Forum: NPC Scripting
08-28-2017, 08:31 PM
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Replies: 3
Views: 5,429
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Forum: NPC Scripting
08-28-2017, 02:26 AM
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Replies: 3
Views: 5,429
Communication between a Class and DB NPC?
Goal: For this example each time a player says "debug" the database is triggered which it in turn triggers back to the class and updates every NPC that is joined to it.
So this is where I started...
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Forum: Graphic Design
08-26-2017, 07:12 AM
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Replies: 3
Views: 15,993
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Forum: Graphic Design
08-25-2017, 11:39 PM
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Replies: 3
Views: 15,993
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Forum: Graphic Design
08-25-2017, 05:19 PM
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Replies: 3
Views: 15,993
letters.png
I've made my own custom letters.png image for my personal use and replaced the original. It works fine except the center of the text box is still filled with the orange background from the old...
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Forum: NPC Scripting
08-24-2017, 04:32 AM
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Replies: 13
Views: 7,751
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Forum: NPC Scripting
08-23-2017, 02:07 AM
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Replies: 13
Views: 7,751
I'm pretty desperate for help on this. I'm in...
I'm pretty desperate for help on this. I'm in over my head.
I'm trying to sync the blocks with everyone in the level. My first guess was to use triggerServer or triggerAction but I can get neither...
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Forum: NPC Scripting
08-21-2017, 04:57 AM
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Replies: 2
Views: 60,231
Bow design decision.
This time I'm not looking for script help, just a question in regards to design. On G2K1 they use a custom bow NPC. Anyways to check and see if the arrows hits an NPC you have to check if the arrow...
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Forum: Classic Main Forum
08-21-2017, 02:54 AM
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Replies: 48
Views: 13,772
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Forum: Classic Main Forum
08-20-2017, 09:59 PM
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Replies: 48
Views: 13,772
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Forum: Bomy Island Main Forum
08-20-2017, 12:33 AM
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Replies: 144
Views: 272,654
This is a note to Skyld or another capable...
This is a note to Skyld or another capable scripter who works on Bomy Moon. If you get a chance to pop in I found a bug with push and pull detection. I think it has something to do with the...
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Forum: Graal Main Forum (English)
08-19-2017, 09:17 PM
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Replies: 60
Views: 23,703
You guys are forgetting about the OG handheld...
You guys are forgetting about the OG handheld with touch screen, the game.com released by Tiger Electronics in 1997. It heavily influenced the design of the DS with it's multi button input, touch...
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Forum: NPC Scripting
08-18-2017, 09:31 PM
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Replies: 13
Views: 7,751
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Forum: NPC Scripting
08-18-2017, 06:03 PM
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Replies: 13
Views: 7,751
I am not sure how I would do that. I tried...
I am not sure how I would do that. I tried something like this.level.foobar.add(this); and this.level.foobar[0] = this; expecting this.level.foobar[0] to return the object but apparently it doesn't...
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Forum: NPC Scripting
08-18-2017, 04:41 AM
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Replies: 13
Views: 7,751
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Forum: NPC Scripting
08-18-2017, 03:49 AM
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Replies: 13
Views: 7,751
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Forum: NPC Scripting
08-17-2017, 05:51 PM
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Replies: 13
Views: 7,751
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Forum: NPC Scripting
08-17-2017, 09:26 AM
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Replies: 13
Views: 7,751
I figured that was the problem. Thanks!
...
I figured that was the problem. Thanks!
Unrelated but can you set a gani using a variable as a wildcard? Lets say I have a gani named "walk_true" and another called "walk_false".
function...
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Forum: NPC Scripting
08-17-2017, 08:12 AM
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Replies: 13
Views: 7,751
public function help
In one class named "block" I have this script:
public function OrbSwitch() {
// actions
}
and in another class named "switch" I have this script:
function onActionAHPHit() { // custom...
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Forum: Graal Main Forum (English)
08-13-2017, 03:54 AM
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Replies: 60
Views: 23,703
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Forum: NPC Scripting
08-09-2017, 11:34 PM
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Replies: 7
Views: 6,021
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Forum: NPC Scripting
08-09-2017, 04:18 AM
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Replies: 7
Views: 6,021
I created the desired fill effect, but I hit...
I created the desired fill effect, but I hit another snag. I want to break the loop when 'this.current' is equal to 'this.final', but with how the math is done 'this.current' is always going to be...
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Forum: NPC Scripting
08-08-2017, 09:24 PM
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Replies: 7
Views: 6,021
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Forum: Old Scripting Engine (GS1)
08-08-2017, 03:16 AM
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Replies: 21
Views: 70,671
I'm trying to use attachplayertoobj.
if...
I'm trying to use attachplayertoobj.
if (created) {
setshape 1,256,128;
}
if (playertouchsme) {
attachplayertoobj 0,id;
}
Offline that works flawlessly, but online if I touch the NPC...
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Forum: NPC Scripting
08-06-2017, 11:08 PM
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Replies: 7
Views: 6,021
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