Forum: NPC Scripting
10-18-2014, 01:35 PM
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Replies: 7
Views: 4,811
Some flags are synchronized between clientside,...
Some flags are synchronized between clientside, besides the chat, x/y theres also tge players attributes (player.attr[#]) which are synchronized. Not all flags are and you cant specify on your own...
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Forum: NPC Scripting
10-14-2014, 08:13 PM
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Replies: 9
Views: 3,580
You can always set it to 0, in the end when you...
You can always set it to 0, in the end when you want to display it, it will show 0 anyway. 0 is equal to NULL, you can also try echo(player.clientr.randomlettershere) without creating that flag in...
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Forum: Announcements
10-14-2014, 08:11 PM
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Replies: 131
Views: 289,519
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Forum: NPC Scripting
10-14-2014, 08:06 PM
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Replies: 9
Views: 3,580
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Forum: Classic Main Forum
10-08-2014, 10:17 AM
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Replies: 10
Views: 3,796
As already said, graalians.com...
As already said, graalians.com (www.graalians.com) is kinda the iClassic forum, even though it supports all the mobile servers. iEra got it's own forum as well on here (http://www.era-go.com), zone...
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Forum: Era Main Forum
10-06-2014, 03:55 PM
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Replies: 24
Views: 4,129
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Forum: Era Main Forum
10-05-2014, 12:29 PM
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Replies: 24
Views: 4,129
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Forum: Delteria Bugs and suggestions
09-28-2014, 12:07 PM
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Replies: 7
Views: 4,857
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Forum: Delteria Bugs and suggestions
09-28-2014, 10:55 AM
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Replies: 7
Views: 4,857
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Forum: Delteria Bugs and suggestions
09-28-2014, 09:39 AM
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Replies: 7
Views: 4,857
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Forum: Era Main Forum
09-25-2014, 07:52 PM
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Replies: 53
Views: 13,961
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Forum: PlayerWorlds Main Forum
09-24-2014, 07:35 PM
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Replies: 9
Views: 3,050
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Forum: PlayerWorlds Main Forum
09-24-2014, 07:25 PM
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Replies: 9
Views: 3,050
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Forum: Era Main Forum
09-22-2014, 05:50 PM
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Replies: 12
Views: 2,165
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Forum: Bug Report
09-15-2014, 04:36 PM
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Replies: 19
Views: 170,539
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Forum: Bug Report
08-27-2014, 09:54 PM
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Replies: 8
Views: 18,129
You have like a template level. You always load...
You have like a template level. You always load that one file as a text (using loadLines() or whatever you want to use) and have the script look for a certain warp you want to manipulate (lets say...
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Forum: Future Improvements
08-25-2014, 02:56 PM
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Replies: 6
Views: 4,624
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Forum: New Scripting Engine (GS2)
08-25-2014, 07:39 AM
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Replies: 209
Views: 261,454
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Forum: PlayerWorlds Main Forum
08-17-2014, 07:33 PM
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Replies: 10
Views: 2,589
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Forum: Graal Main Forum (English)
08-16-2014, 04:50 PM
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Replies: 1,110
Views: 1,680,835
something in game i've started a long time ago...
something in game i've started a long time ago (like a year ago), wasn't bothered to finish it yet (things like mass filling need a fix, change tilesets, toggle to either show the NPCs images if...
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Forum: NPC Scripting
08-12-2014, 03:52 PM
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Replies: 1
Views: 3,691
stuff you could improve (yes i know you've said...
stuff you could improve (yes i know you've said it's not perfect, still worth mentioning)
1. your this.keycount could be set as a const flag, as you're not altering it, just reading it.
2. might be...
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Forum: New Scripting Engine (GS2)
08-09-2014, 07:51 AM
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Replies: 209
Views: 261,454
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Forum: Bug Report
07-19-2014, 12:06 AM
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Replies: 2
Views: 15,033
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Forum: Bug Report
07-18-2014, 10:22 PM
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Replies: 2
Views: 15,033
onAllRCChat() for new Client-RC
Whenever I'm using onAllRCChat(msg), it doesn't log when a new Client-RC logs in. So the default New Client-RC: Nickname (Account) message is being ignored, not when I echo that tho (to "simulate" a...
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Forum: Future Improvements
07-12-2014, 05:42 PM
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Replies: 13
Views: 3,946
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