Forum: NPC Scripting
09-27-2001, 09:13 AM
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Replies: 11
Views: 1,771
Maybe if Stefan could add support for the W, E,...
Maybe if Stefan could add support for the W, E, Z, X, and C keys...... I mean, only 7 keydown keys are of use. The 4 arrow keys, and A, S, and D. Also Q can be of use if you disable the inventory....
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Forum: NPC Scripting
09-27-2001, 06:13 AM
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Replies: 11
Views: 1,771
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Forum: NPC Scripting
09-27-2001, 06:09 AM
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Replies: 16
Views: 2,684
Onwall is not a scripter's best friend. But,...
Onwall is not a scripter's best friend. But, with my Super-Duper-Awesome-Mega-Onwall-Routine© code, you hit those onwalls on the nose! =P I would have to extract the code and port it to a version...
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Forum: Bomy Island Main Forum
09-26-2001, 10:55 AM
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Replies: 66
Views: 6,457
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Forum: PlayerWorlds Main Forum
09-26-2001, 09:32 AM
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Replies: 28
Views: 2,507
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Forum: Bomy Island Main Forum
09-26-2001, 09:08 AM
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Replies: 24
Views: 2,279
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Forum: Bomy Island Main Forum
09-25-2001, 09:21 PM
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Replies: 24
Views: 2,279
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Forum: NPC Scripting
09-25-2001, 09:17 PM
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Replies: 29
Views: 3,556
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Forum: PlayerWorlds Main Forum
09-25-2001, 09:11 PM
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Replies: 15
Views: 1,160
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Forum: PlayerWorlds Main Forum
09-25-2001, 09:09 PM
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Replies: 28
Views: 2,507
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Forum: NPC Scripting
09-25-2001, 11:48 AM
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Replies: 2
Views: 1,584
Re: tokenizing test ...
Nope. #t(n) starts at zero. jail is #t(0), player is #t(1), and the player name is #t(2). So:
if (playerchats && startswith(jail player,#c)) {
if (strequals(#g,GP)) {
tokenize #c;
...
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Forum: NPC Scripting
09-25-2001, 11:44 AM
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Replies: 9
Views: 1,870
Re: ok so ...
No.
triggeraction x,y,action,param;
X and Y are the coordinates of the triggeraction event. Action is the action. Param are the parameters.
if (weaponfired) {
this.x=24;
this.y=34;
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Forum: Future Improvements
09-25-2001, 11:37 AM
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Replies: 30
Views: 2,673
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Forum: PlayerWorlds Main Forum
09-25-2001, 11:33 AM
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Replies: 28
Views: 2,507
I have thought of that. But, think of it from...
I have thought of that. But, think of it from this perspective. Only about 5 people are in your attack range. That could get pretty boring if you are a pker. Redmoon does it kinda nice. In the...
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Forum: PlayerWorlds Main Forum
09-24-2001, 09:36 AM
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Replies: 28
Views: 2,507
Hmm. That is interesting. Still. Super...
Hmm. That is interesting. Still. Super Powerfull people can kill level 10 people easily. Maybe playerkilling can only be Guild vs Guild based? Or maybe in only certain areas of the world, (with...
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Forum: NPC Scripting
09-24-2001, 01:01 AM
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Replies: 9
Views: 1,870
Re: triggeraction
triggeraction x,y,action,params;
Take this example:
if (weaponfired) {
triggeraction playerx+1.5+vecx(playerdir)*2,playery+2+vecy(playerdir)*2,myaction,#a;
}
That will trigger an action...
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Forum: PlayerWorlds Main Forum
09-24-2001, 12:54 AM
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Replies: 28
Views: 2,507
Oops. I forgot. Anybody have any ideas on how...
Oops. I forgot. Anybody have any ideas on how playerkilling should be handled? Because I really don't want level 30-40 killers slicing up newbies..... That just discourages players from playing...
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Forum: PlayerWorlds Main Forum
09-24-2001, 12:40 AM
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Replies: 28
Views: 2,507
Hmm. Interesting results. But, level 50 is out...
Hmm. Interesting results. But, level 50 is out of the question =P I might make the max level 100, because to EXP to get from level 99 to 100 is..... (checks list) 431,370 points. I might change...
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Forum: NPC Scripting
09-23-2001, 12:34 PM
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Replies: 13
Views: 1,504
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Forum: PlayerWorlds Main Forum
09-23-2001, 08:53 AM
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Replies: 28
Views: 2,507
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Forum: PlayerWorlds Main Forum
09-23-2001, 12:39 AM
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Replies: 28
Views: 2,507
Well, if I do a Diablo/Redmoon/Ragnarok/every...
Well, if I do a Diablo/Redmoon/Ragnarok/every other online game type stats, where you add points in certain catagories, then the code will look nicer and not as messy in some areas. On the other...
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Forum: PlayerWorlds Main Forum
09-22-2001, 10:08 PM
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Replies: 28
Views: 2,507
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Forum: Tech Support
09-22-2001, 09:14 PM
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Replies: 12
Views: 1,104
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Forum: Bomy Island Main Forum
09-22-2001, 09:10 PM
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Replies: 82
Views: 6,840
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Forum: Future Improvements
09-22-2001, 09:04 PM
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Replies: 10
Views: 985
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