02:49 AM
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Replies: 16
Views: 1,887
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Forum: PlayerWorlds Main Forum
10-15-2002, 02:47 AM
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Replies: 35
Views: 2,320
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Forum: PlayerWorlds Main Forum
10-15-2002, 02:15 AM
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Replies: 132
Views: 14,553
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Forum: PlayerWorlds Main Forum
10-15-2002, 02:11 AM
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Replies: 132
Views: 14,553
This is why i think Doomsday is pretty...
This is why i think Doomsday is pretty successful, most people like it and rate it as one of their favorite playerworlds, and has one of the higher playercounts (our peak at 7-10 pm eastern american...
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Forum: Level Design
10-15-2002, 01:38 AM
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Replies: 21
Views: 1,945
Re: Re: And Outside level.
GOOD LORD 9/10?! its maaaaaaybe a 4/10. It could be much higher but it needs detaaaaaaaaaaail, there is none whatsoever. Also, less straightness on edging and more non-straightness...lol if that...
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Forum: Level Design
10-15-2002, 01:36 AM
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Replies: 10
Views: 1,256
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Forum: PlayerWorlds Main Forum
10-15-2002, 01:34 AM
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Replies: 17
Views: 1,778
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Forum: PlayerWorlds Main Forum
10-15-2002, 01:32 AM
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Replies: 35
Views: 2,320
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Forum: PlayerWorlds Main Forum
10-15-2002, 01:29 AM
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Replies: 132
Views: 14,553
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Forum: Level Design
10-15-2002, 12:39 AM
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Replies: 11
Views: 1,381
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Forum: Level Design
10-15-2002, 12:36 AM
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Replies: 24
Views: 3,065
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