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Search: Posts Made By: fowlplay4
Forum: PlayerWorlds Main Forum 04-14-2013, 05:47 PM
Replies: 19
Views: 3,657
Posted By fowlplay4
which is pretty hilarious considering Yen pretty...

which is pretty hilarious considering Yen pretty much pulled the gameplay together in less than a month and was able to make use of the little amount of assets we had at the time.

leaving me under...
Forum: Announcements 04-13-2013, 05:03 PM
Replies: 135
Gs3
Views: 199,724
Posted By fowlplay4
I still don't see why there's no 'with' statement...

I still don't see why there's no 'with' statement in GS3. It helps clean up code and is very useful in GUI Building and other object work.

I.e. How I've used it in GS2:


temp.window =...
Forum: Announcements 04-13-2013, 01:14 AM
Replies: 135
Gs3
Views: 199,724
Posted By fowlplay4
Also curious how this would look like in GS3. ...

Also curious how this would look like in GS3.

Weapon: Example


function onActionServerSide() {
if (params[0] == "hello") {
player.triggerclient("weapon", this.name, "goodbye");
}
}
Forum: Announcements 04-12-2013, 10:07 PM
Replies: 135
Gs3
Views: 199,724
Posted By fowlplay4
According to Stefan: Faster, will run better on...

According to Stefan: Faster, will run better on other platforms, forcing people to declare variables/types will make code more self-documenting (You can see that in the options example) and also more...
Forum: Announcements 04-12-2013, 08:56 PM
Replies: 135
Gs3
Views: 199,724
Posted By fowlplay4
Personally prefer the Java-style of declaring...

Personally prefer the Java-style of declaring variables/types than your current GS3 way, no need to carry over how we currently use temp to GS3 as it just adds unnecessary code.

type variable;
...
Forum: Classic Main Forum 04-12-2013, 06:39 AM
Replies: 70
Views: 18,746
Posted By fowlplay4
maximum_anus for manager.

maximum_anus for manager.
Forum: Feature request 04-11-2013, 05:22 PM
Replies: 42
Views: 60,304
Posted By fowlplay4
echo is short and convenient, and doesn't require...

echo is short and convenient, and doesn't require a DB-NPC or joining a class to use it.
Forum: Classic Main Forum 04-11-2013, 12:44 AM
Replies: 70
Views: 18,746
Posted By fowlplay4
I don't know vvhat you're talking about, Best...

I don't know vvhat you're talking about, Best Classic has 1600 people online right now.
Forum: Bug Report 04-10-2013, 07:52 AM
Replies: 43
Views: 35,636
Posted By fowlplay4
I didn't notice this before but when the...

I didn't notice this before but when the (npcserver) is restarted the synchronous option in SQLite is set back to FULL for all the DBs which can result in a drastic performance drop when doing many...
Forum: Bug Report 04-10-2013, 01:33 AM
Replies: 43
Views: 35,636
Posted By fowlplay4
I was about to complain again but then I logged...

I was about to complain again but then I logged on Era and saw Stefan online so I just am hopeful it will get fixed.
Forum: Bug Report 04-09-2013, 03:47 AM
Replies: 43
Views: 35,636
Posted By fowlplay4
it happened again.

it happened again.
Forum: Tech Support 04-08-2013, 08:29 PM
Replies: 12
Views: 3,713
Posted By fowlplay4
Tested the new install package in my 8 VM and it...

Tested the new install package in my 8 VM and it worked fine.
Forum: Bug Report 04-07-2013, 11:40 PM
Replies: 43
Views: 35,636
Posted By fowlplay4
His email is [email protected] ...

His email is [email protected]

Important things to check are pretty much anything that creates objects, classes with timeouts, anything with SQL (time your queries and see if some are slow)....
Forum: Bug Report 04-07-2013, 03:43 PM
Replies: 43
Views: 35,636
Posted By fowlplay4
I sent him (Stefan) an email last night, he said...

I sent him (Stefan) an email last night, he said he would be looking into it today or tomorrow.

These 'lagging' moments have been strictly NPC-Server, while it's lagging we're still able to PM and...
Forum: Classic Main Forum 04-06-2013, 05:41 PM
Replies: 30
Views: 7,368
Posted By fowlplay4
Right well that's probably just my dislike for...

Right well that's probably just my dislike for Thor's "crusade" slipping out then.
Forum: Playerworld Staff Openings 04-06-2013, 05:35 PM
Replies: 7
Views: 2,139
Posted By fowlplay4
I don't see vvhat the server actually offers...

I don't see vvhat the server actually offers developers except for poorly written paragraphs and the premise of 'rip off LoL', any decent scripter could go off and do that without you two.
Forum: Classic Main Forum 04-06-2013, 05:27 PM
Replies: 30
Views: 7,368
Posted By fowlplay4
Spending the past 3 or so years developing a...

Spending the past 3 or so years developing a server that failed to have any kind of lasting playercount or playability when it finally released was definitely a loss for him, getting banned was just...
Forum: Future Improvements 04-04-2013, 07:53 PM
Replies: 20
Views: 4,818
Posted By fowlplay4
Yes, it's still quite primitive and under...

Yes, it's still quite primitive and under development though. I'm hoping if it gets good enough we'll see a global Web RC that everyone can use (and developers can extend). Script modification and...
Forum: Era Main Forum 04-04-2013, 06:11 PM
Replies: 16
Views: 2,268
Posted By fowlplay4
I think 24 (for gold,etc.) 48 (for...

I think 24 (for gold,etc.) 48 (for non-subs/trials) hours would be better. Most glitching/duping occurs on accounts with a decent amount of hours already and anyone willing to idle a character that...
Forum: Future Improvements 04-04-2013, 04:02 PM
Replies: 20
Views: 4,818
Posted By fowlplay4
You will have a DB-NPC for it if it is.

You will have a DB-NPC for it if it is.
Forum: Future Improvements 04-04-2013, 02:33 PM
Replies: 20
Views: 4,818
Posted By fowlplay4
I'm on higher non-pay-grade than you. Here's the...

I'm on higher non-pay-grade than you. Here's the function name (won't work until it's applied to the other servers):


function onAllRCChat(msg) {
// handle msg accordingly
}


Receives...
Forum: Future Improvements 04-03-2013, 02:39 PM
Replies: 20
Views: 4,818
Posted By fowlplay4
Pretty much exactly what it's going to be used...

Pretty much exactly what it's going to be used for.
Forum: Code Gallery 04-03-2013, 02:38 PM
Replies: 88
Views: 57,604
Posted By fowlplay4
No.

No.
Forum: Tech Support 04-02-2013, 10:49 PM
Replies: 12
Views: 3,713
Posted By fowlplay4
Probably. The community would certainly...

Probably. The community would certainly appreciate it if you brought it up to the same feature set (community names in playerlist) as your Linux/OSX versions.
Forum: Future Improvements 04-02-2013, 07:05 AM
Replies: 20
Views: 4,818
Posted By fowlplay4
This feature is coming soon.

This feature is coming soon.
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