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Search: Posts Made By: napo_p2p
Forum: New Scripting Engine (GS2) 03-09-2007, 09:28 PM
Replies: 12
Views: 6,093
Posted By napo_p2p
That would be a good source too :). But, just...

That would be a good source too :). But, just keep in mind that not all of them are events.
Forum: NPC Scripting 03-09-2007, 09:09 PM
Replies: 31
Views: 4,316
Posted By napo_p2p
No matter what, do not use = for comparing...

No matter what, do not use = for comparing things...
Forum: New Scripting Engine (GS2) 03-09-2007, 07:17 AM
Replies: 12
Views: 6,093
Posted By napo_p2p
I think it is useful for him, especially as a...

I think it is useful for him, especially as a beginning scripter, to know where to find things, so that when he does need them, he'll know where to look.
Forum: New Scripting Engine (GS2) 03-09-2007, 06:48 AM
Replies: 12
Views: 6,093
Posted By napo_p2p
Well, it's helpful to know what is available. ...

Well, it's helpful to know what is available.

This quote is somewhat out of context.... Plus, I don't think his intentions are to 'memorize' the events, but (once again) to know what some are.
Forum: New Scripting Engine (GS2) 03-09-2007, 06:22 AM
Replies: 12
Views: 6,093
Posted By napo_p2p
There are some on Skyld's wiki: ...

There are some on Skyld's wiki:
http://skyld.vip.graal.net/wikka.php?wakka=CategoryEvent
Forum: NPC Scripting 03-08-2007, 10:41 PM
Replies: 31
Views: 4,316
Posted By napo_p2p
You can access the save[n] of another NPC, just...

You can access the save[n] of another NPC, just like you can access any of its other variables. Joshie's solution shows how this can be done.
Forum: NPC Scripting 03-08-2007, 09:12 PM
Replies: 31
Views: 4,316
Posted By napo_p2p
== is required. = may have worked in GS1,...

== is required.

= may have worked in GS1, but it acts a lot differently (as it should) in GS2.

For example:
if (this.foo == 1)
This checks if this.foo equals 1

if (this.bar = 1)
This...
Forum: NPC Scripting 03-08-2007, 09:05 PM
Replies: 10
Views: 1,507
Posted By napo_p2p
Very nice :). I don't have a chance to test...

Very nice :).

I don't have a chance to test it right now, but does it also scan putnpc2s?
Forum: NPC Scripting 03-07-2007, 11:05 AM
Replies: 11
Views: 1,446
Posted By napo_p2p
I knew it ;).

I knew it ;).
Forum: Future Improvements 03-07-2007, 03:17 AM
Replies: 7
Views: 1,215
Posted By napo_p2p
For Macs, you can push F6 on a server that you...

For Macs, you can push F6 on a server that you have rights to for RC. It isn't a stand alone RC, but at least it is something.
Forum: NPC Scripting 03-06-2007, 06:34 PM
Replies: 2
Views: 852
Posted By napo_p2p
For enablefeatures: Example: ...

For enablefeatures:



Example:
enablefeatures(allfeatures - 0x80);
Forum: Playerworld Staff Openings 03-06-2007, 04:49 AM
Replies: 21
Views: 2,918
Posted By napo_p2p
He split off and went to another playerworld. ...

He split off and went to another playerworld.

Jigga is now doing a classic-themed server (Rapid is continuing with the modern one).
Forum: Old Scripting Engine (GS1) 03-06-2007, 04:18 AM
Replies: 11
Views: 2,833
Posted By napo_p2p
I didn't mean it that way :redface:. I meant...

I didn't mean it that way :redface:.

I meant that we might never see a GS2 editor.
Forum: Server Maintenance 03-06-2007, 04:01 AM
Replies: 3
Views: 6,758
Posted By napo_p2p
graal.net logins

The graal.net login for Aeon is not working, and this is preventing the server from being renewed. There has been an open ticket in the support center for at least a week now.

I was just...
Forum: Old Scripting Engine (GS1) 03-06-2007, 03:31 AM
Replies: 11
Views: 2,833
Posted By napo_p2p
You might never learn GS2 then!

You might never learn GS2 then!
Forum: NPC Scripting 03-06-2007, 12:05 AM
Replies: 11
Views: 1,446
Posted By napo_p2p
You can also use float(str). If you put a null...

You can also use float(str). If you put a null string in there, it'll show up as 0.
Forum: NPC Scripting 03-05-2007, 11:03 PM
Replies: 10
Views: 1,692
Posted By napo_p2p
Yes, this is one of the reasons why UN is so...

Yes, this is one of the reasons why UN is so difficult to convert to GS2. Just because something works, it doesn't mean that it is the right way to do it (it might even just come back to bite you...
Forum: Code Gallery 03-05-2007, 05:50 AM
Replies: 21
Views: 13,231
Posted By napo_p2p
I like to think of this.status = !this.status as...

I like to think of this.status = !this.status as "toggling".
Forum: Code Gallery 03-04-2007, 09:10 PM
Replies: 21
Views: 13,231
Posted By napo_p2p
Yup, that's my favorite :).

Yup, that's my favorite :).
Forum: New Scripting Engine (GS2) 03-03-2007, 09:06 PM
Replies: 83
Views: 14,332
Posted By napo_p2p
The source is out: ...

The source is out:
http://forums.graalonline.com/forums/showthread.php?t=71944
Forum: Code Gallery 03-03-2007, 07:36 PM
Replies: 21
Views: 13,231
Posted By napo_p2p
Where you see: player.chat = "Staff Boots -On-"; ...

Where you see: player.chat = "Staff Boots -On-";

Just add after: this.speed = 1;
Forum: Birthday Forum 03-03-2007, 09:14 AM
Replies: 10
Views: 1,493
Posted By napo_p2p
Happy bday :) Is the same DC with the...

Happy bday :)

Is the same DC with the account: darkcloud387?
Forum: Graal Main Forum (English) 03-02-2007, 08:24 PM
Replies: 35
Views: 8,740
Posted By napo_p2p
Of course. Those are very well known though...

Of course. Those are very well known though (especially since graal.net is an official Graal site).



Yep. GraalPeople.com ---> GraalPeeps.com.
Forum: NPC Scripting 03-01-2007, 11:47 PM
Replies: 20
Views: 3,069
Posted By napo_p2p
It would be easier to just edit the gani and...

It would be easier to just edit the gani and adjust the positioning of the door in there.

If the gani sprites are positioned correctly, then all you have to do is use setcharprop.
Forum: NPC Scripting 03-01-2007, 12:55 AM
Replies: 20
Views: 3,069
Posted By napo_p2p
"Converts screen coordinates to level...

"Converts screen coordinates to level coordinates"

Each function takes two screen coordinates (an x and a y), then returns the level x or y (depending on the function).

Play around with it.......
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