Graal Forums  

Go Back   Graal Forums > Search Forums
FAQ Members List Calendar Today's Posts

Showing results 476 to 500 of 500
Search took 0.02 seconds; generated 82 minute(s) ago.
Search: Posts Made By: ffcmike
Forum: Classic Bugs and suggestions 07-20-2012, 10:57 PM
Replies: 63
Views: 76,562
Posted By ffcmike
The checks are scanning other players gani on...

The checks are scanning other players gani on your client, there are no hitbox triggers involved at all.
Forum: Birthday Forum 07-20-2012, 10:23 PM
Replies: 3
Views: 901
Posted By ffcmike
Happy birthday Rozlak.

Happy birthday Rozlak.
Forum: Classic Bugs and suggestions 07-20-2012, 10:19 PM
Replies: 63
Views: 76,562
Posted By ffcmike
What, by replying with highly detailed...

What, by replying with highly detailed explanations and even going through the effort of making a video to prove a point?


If you believe I'm implying that this has anything to do with...
Forum: Classic Bugs and suggestions 07-20-2012, 08:42 PM
Replies: 63
Views: 76,562
Posted By ffcmike
Keep in mind that the reason the spar tournaments...

Keep in mind that the reason the spar tournaments were being hosted in the first place was because all the main servers had crashed. Classic may have not suffered a crash, but there were definitely...
Forum: Classic Bugs and suggestions 07-20-2012, 07:41 PM
Replies: 63
Views: 76,562
Posted By ffcmike
You stated that these delayed hits do not happen...

You stated that these delayed hits do not happen on other servers in response to Maximus's post concerning laggers, therefore you shouldn't be surprised when I show an example of it happening as a...
Forum: Classic Bugs and suggestions 07-20-2012, 07:24 PM
Replies: 63
Views: 76,562
Posted By ffcmike
\/ Also the video was simply the...

\/





Also the video was simply the first video which showed up in the search results.
Forum: Classic Bugs and suggestions 07-20-2012, 07:13 PM
Replies: 63
Views: 76,562
Posted By ffcmike
Now you're contradicting yourself.

Now you're contradicting yourself.
Forum: Classic Bugs and suggestions 07-20-2012, 06:46 PM
Replies: 63
Views: 76,562
Posted By ffcmike
The concept behind it being a clientside hit...

The concept behind it being a clientside hit detection means that when it comes to attacking other players, it is essentially irrelevant what you see on your own screen, and what does matter is where...
Forum: Classic Bugs and suggestions 07-20-2012, 11:50 AM
Replies: 63
Views: 76,562
Posted By ffcmike
I've already debugged the 2 strenuously, for one...

I've already debugged the 2 strenuously, for one example in the form of an offline and online NPC showing a 32 x 32 pixel polygon to represent boxes, and concluded that the basic hit mechanisms are...
Forum: Classic Bugs and suggestions 07-20-2012, 01:01 AM
Replies: 63
Views: 76,562
Posted By ffcmike
:rolleyes:

:rolleyes:
Forum: Classic Bugs and suggestions 07-20-2012, 12:41 AM
Replies: 63
Views: 76,562
Posted By ffcmike
How is it a horrible example? It clearly shows...

How is it a horrible example?
It clearly shows his opponent being hurt a whole 2-3 seconds after Blobz had slashed around that area. This backs up the idea that with the combination of default hit...
Forum: Classic Bugs and suggestions 07-19-2012, 11:59 PM
Replies: 63
Views: 76,562
Posted By ffcmike
HdDO07SYBQ0 Look at this hit Blobz's...

HdDO07SYBQ0

Look at this hit Blobz's opponent received on 17 seconds.
Forum: Classic Bugs and suggestions 07-19-2012, 11:40 PM
Replies: 63
Views: 76,562
Posted By ffcmike
Already looked at it, and I did see a small...

