Forum: NPC Scripting
02-18-2005, 08:38 AM
|
|
Replies: 10
Views: 3,504
|
Forum: NPC Scripting
02-14-2005, 02:27 AM
|
|
Replies: 38
Views: 5,678
|
Forum: NPC Scripting
02-13-2005, 06:08 AM
|
|
Replies: 38
Views: 5,678
|
Forum: NPC Scripting
01-24-2005, 04:59 AM
|
|
Replies: 41
Views: 5,486
|
Forum: NPC Scripting
01-21-2005, 01:37 AM
|
|
Replies: 8
Views: 1,873
|
Forum: NPC Scripting
01-19-2005, 03:04 AM
|
|
Replies: 21
Views: 3,658
Yes
It works for either serverside or...
Yes
It works for either serverside or clientside.
And it should be
callnpc index,eventflag [,param1,...,paramN];
And parameters are read the same as triggeraction.
|
Forum: NPC Scripting
01-19-2005, 01:39 AM
|
|
Replies: 21
Views: 3,658
|
Forum: Tech Support
01-17-2005, 08:42 AM
|
|
Replies: 5
Views: 1,059
|
Forum: PlayerWorlds Main Forum
01-14-2005, 04:43 AM
|
|
Replies: 68
Views: 6,651
|
Forum: NPC Scripting
01-11-2005, 02:17 AM
|
|
Replies: 12
Views: 2,556
I think that it is joining both, but whatever...
I think that it is joining both, but whatever commands are in the bed class are overriding those of the chair class. The join command will execute, regardless of if the if statement it is nested in...
|
Forum: NPC Scripting
01-06-2005, 05:37 AM
|
|
Replies: 21
Views: 4,719
|
Forum: NPC Scripting
01-02-2005, 03:08 AM
|
|
Replies: 69
Views: 10,055
|
Forum: NPC Scripting
12-31-2004, 07:10 AM
|
|
Replies: 69
Views: 10,055
|
Forum: NPC Scripting
12-31-2004, 04:54 AM
|
|
Replies: 69
Views: 10,055
|
Forum: NPC Scripting
12-27-2004, 10:35 PM
|
|
Replies: 10
Views: 2,919
|
Forum: NPC Scripting
12-26-2004, 09:59 PM
|
|
Replies: 10
Views: 2,919
|
Forum: NPC Scripting
11-26-2004, 09:05 PM
|
|
Replies: 6
Views: 1,578
|
Forum: Future Improvements
11-23-2004, 12:29 AM
|
|
Replies: 8
Views: 1,397
|
Forum: NPC Scripting
11-22-2004, 11:56 PM
|
|
Replies: 31
Views: 3,496
|
Forum: NPC Scripting
11-22-2004, 04:05 AM
|
|
Replies: 31
Views: 3,496
|
Forum: NPC Scripting
11-22-2004, 03:32 AM
|
|
Replies: 31
Views: 3,496
|
Forum: NPC Scripting
11-12-2004, 07:50 PM
|
|
Replies: 11
Views: 1,775
|
Forum: NPC Scripting
11-12-2004, 06:52 AM
|
|
Replies: 9
Views: 1,630
|
Forum: NPC Scripting
11-11-2004, 10:44 PM
|
|
Replies: 9
Views: 1,630
|
Forum: NPC Scripting
11-09-2004, 02:42 AM
|
|
Replies: 11
Views: 1,628
//#CLIENTSIDE
if (playerenters){
...
//#CLIENTSIDE
if (playerenters){
putexplosion playerx+playerx%64+somex,playery+playery%64+somey;
}
That will show the explosion on the leel you are on, just replace somex and somey with your x...
|