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Forum: New Scripting Engine (GS2) 02-11-2014, 11:42 PM
Replies: 76
Views: 17,333
Posted By Torankusu
I can't help much with this, but I can give you...

I can't help much with this, but I can give you an example in relation to the shop stuff you were working on previously.

full script:...
Forum: Graal Kingdoms 02-09-2014, 01:31 AM
Replies: 170
Views: 39,500
Posted By Torankusu
revenue != development. While GK is not...

revenue != development.

While GK is not entirely impossible to develop for, there are a considerable amount of factors hindering progress (i.e. mudlib and some inaccessibles / unchangeables) that...
Forum: New Scripting Engine (GS2) 02-06-2014, 12:31 AM
Replies: 76
Views: 17,333
Posted By Torankusu
Your example isn't a proper use of substring ( ...

Your example isn't a proper use of substring ( string.substring(index[,length]) ) , but, essentially, yes, you could tokenize the player's chat if a condition is met. I'll let someone else fill you...
Forum: Delteria News 02-05-2014, 10:10 PM
Replies: 24
Views: 12,978
Posted By Torankusu
Oh, you forgot the most important thing: ...

Oh, you forgot the most important thing:

-Allow non-gold accounts access to development (under construction) servers.

Perhaps this would encourage more players to learn to develop content...
Forum: Delteria News 02-05-2014, 12:34 PM
Replies: 24
Views: 12,978
Posted By Torankusu
If I had to guess as to why pc graal is on a...

If I had to guess as to why pc graal is on a decline, I'd probably go so far as to say the subscription requirements contributed largely to diminishing the existing playerbase and have provided a...
Forum: New Scripting Engine (GS2) 02-05-2014, 11:45 AM
Replies: 76
Views: 17,333
Posted By Torankusu
obj.tokenize([delimiters]) - splits the string...

obj.tokenize([delimiters]) - splits the string into an array wherever the delimiters occur

Example:
Player chats: "This is an example"


player.chat.tokenize(" "); //uses spaces as separator...
Forum: NPC Scripting 02-05-2014, 11:31 AM
Replies: 10
Views: 3,171
Posted By Torankusu
I'd have to search for it, but I believe konidias...

I'd have to search for it, but I believe konidias tried something similar years ago for oasis (or bomy moon?)

Each part of the bodies had to be an individual sprite though, which if im reading...
Forum: NPC Scripting 02-05-2014, 01:21 AM
Replies: 10
Views: 3,171
Posted By Torankusu
screenshots?

screenshots?
Forum: New Scripting Engine (GS2) 02-03-2014, 05:22 PM
Replies: 76
Views: 17,333
Posted By Torankusu
For what its worth, params start at 0 Your...

For what its worth, params start at 0

Your npc script:
params[0] = buymenu1
params[1] = 1000
params[2] = nameyouhad?

Also, you can do:
onActionClientside (cmd, price, itemname)
and...
Forum: Feature request 01-31-2014, 12:18 AM
Replies: 15
Views: 44,819
Posted By Torankusu
It was in the form of "flying technology" that...

It was in the form of "flying technology" that this would have been easiest accomplished. I'm sure a forum search will yield you all the answers about that. Heh, heh...

Also, I would like to see...
Forum: NPC Scripting 01-27-2014, 05:41 PM
Replies: 5
Views: 3,023
Posted By Torankusu
Haven't played those games, but yeah, I think you...

Haven't played those games, but yeah, I think you get what I mean. I want some items to be restricted to taking up VISIBLE / physical space in the inventory window.

Here's What I have so far (not...
Forum: Graal Kingdoms 01-27-2014, 01:42 AM
Replies: 11
Views: 2,536
Posted By Torankusu
solid move.

solid move.
Forum: NPC Scripting 01-25-2014, 02:35 PM
Replies: 5
Views: 3,023
Posted By Torankusu
Need some advice on this approach..

I am making a mock up of an inventory system, and I want to have grid alignment.

Ex:
0 0 0 0
0 0 0 0

Not:
00 0 0
0 0 00
Forum: New Scripting Engine (GS2) 01-24-2014, 01:44 AM
Replies: 76
Views: 17,333
Posted By Torankusu
There are a few things you could change with what...

There are a few things you could change with what you have written up so far..

We'll start from the beginning, excluding the onSelect event...we'll get back to that, but first:


//#CLIENTSIDE...
Forum: NPC Scripting 01-23-2014, 01:45 PM
Replies: 8
Views: 2,002
Posted By Torankusu
Some things ive decided to use sql for instead of...

Some things ive decided to use sql for instead of a dbnpc are things like items dbnpc method thread (http://forums.graalonline.com/forums/showthread.php?t=68274)


function onCreated()
{
/*...
Forum: NPC Scripting 01-23-2014, 01:36 PM
Replies: 8
Views: 2,002
Posted By Torankusu
http://forums.graalonline.com/forums/showpost.php?...

http://forums.graalonline.com/forums/showpost.php?p=1641003&postcount=3

Depends on what you need to do.
Forum: New Scripting Engine (GS2) 01-22-2014, 09:20 PM
Replies: 14
Views: 3,390
Posted By Torankusu
this could be useful.. dumb question,...

this could be useful..



dumb question, but, is this modeled after the enchantment table having two separate columns - one for the enchantment name, and the other referencing the value? (str +...
Forum: New Scripting Engine (GS2) 01-22-2014, 02:03 AM
Replies: 14
Views: 3,390
Posted By Torankusu
oh wow, thanks a lot. I feel better knowing...

oh wow, thanks a lot.

I feel better knowing that what I wanted to do is in fact possible, and will post some results in a few days when I have a day off to actually write up the functions.
...
Forum: New Scripting Engine (GS2) 01-21-2014, 10:25 PM
Replies: 14
Views: 3,390
Posted By Torankusu
Yeah, specific modifications was more or less...

Yeah, specific modifications was more or less what I eas going for, just thought the enchantment would be simpler to explain.

Would the storing it in an array part follow this model:
...
Forum: NPC Scripting 01-21-2014, 09:26 PM
Replies: 6
Views: 2,543
Posted By Torankusu
No problem, I actually remembered seeing it...

No problem, I actually remembered seeing it before but couldn't remember which sub forum it was in. I should bookmark for the workaround function example..
Forum: NPC Scripting 01-21-2014, 06:17 PM
Replies: 6
Views: 2,543
Posted By Torankusu
http://forums.graalonline.com/forums/showthread.ph...

http://forums.graalonline.com/forums/showthread.php?t=134268913
Forum: New Scripting Engine (GS2) 01-21-2014, 12:50 PM
Replies: 14
Views: 3,390
Posted By Torankusu
Awesome, that makes a bit more sense. One...

Awesome, that makes a bit more sense.

One thing I am wondering however, is say that for example I have a sword [itemid - 5], and I have a user's character that owns two of them.
...
Forum: New Scripting Engine (GS2) 01-21-2014, 12:17 AM
Replies: 14
Views: 3,390
Posted By Torankusu
Alright, so my friend and I have a pretty solid...

Alright, so my friend and I have a pretty solid foundation set up for the character slots and stuff, something we didn't initially intend on doing in the first place but are glad to have had the...
Forum: NPC Scripting 01-19-2014, 11:46 PM
Replies: 23
Views: 5,476
Posted By Torankusu
potential there. what is with the odd red thing...

potential there.
what is with the odd red thing at the bottom?
Forum: NPC Scripting 01-18-2014, 07:22 PM
Replies: 23
Views: 5,476
Posted By Torankusu
See:

See:
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