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Search: Posts Made By: Stryke
Forum: Graal Main Forum (English) 09-28-2008, 01:23 AM
Replies: 53
Views: 7,391
Posted By Stryke
Neo, you don't know what some your jobs are? lol..

Neo, you don't know what some your jobs are? lol..
Forum: Era Main Forum 09-27-2008, 10:21 PM
Replies: 204
Views: 20,178
Posted By Stryke
Add a way to play soccer maybe..

Add a way to play soccer maybe..
Forum: NPC Scripting 08-08-2008, 06:01 PM
Replies: 52
Views: 8,523
Posted By Stryke
I use with only with findimgs

I use with only with findimgs
Forum: PlayerWorlds Main Forum 08-08-2008, 05:44 PM
Replies: 23
Views: 4,877
Posted By Stryke
Why does/did Scrimps work at Valikorlia before?...

Why does/did Scrimps work at Valikorlia before? lol.. as a NAT too. o.o
Forum: NPC Scripting 08-02-2008, 11:06 PM
Replies: 21
Views: 5,786
Posted By Stryke
Yeah, it doesn't seem to work on the serverside....

Yeah, it doesn't seem to work on the serverside. What I did was just use a triggeraction.
Forum: New Scripting Engine (GS2) 07-29-2008, 07:28 AM
Replies: 9
Views: 2,472
Posted By Stryke
Sorry for reviving an old thread, but it's my own...

Sorry for reviving an old thread, but it's my own thread and I didn't want to create a new one, so.. If you log on to Ol' West on their news message it says that bullets have been slowed down, so how...
Forum: Your opinion 07-22-2008, 08:26 AM
Replies: 35
Views: 30,002
Posted By Stryke
Yeah, I got neg-repped for handing out code, how...

Yeah, I got neg-repped for handing out code, how dumb.
And it's anonymous too. :asleep:
Forum: Your opinion 07-20-2008, 08:19 AM
Replies: 30
Views: 29,641
Posted By Stryke
Playerworld related ones seem to be fine for me....

Playerworld related ones seem to be fine for me. After I submit a ticket, it doesn't take much time until Bell views it.
Forum: New Scripting Engine (GS2) 07-08-2008, 06:40 AM
Replies: 7
Views: 2,648
Posted By Stryke
//#CLIENTSIDE function onCreated() { ...

//#CLIENTSIDE
function onCreated() {
setTimer( 0.05 );
}
function onTimeOut() {
this.clonedir = ((player.dir + 2) % 4);
this.clonedx = player.x + vecx(this.clonedir) * 2;
this.clonedy...
Forum: PlayerWorlds Main Forum 07-03-2008, 07:06 AM
Replies: 66
Views: 8,026
Posted By Stryke
lol i was a noob back then i had no idea how to...

lol i was a noob back then i had no idea how to start =P
im better now xD
and the treadmill system isn't hard lol
Forum: PlayerWorlds Main Forum 07-01-2008, 08:52 AM
Replies: 11
Views: 1,328
Posted By Stryke
Yeah, but I didn't. I'm just saying that if I...

Yeah, but I didn't. I'm just saying that if I did, it would probably have been my own script that I made. I dunno about the name, hopefully it will be changed to a better one.
Forum: PlayerWorlds Main Forum 07-01-2008, 08:05 AM
Replies: 11
Views: 1,328
Posted By Stryke
Wtf you talking about rofl, there isn't any...

Wtf you talking about rofl, there isn't any stolen scripts on here.
You claim I stole some scripts? Name them. :asleep:
I scripted everything worth crap on Kriegzone anyway.

@Chompy: Stryke is...
Forum: PlayerWorlds Main Forum 07-01-2008, 07:30 AM
Replies: 66
Views: 8,026
Posted By Stryke
I made it,why?

I made it,why?
Forum: Era Main Forum 06-25-2008, 06:45 AM
Replies: 14
Views: 3,037
Posted By Stryke
I also think it's better making cheese pizzas...

I also think it's better making cheese pizzas than deluxe pizzas.
you can probably make 2 and half cheese pizzas for every deluxe pizza
and cheese pizza = $6
deluxe = $12

Bouquets only take...
Forum: Era Main Forum 06-25-2008, 01:22 AM
Replies: 14
Views: 3,037
Posted By Stryke
Can you increase the amount of money made,...

Can you increase the amount of money made, bouquets are way better..
Forum: NPC Scripting 06-21-2008, 06:36 AM
Replies: 37
Views: 35,811
Posted By Stryke
Oh it's only 50? :P Time remaining:...

Oh it's only 50? :P

Time remaining: 0.007151126

Still crappy. :P I took out the log too.
Forum: New Scripting Engine (GS2) 06-19-2008, 02:41 AM
Replies: 7
Views: 1,802
Posted By Stryke
Getting a player's local time

Like their timezone, date AM/PM. How do you get this ?
Forum: NPC Scripting 06-18-2008, 10:46 PM
Replies: 37
Views: 35,811
Posted By Stryke
Would this work? function onCreated() { ...

Would this work?

function onCreated()
{
this.start = timevar2;
this.incompatability = {
{23,46},
{29,44},
...
Forum: NPC Scripting 06-18-2008, 09:47 PM
Replies: 6
Views: 2,868
Posted By Stryke
Use this: new GuiTextCtrl("BNSS_Info3") { ...

Use this:

new GuiTextCtrl("BNSS_Info3")
{
profile = GuiBlueTextProfile;
profile.fontcolor = {255,0,0};
useOwnProfile = true;
height = 20;
text = "Red = Alert";
width = 75;
Forum: New Scripting Engine (GS2) 06-12-2008, 06:55 AM
Replies: 9
Views: 2,472
Posted By Stryke
TProjectile

Set a bullet speed?

player.level.projectiles[player.level.projectiles.size()].speed = 1;

Doesn't work..

TProjectile

How does this work ?
Forum: New Scripting Engine (GS2) 06-08-2008, 06:47 AM
Replies: 24
Views: 3,053
Posted By Stryke
For params part, #p(0) is shorter than params[0]....

For params part, #p(0) is shorter than params[0].
About the projectile2 part, it didn't work for me, but now it does. Thanks.
Forum: New Scripting Engine (GS2) 06-08-2008, 05:19 AM
Replies: 24
Views: 3,053
Posted By Stryke
onActionProjectile only detects when hit on...

onActionProjectile only detects when hit on player.
if(actionprojectile2) detects when it hits anything.
Forum: New Scripting Engine (GS2) 06-08-2008, 05:00 AM
Replies: 24
Views: 3,053
Posted By Stryke
The scheduleevent doesn seem to work it keeps...

The scheduleevent doesn seem to work it keeps playing over and over again...

if(actionprojectile2)
{
temp.pl = GetPlayerIndex(#p(0), #p(1));
if(temp.pl < 0)
{
this.int =...
Forum: New Scripting Engine (GS2) 06-08-2008, 04:46 AM
Replies: 24
Views: 3,053
Posted By Stryke
Woah, didn't know there a showani() command....

Woah, didn't know there a showani() command. Thanks i'll try it.
It automatically deletes itself after being played, right?
Forum: New Scripting Engine (GS2) 06-08-2008, 04:05 AM
Replies: 24
Views: 3,053
Posted By Stryke
if(actionprojectile2) is the one that triggers...

if(actionprojectile2) is the one that triggers when it hits anything. Not just the player. That's why I am using a testplayer() to see if it the player or not.

@cbk1994: How would that work?
...
Showing results 51 to 75 of 151

 
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