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Search: Posts Made By: Cid_Night
Forum: Level Design 11-01-2002, 07:25 AM
Replies: 8
Views: 1,299
Posted By Cid_Night
its really nice, but im not digging the weed...

its really nice, but im not digging the weed tiles lined up like that....should be a little more random i think.
Forum: PlayerWorlds Main Forum 11-01-2002, 04:33 AM
Replies: 19
Views: 1,978
Posted By Cid_Night
tileset is 1337.

tileset is 1337.
Forum: Level Design 10-30-2002, 06:57 AM
Replies: 24
Views: 2,652
Posted By Cid_Night
im gonna guess you mmmmkay, cause your....your...

im gonna guess you mmmmkay, cause your....your mmmmkay, do we need more?
Forum: Level Design 10-30-2002, 06:52 AM
Replies: 46
Views: 3,701
Posted By Cid_Night
i dont mean 2k1 is a masterpiece, but compared to...

i dont mean 2k1 is a masterpiece, but compared to the average PW the levels are of a higher quality and have the best people working on them. But i do believe you need some artistic ability...because...
Forum: Level Design 10-30-2002, 04:03 AM
Replies: 24
Views: 2,652
Posted By Cid_Night
thats not bad at all, i like that style of wall...

thats not bad at all, i like that style of wall with the random desert house tile things going in different directions, alot of people have been doing that lately and its nifty.
Forum: Level Design 10-30-2002, 03:58 AM
Replies: 46
Views: 3,701
Posted By Cid_Night
We already have this "graal academy" someone...

We already have this "graal academy" someone mentioned earlier...its called, a playerworld! You get hired as a LAT with limited skills (you need to have talent before you can even start to learn how...
Forum: PlayerWorlds Main Forum 10-30-2002, 03:43 AM
Replies: 17
Views: 1,846
Posted By Cid_Night
i picked new battle system because that sounded...

i picked new battle system because that sounded the closest to making an interesting and new format. I dunno about new tilesets, im more of a conservative "keep the graal look/feel" kinda...
Forum: Level Design 10-29-2002, 04:50 AM
Replies: 46
Views: 3,701
Posted By Cid_Night
wow, sarcasm=fun...wooooooh

wow, sarcasm=fun...wooooooh
Forum: Graal Main Forum (English) 10-29-2002, 03:09 AM
Replies: 31
Views: 4,129
Posted By Cid_Night
well put tyhm.

well put tyhm.
Forum: Graal Main Forum (English) 10-29-2002, 03:03 AM
Replies: 24
Views: 2,311
Posted By Cid_Night
Re: Re: Greatest Memories of graal.

agreed, go wit the flow, don't think...do!
Forum: Graal Main Forum (English) 10-28-2002, 03:24 PM
Replies: 31
Views: 4,129
Posted By Cid_Night
the player run aspect of graal is certainly a...

the player run aspect of graal is certainly a double edged sword, but thats really what makes the whole game. What's the basic outlook of every new player who wanders around, they wanna be staff!...
Forum: Graal Main Forum (English) 10-28-2002, 03:09 PM
Replies: 26
Views: 2,347
Posted By Cid_Night
meeeeee -edit- wow...i just realized thats...

meeeeee
-edit-
wow...i just realized thats REEEEEEEEALLY OLD, that still has Tifa as the Faq Chief, as you all know shes the manager now. My current character is the one in my sig kicking the...
Forum: Graal Main Forum (English) 10-28-2002, 03:05 PM
Replies: 24
Views: 2,311
Posted By Cid_Night
Id hafta saaaaaay, mine would be either having a...

Id hafta saaaaaay, mine would be either having a couple massive KOTR fests that went on for hours on Dino Valley....Or the huge guild fests we used to have on Doomsday before I became staff...that...
Forum: PlayerWorlds Main Forum 10-28-2002, 02:28 PM
Replies: 15
Views: 1,330
Posted By Cid_Night
either way works, speak correct english is sort...

either way works, speak correct english is sort of slang but is acceptable to the language....while "pwns" is....not.
Forum: PlayerWorlds Main Forum 10-28-2002, 02:21 PM
Replies: 34
Views: 3,388
Posted By Cid_Night
ogm, the house and the trees are frighen...

ogm, the house and the trees are frighen ridicunculously 1337, and thats not sarcasm (for once). The street is pretty beat, but that can be fixed...keep goin keep goin.
Forum: Level Design 10-28-2002, 02:15 PM
Replies: 46
Views: 3,701
Posted By Cid_Night
lol, who puts up every level they make? I mean...

lol, who puts up every level they make? I mean really, holding control AND pushing 2...thats just ridiculous, I've got much more important stuff to do like eat or watch tv.
Forum: Level Design 10-28-2002, 02:12 PM
Replies: 24
Views: 2,652
Posted By Cid_Night
wow, random trees on cliffside....whaaaaaaaaaa? ...

wow, random trees on cliffside....whaaaaaaaaaa? It's nice but the trees....ya that makes little to no sense.
Forum: PlayerWorlds Main Forum 10-28-2002, 02:08 PM
Replies: 100
Views: 10,080
Posted By Cid_Night
good lord houd, you freaked out over nothing and...

good lord houd, you freaked out over nothing and showed how much of a goddamn baby you are. She proved it was her about 412 times before you were convinced, and you STILL werent convinced until Nem...
Forum: Level Design 10-24-2002, 10:54 AM
Replies: 17
Views: 2,218
Posted By Cid_Night
thats huuuuuuuge and geometrically incorrect,...

thats huuuuuuuge and geometrically incorrect, make it correct so it would work in real life and then use more tiles, and it will slowly progress.
Forum: Level Design 10-24-2002, 10:53 AM
Replies: 31
Views: 3,603
Posted By Cid_Night
i think i remember when you started toran, it was...

i think i remember when you started toran, it was like during the last birdbird contest, or around that time. And you made a couple levels and you basically learned how to tile through the...
Forum: PlayerWorlds Main Forum 10-23-2002, 04:47 AM
Replies: 12
Views: 1,565
Posted By Cid_Night
i dunno...i just wnated an excuse to say cowboy...

i dunno...i just wnated an excuse to say cowboy bebop is a kickass show.
Forum: Level Design 10-22-2002, 09:41 AM
Replies: 18
Views: 2,366
Posted By Cid_Night
hahahha...and the "Freakishly huge comment" by...

hahahha...and the "Freakishly huge comment" by lucky666....hhaahhahahahaha...classic
Forum: Level Design 10-22-2002, 09:37 AM
Replies: 21
Views: 2,837
Posted By Cid_Night
treetop gfx is good when you wanna make like...

treetop gfx is good when you wanna make like edging go under the tree or something. Also something i didn't say before...LESS STRAIGHTNESS ON THE GRASS-SHALLOW WATER TILES!! change directiosn on it...
Forum: Level Design 10-22-2002, 09:30 AM
Replies: 31
Views: 3,603
Posted By Cid_Night
very cool toran, ummm, i like the water alot,...

very cool toran, ummm, i like the water alot, there are a couple errors but those are easily fixed...I agree the table isnt stupendous...maybe a bit...bigger, or just better shaped perhaps. hmmm,...
Forum: Level Design 10-22-2002, 09:26 AM
Replies: 12
Views: 1,921
Posted By Cid_Night
wooooh, this guys cool because he just takes...

wooooh, this guys cool because he just takes criticism...someone gave him a 1.5/10 and he was like "OOH, thank you for the idea" thats nifty. But yesh...some useless stuff, some tile errors, and...
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