Forum: New Scripting Engine (GS2)
05-19-2008, 09:04 PM
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Replies: 24
Views: 2,940
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Forum: New Scripting Engine (GS2)
05-19-2008, 08:39 PM
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Replies: 24
Views: 2,940
I can't even get on the skateboard now..
BTW...
I can't even get on the skateboard now..
BTW ani = gs1 (#m). And yes, it does work.
Its cause setani is clientside.
Even though whats ur saying is true, if it works the 1st time,
why shouldn't...
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Forum: New Scripting Engine (GS2)
05-19-2008, 08:23 PM
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Replies: 24
Views: 2,940
Questions about a Skateboard Class NPC
Control-NPC:
function onPlayerLogOut(pl)
{
if(pl.client.RideStatus == 1)
{
pl.client.CurrentRide.destroy();
triggerserver("weapon","-System/Main","boardstay",pl);
}
}
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Forum: Bug Report
05-19-2008, 06:58 AM
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Replies: 13
Views: 13,073
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Forum: New Scripting Engine (GS2)
05-19-2008, 01:41 AM
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Replies: 20
Views: 3,771
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Forum: New Scripting Engine (GS2)
05-19-2008, 01:27 AM
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Replies: 20
Views: 3,771
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Forum: New Scripting Engine (GS2)
05-19-2008, 01:08 AM
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Replies: 20
Views: 3,771
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Forum: New Scripting Engine (GS2)
05-18-2008, 10:12 PM
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Replies: 20
Views: 3,771
Questions about an Inventory
1. For dropping items, how would I drop an item in the Weapon List?
Something like this?
putnpc2(playerx,playery,findNPC("Weapons/Sword of Heavens"));
Didn't work for me,.
2. This is what my...
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Forum: New Scripting Engine (GS2)
05-18-2008, 09:02 AM
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Replies: 4
Views: 1,203
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Forum: New Scripting Engine (GS2)
05-18-2008, 08:40 AM
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Replies: 20
Views: 3,707
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Forum: New Scripting Engine (GS2)
05-18-2008, 02:21 AM
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Replies: 20
Views: 3,707
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Forum: New Scripting Engine (GS2)
05-18-2008, 01:24 AM
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Replies: 20
Views: 3,707
Class troubles...
This is in my weapon script, a Shovel.
temp.i = putnpc2(temp.xx,temp.yy,"join shovel_misc1;");
with(findNPC(temp.i))this.owner = player.account;
shovel_misc1 Class:
function onCreated() {
...
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Forum: New Scripting Engine (GS2)
05-18-2008, 01:16 AM
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Replies: 20
Views: 2,413
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Forum: New Scripting Engine (GS2)
05-17-2008, 11:55 PM
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Replies: 20
Views: 2,413
It only shows on my screen now.
BTW: it...
It only shows on my screen now.
BTW: it wouldnt show up my screen if _type wasnt allowed
function onCreated() {
leapcontrol = this;
}
public function drawLeap(_type, positionx,...
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Forum: New Scripting Engine (GS2)
05-17-2008, 11:24 PM
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Replies: 20
Views: 2,413
thx.. made it serverside..
BUT
public...
thx.. made it serverside..
BUT
public function drawLeap(_type, positionx, positiony) {
echo("LOL");
putleaps(_type, positionx, positiony);
}
doesnt work on the clientside OR the...
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Forum: New Scripting Engine (GS2)
05-17-2008, 10:31 PM
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Replies: 20
Views: 2,413
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Forum: New Scripting Engine (GS2)
05-17-2008, 08:05 PM
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Replies: 20
Views: 2,413
Doesn't show the leaps.
Weapon: Board ...
Doesn't show the leaps.
Weapon: Board
function onTimeout() {
if(onwater(player.x,player.y) && this.waterTimer == 0) {
findWeapon("-System/LeapControl").drawLeap(5,playerx,playery);
}...
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Forum: New Scripting Engine (GS2)
05-17-2008, 07:37 PM
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Replies: 20
Views: 2,413
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Forum: New Scripting Engine (GS2)
05-17-2008, 07:26 PM
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Replies: 20
Views: 2,413
putleaps function?
function onActionServerSide(pa,plx,ply) {
if(pa == "board") {
triggerclient("weapon",this.name,pa,plx,ply);
}
}
//#CLIENTSIDE
function onTimeout() {
if(onwater(player.x,player.y)...
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Forum: New Scripting Engine (GS2)
05-17-2008, 12:06 AM
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Replies: 8
Views: 1,697
I tried:
temp.dx = DragItem.x - player.x; ...
I tried:
temp.dx = DragItem.x - player.x;
temp.dy = DragItem.y - player.y;
player.dir = getdir(temp.dx, temp.dy);
It only works when the DragItem is far away from the player.
EDIT:...
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Forum: New Scripting Engine (GS2)
05-16-2008, 11:53 PM
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Replies: 8
Views: 1,697
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Forum: New Scripting Engine (GS2)
05-16-2008, 04:42 AM
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Replies: 18
Views: 3,227
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Forum: NPC Scripting
05-16-2008, 03:59 AM
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Replies: 45
Views: 10,004
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Forum: New Scripting Engine (GS2)
05-13-2008, 01:26 AM
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Replies: 2
Views: 1,524
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Forum: New Scripting Engine (GS2)
05-13-2008, 12:50 AM
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Replies: 2
Views: 1,524
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