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Search: Posts Made By: DustyPorViva
Forum: Era Main Forum 02-14-2013, 12:02 AM
Replies: 22
Views: 3,324
Posted By DustyPorViva
Era gonna Era. ...

Era gonna Era.

http://dustyshouri.dreamhosters.com/noobs/images/noobsig_24.png
Forum: Level Design 02-13-2013, 06:48 PM
Replies: 11
Views: 2,461
Posted By DustyPorViva
lol...

lol...
Forum: PlayerWorlds Main Forum 02-12-2013, 08:28 PM
Replies: 14
Views: 2,626
Posted By DustyPorViva
I'm thinking maybe this was done using a similar...

I'm thinking maybe this was done using a similar method to how I was rendering gmaps with my Mode7(assuming this is actually being done in Graal)? Basically you prerender each level in the gmap(or in...
Forum: Level Design 02-11-2013, 11:32 PM
Replies: 11
Views: 2,461
Posted By DustyPorViva
Seriously?

Seriously?
Forum: NPC Scripting 02-11-2013, 05:16 AM
Replies: 2
Views: 1,587
Posted By DustyPorViva
- New script command: move dx,dy,time,options; ...

- New script command: move dx,dy,time,options;
dx - delta x
dy - delta y
time - time in seconds
options - cachingmode (0,1 or 2) + blockcheck (4 or 0) +
informmewhendone (8 or 0) +...
Forum: Bug Report 02-04-2013, 05:58 AM
Replies: 10
Views: 14,771
Posted By DustyPorViva
Your post lacks some important info... like the...

Your post lacks some important info... like the script in question.
Forum: Graphic Design 02-03-2013, 07:12 AM
Replies: 1,191
Views: 733,219
Posted By DustyPorViva
Pretty, but I think your limited palette is...

Pretty, but I think your limited palette is hurting you here. It doesn't do a good enough job at making it very obvious that it's water/dew on the leaf. I definitely didn't realize it at...
Forum: Feature request 02-02-2013, 07:46 PM
Replies: 15
Views: 22,277
Posted By DustyPorViva
I've had this account since like 2003 or...

I've had this account since like 2003 or something and I have no idea where my Order ID is. Then again my account was bugged and apparently I had a couple of accounts under the same e-mail so my...
Forum: NPC Scripting 02-01-2013, 07:29 PM
Replies: 6
Views: 2,019
Posted By DustyPorViva
http://wiki.graal.net/index.php/Creation/Dev/Scrip...

http://wiki.graal.net/index.php/Creation/Dev/Script/Starting_Guide#Operators
Forum: Unholy Nation News 01-24-2013, 10:50 PM
Replies: 137
Views: 84,296
Posted By DustyPorViva
Era and Zodiac had the systems implemented before...

Era and Zodiac had the systems implemented before iOS servers and their marketing approach came along(at least as far as I remember).

The goal of said system should not be make the players feel...
Forum: Unholy Nation News 01-24-2013, 10:30 PM
Replies: 137
Views: 84,296
Posted By DustyPorViva
I don't see why Stefan would be interested in...

I don't see why Stefan would be interested in side-stepping from one gameplay crippling set-up to another. The iOS servers have already proven that the set-up they use works, so why not implement it...
Forum: Unholy Nation News 01-24-2013, 09:50 PM
Replies: 137
Views: 84,296
Posted By DustyPorViva
1) Disable stat tracking for trials. Kills,...

1) Disable stat tracking for trials. Kills, deaths, hours, AP and so on should all be locked at default. Surprisingly many players take these things seriously.

2) (at least applicable to UN) Can...
Forum: Bomy Island Main Forum 01-21-2013, 11:07 PM
Replies: 24
Views: 4,213
Posted By DustyPorViva
It keeps Kamaeru out of the other sections.

It keeps Kamaeru out of the other sections.
Forum: Unholy Nation News 01-19-2013, 10:15 PM
Replies: 137
Views: 84,296
Posted By DustyPorViva
I think if Gralat's were locked, only specific...

I think if Gralat's were locked, only specific scripts would be able to add them(for example on iClassic that would be the actual Gralats NPC dropped by bushes, and the script that gives gralats for...
Forum: Unholy Nation News 01-19-2013, 08:07 PM
Replies: 137
Views: 84,296
Posted By DustyPorViva
So what system are PC servers meant to run under?...

So what system are PC servers meant to run under? Are they still using the global gralat shop or what? On iClassic/iEra they just use in-game gralats as a currency, which helps a lot in giving...
Forum: NPC Scripting 01-11-2013, 06:26 AM
Replies: 6
Views: 2,188
Posted By DustyPorViva
I think he means the fact that projectiles have...

I think he means the fact that projectiles have the collision box of a character(which is much larger than a bullet, I guess).
Forum: PlayerWorlds Main Forum 01-10-2013, 08:59 PM
Replies: 14
Views: 2,158
Posted By DustyPorViva
That's 250,000 levels; a level is more like a...

That's 250,000 levels; a level is more like a canvas itself. If you want to compare it to pixel art, you need to imagine that you're going to manipulate the tiles within the level. There are 4096...
Forum: PlayerWorlds Main Forum 01-10-2013, 01:05 AM
Replies: 148
Views: 36,520
Posted By DustyPorViva
I can't say for something that needs to rotate as...

I can't say for something that needs to rotate as slow as a windmill that frames are the way to go. Even if the pixels aren't crisp, the rotation will be much smoother, which is what something like a...
Forum: Code Gallery 01-04-2013, 12:03 AM
Replies: 23
Views: 5,425
Posted By DustyPorViva
Checking for things like negative input is...

Checking for things like negative input is something you really need to get into a habit of doing. That kind of **** is what will let a player walk away from a bank with a free million...
Forum: NPC Scripting 01-03-2013, 09:04 PM
Replies: 10
Views: 4,906
Posted By DustyPorViva
Controls are definitely the way to go if you want...

Controls are definitely the way to go if you want to have absolutely any kind of interactive interface. Just remember that controls steal input and therefor if you're creating something like a HUD...
Forum: PlayerWorlds Main Forum 01-02-2013, 08:01 PM
Replies: 23
Views: 3,866
Posted By DustyPorViva
The problem is one person buys an account and...

The problem is one person buys an account and shares it with friends and then suddenly 3-4 other people don't need to buy an account because they'll just use their friends.
Forum: Level Design 12-31-2012, 08:09 PM
Replies: 20
Views: 3,605
Posted By DustyPorViva
Handheld games tend to get treated as spin-off...

Handheld games tend to get treated as spin-off games and easily dismissed. Also Gameboy is the best selling handheld now, but back when Link's Awakening came out it was brand new, and hadn't claimed...
Forum: NPC Scripting 12-31-2012, 06:17 AM
Replies: 13
Views: 5,920
Posted By DustyPorViva
Can you not just alter player.defaultwalkspeed...

Can you not just alter player.defaultwalkspeed while swimming and switch it back when they're not in water?
Forum: Bomy Island Main Forum 12-31-2012, 05:55 AM
Replies: 8
Views: 2,517
Posted By DustyPorViva
Draktha was the ****. Now I feel like remaking...

Draktha was the ****. Now I feel like remaking him.
Forum: Tech Support 12-27-2012, 07:23 PM
Replies: 11
Views: 1,906
Posted By DustyPorViva
Hmm, I could have sworn they replaced the old...

Hmm, I could have sworn they replaced the old gravestone with some uglier one.

Anyways this is a problem with v6, and it still needs to be resolved by Stefan.
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