Forum: NPC Scripting
06-06-2012, 01:46 AM
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Replies: 9
Views: 4,173
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Forum: Level Design
06-02-2012, 07:34 PM
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Replies: 18
Views: 11,493
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Forum: Level Design
06-02-2012, 05:11 AM
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Replies: 18
Views: 11,493
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Forum: Level Design
06-02-2012, 04:55 AM
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Replies: 18
Views: 11,493
You shouldn't use too many layers, it can get...
You shouldn't use too many layers, it can get expensive from a rendering perspective. Graal allocates a buffer to render to for each layer, because when you don't move, tiles are not rendered as...
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Forum: Code Gallery
05-31-2012, 02:25 PM
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Replies: 19
Views: 6,769
I edited my post with a way to implement it in...
I edited my post with a way to implement it in GS2. Edit was supposed to be right after but I didn't have time, had to go off to school.
You should also rig a percentage of tweening to use as a...
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Forum: Code Gallery
05-31-2012, 01:23 PM
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Replies: 19
Views: 6,769
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Forum: PlayerWorlds Main Forum
05-30-2012, 04:19 PM
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Replies: 23
Views: 3,435
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Forum: Gani Construction
05-30-2012, 03:40 AM
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Replies: 7
Views: 6,366
Graal Previewer
--Cross posted from Graalians forums--
Features:
-Multi + Singledirection ganis
-Drag + drop a head/body/sword/shield/gani onto the frame and it'll update.
-Hit save in your image editing...
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Forum: PlayerWorlds Main Forum
05-30-2012, 01:50 AM
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Replies: 23
Views: 3,435
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Forum: Gani Construction
05-29-2012, 06:49 AM
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Replies: 27
Views: 8,997
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Forum: Level Design
05-27-2012, 07:53 PM
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Replies: 25
Views: 5,343
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Forum: NPC Scripting
05-22-2012, 09:33 PM
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Replies: 6
Views: 2,918
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Forum: PlayerWorlds Main Forum
05-21-2012, 11:09 PM
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Replies: 55
Views: 7,915
It was in response to FP4's "Unless Stefan can...
It was in response to FP4's "Unless Stefan can script it into the PM system..."
And the servers can totally take the stress of being an image host, it's practically nothing compared to all the...
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Forum: PlayerWorlds Main Forum
05-21-2012, 10:21 PM
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Replies: 55
Views: 7,915
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Forum: N-Pulse News
05-21-2012, 06:03 AM
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Replies: 20
Views: 8,723
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Forum: PlayerWorlds Main Forum
05-20-2012, 11:44 PM
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Replies: 55
Views: 7,915
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Forum: NPC Scripting
05-20-2012, 02:29 PM
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Replies: 89
Views: 31,555
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Forum: NPC Scripting
05-19-2012, 07:02 PM
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Replies: 89
Views: 31,555
You said it an earlier post you could :/
...
You said it an earlier post you could :/
Anyway, if you can't set UV coords independent of their vertex positions, then the only increase in framerate that'll really help you is reducing the...
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Forum: NPC Scripting
05-19-2012, 06:47 PM
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Replies: 89
Views: 31,555
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Forum: NPC Scripting
05-19-2012, 05:06 PM
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Replies: 89
Views: 31,555
If that's the case, then it's very likely that...
If that's the case, then it's very likely that Graal renders scripted images and polygons into their own draw call. The bottleneck here is the communication between the CPU and GPU taking too long...
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Forum: PlayerWorlds Main Forum
05-19-2012, 04:37 PM
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Replies: 34
Views: 7,834
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Forum: PlayerWorlds Main Forum
05-19-2012, 04:25 PM
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Replies: 34
Views: 7,834
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Forum: NPC Scripting
05-19-2012, 03:50 PM
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Replies: 89
Views: 31,555
Wait, no math or rendering as in a 64x64 loop...
Wait, no math or rendering as in a 64x64 loop without transformation or rendering? What else are you doing? It sounds like something odd is going on if you're getting significant performance drops...
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Forum: NPC Scripting
05-19-2012, 03:34 AM
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Replies: 89
Views: 31,555
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Forum: NPC Scripting
05-19-2012, 01:24 AM
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Replies: 89
Views: 31,555
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