Already looked at it, and I did see a small snippet of code Stefan had shown to Dan several years ago, but it only really confirmed what I had already suspected.
Forum: Classic Bugs and suggestions 07-19-2012, 11:14 PM
Replies: 63
Views: 76,562
Posted By ffcmike
Incase this is hard to understand, perhaps this...

Incase this is hard to understand, perhaps this picture from Dev Polo (default) will explain it more easily:

http://img155.imageshack.us/img155/5648/pixeldif.png




So what's weird about it...
Forum: Classic Bugs and suggestions 07-19-2012, 11:02 PM
Replies: 63
Views: 76,562
Posted By ffcmike
As a result of the default level 3 speed being...

As a result of the default level 3 speed being 0.6 tiles per frame, a value which can not be divided into whole pixels, your characters display is rounded to the nearest whole pixel coordinate, which...
Forum: Classic Bugs and suggestions 07-19-2012, 10:10 PM
Replies: 63
Views: 76,562
Posted By ffcmike
Going by the Clientside mechanism Default works...

Going by the Clientside mechanism Default works by, it's perfectly plausible to hit somebody from a far distance according to your own perspective. If the time it takes for data to go from your...
Forum: Classic Main Forum 07-19-2012, 07:36 PM
Replies: 102
Views: 19,258
Posted By ffcmike
Whackanoob has been added to the GC Studios: ...

Whackanoob has been added to the GC Studios:

54958


A temporary hammer weapon is assigned within this level.
The target points are adjustable, reaching it will automatically stop the game...
Forum: Classic Bugs and suggestions 07-19-2012, 04:56 PM
Replies: 63
Views: 76,562
Posted By ffcmike
Good suggestions. Not sure why I...

Good suggestions.



Not sure why I didn't think of this.



You'd be surprised how many people have been parroting remarks about the hit detection simply because they're aware of how...
Forum: Birthday Forum 07-19-2012, 04:19 PM
Replies: 14
Views: 2,157
Posted By ffcmike
Happy birthday. ...

Happy birthday.

http://img4.imageshack.us/img4/5444/breadguy.jpg
Forum: Classic Bugs and suggestions 07-19-2012, 05:16 AM
Replies: 63
Views: 76,562
Posted By ffcmike
Whackanoob Dialogue Suggestions

Some may remember an old minigame I had within the GC Studios called Whackanoob, which was basically a version of Whackamole where you'd hammer newbies, some of which would be saying...
Forum: Classic Main Forum 07-17-2012, 12:33 AM
Replies: 102
Views: 19,258
Posted By ffcmike
Sumo Allstar has been added to the GC Studios: ...

Sumo Allstar has been added to the GC Studios:

54957


Right clicking a gate shall also toggle any related gate, such as with the team boxes.
There is now the option to generate 2 - 4 random...
Forum: N-Pulse Main Forum 07-17-2012, 12:11 AM
Replies: 31
Views: 5,383
Posted By ffcmike
I would go one further on this by saying that...

I would go one further on this by saying that it's difficult to take a server seriously when it is constantly changing its mind on what direction to take. It's already hard enough for a server...
Forum: Classic Main Forum 07-15-2012, 10:08 PM
Replies: 32
Views: 7,215
Posted By ffcmike
I don't think it's Graal's Administration who are...

I don't think it's Graal's Administration who are suffering as a result of this though. Unless there are some severe bandwidth cost implications.
Forum: Classic Main Forum 07-15-2012, 10:17 AM
Replies: 32
Views: 7,215
Posted By ffcmike
Despite the lag issues and disappointing initial...

Despite the lag issues and disappointing initial turnout the situation improved enough for event hosting to last a good 4 and a half hours. I get the feeling that bi-weekly is too often at the rate...
Forum: Classic Main Forum 07-14-2012, 11:19 PM
Replies: 32
Views: 7,215
Posted By ffcmike
So it appears our scheduled hosting has coincided...

So it appears our scheduled hosting has coincided with some major lag issues, the login server being down for some, players being disconnected from other servers, and these forums being down/laggy....
Showing results 476 to 500 of 500

 
Forum Jump

All times are GMT +2. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.