Forum: Tech Support
12-25-2012, 04:13 PM
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Replies: 11
Views: 2,004
The white/black transparency has been around...
The white/black transparency has been around forever, long before iDevices. However v6 is bugged in the since that it creates transparency from white/black in places that it didn't before. For...
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Forum: Your opinion
12-25-2012, 07:21 AM
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Replies: 18
Views: 41,864
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Forum: Tech Support
12-25-2012, 01:03 AM
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Replies: 11
Views: 2,004
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Forum: Tech Support
12-24-2012, 11:01 PM
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Replies: 11
Views: 2,004
No, pics1 doesn't have that style gravestone...
No, pics1 doesn't have that style gravestone anymore. Meaning he most likely added that in himself, which is what caused the white to be transparent. I'm not sure how the white/black transparency...
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Forum: Tech Support
12-24-2012, 10:19 PM
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Replies: 11
Views: 2,004
If you use pure white(#FFFFFF) or pure...
If you use pure white(#FFFFFF) or pure black(#000000) it will be rendered transparent in Graal. It's insanely stupid, and even moreso when it even applies to graphics like tilesets. Only thing I can...
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Forum: Level Design
12-23-2012, 02:51 AM
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Replies: 7
Views: 1,368
Honestly I'm not sure, but don't care to bother...
Honestly I'm not sure, but don't care to bother testing it myself. At first I thought you were right and that it didn't... but now I'm not entirely sure. It may just work, but if it doesn't you're...
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Forum: Level Design
12-23-2012, 01:55 AM
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Replies: 7
Views: 1,368
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Forum: Graal Main Forum (English)
12-22-2012, 05:15 PM
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Replies: 16
Views: 3,110
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Forum: Graal Main Forum (English)
12-22-2012, 06:49 AM
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Replies: 16
Views: 3,110
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Forum: Graphic Design
12-22-2012, 01:08 AM
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Replies: 203
Views: 72,438
One of the first results I could find on...
One of the first results I could find on Google(since I myself have no training/knowledge of composition:
http://edsitement.neh.gov/curriculum-unit/composition-painting-everything-its-right-place
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Forum: NPC Scripting
12-21-2012, 12:02 AM
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Replies: 26
Views: 13,472
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Forum: Questions about V6
12-20-2012, 10:34 PM
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Replies: 11
Views: 39,308
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Forum: NPC Scripting
12-20-2012, 03:21 AM
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Replies: 26
Views: 13,472
I was going to post about ternary, but Chris...
I was going to post about ternary, but Chris obviously knows what it is and I think such a thing is lost on the level that Greggiles is scripting at. But if you're going to post it in the attempt of...
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Forum: Announcements
12-19-2012, 03:27 AM
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Replies: 73
Views: 132,600
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Forum: Graphic Design
12-18-2012, 08:57 PM
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Replies: 203
Views: 72,438
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Forum: Announcements
12-18-2012, 07:01 PM
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Replies: 73
Views: 132,600
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Forum: Announcements
12-17-2012, 11:56 PM
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Replies: 73
Views: 132,600
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Forum: PlayerWorlds Main Forum
12-17-2012, 11:42 PM
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Replies: 33
Views: 5,805
Ya. I'm pretty familiar with a lot of game...
Ya. I'm pretty familiar with a lot of game graphics; and while the trees struck a VERY vague chord of familiarity, it's not something I can even think to trace to a specific game.
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Forum: Announcements
12-17-2012, 08:11 PM
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Replies: 73
Views: 132,600
Well if we're talking about the ones in the...
Well if we're talking about the ones in the screenshot posted earlier in the thread they were most definitely mines. I don't like to jump to conclusions so I always put SOME research into this stuff...
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Forum: Code Gallery
12-17-2012, 07:58 PM
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Replies: 24
Views: 11,591
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Forum: PlayerWorlds Main Forum
12-17-2012, 04:35 AM
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Replies: 33
Views: 5,805
Ah well that doesn't quite make a lot of sense....
Ah well that doesn't quite make a lot of sense. Maybe I'm misinterpreting what you're saying, but if the tree is rotating while the rest of the world is static(like the ground) that seems very wrong....
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Forum: PlayerWorlds Main Forum
12-17-2012, 03:25 AM
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Replies: 33
Views: 5,805
If you're prerendering 3D objects then it would...
If you're prerendering 3D objects then it would be interesting to use this to your advantage. You have a 3D tree for example, why not have a couple of copies of it from different angles so every tree...
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Forum: Graphic Design
12-16-2012, 06:58 AM
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Replies: 1,191
Views: 755,945
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Forum: Your opinion
12-15-2012, 04:56 AM
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Replies: 18
Views: 41,864
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Forum: Bug Report
12-15-2012, 02:03 AM
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Replies: 1,680
Views: 9,040,624
Yours truly.
I'm not talking about the...
Yours truly.
I'm not talking about the gass tiles. I'm talking about how the tiles are blurry, which also causes the trees(and many npcs) to blur at the edge of transparency and cause those...
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