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Search: Posts Made By: Tolnaftate2004
Forum: NPC Scripting 02-18-2005, 08:38 AM
Replies: 10
Views: 3,504
Posted By Tolnaftate2004
if (mousescreenx in | mapxy[0], mapxy[0] + 420 |...

if (mousescreenx in | mapxy[0], mapxy[0] + 420 | && mousescreeny in | mapxy[1], mapxy[1] + 420 | ) {
if (keydown2(17, true)) {
this.tempxy =...
Forum: NPC Scripting 02-14-2005, 02:27 AM
Replies: 38
Views: 5,678
Posted By Tolnaftate2004
for (pl: allplayers){ // stuff }

for (pl: allplayers){
// stuff
}
Forum: NPC Scripting 02-13-2005, 06:08 AM
Replies: 38
Views: 5,678
Posted By Tolnaftate2004
I don't have gscript2 on the server I work on,...

I don't have gscript2 on the server I work on, but I would try:

if (findweapon(name) in weapons){
// blah
}
Forum: NPC Scripting 01-24-2005, 04:59 AM
Replies: 41
Views: 5,486
Posted By Tolnaftate2004
Are you sure you have a string nameed thiso.type?...

Are you sure you have a string nameed thiso.type?
From what you posted, it looks like you misspelled it.
Forum: NPC Scripting 01-21-2005, 01:37 AM
Replies: 8
Views: 1,873
Posted By Tolnaftate2004
If you're using freezeplayer, that's probably...

If you're using freezeplayer, that's probably why.
I haven't had a problem with disabledefmovement and going through links.
Forum: NPC Scripting 01-19-2005, 03:04 AM
Replies: 21
Views: 3,658
Posted By Tolnaftate2004
Yes It works for either serverside or...

Yes

It works for either serverside or clientside.

And it should be
callnpc index,eventflag [,param1,...,paramN];
And parameters are read the same as triggeraction.
Forum: NPC Scripting 01-19-2005, 01:39 AM
Replies: 21
Views: 3,658
Posted By Tolnaftate2004
You can use callnpc to call a flag that runs some...

You can use callnpc to call a flag that runs some code or calls a function (like in the gralats class).
Forum: Tech Support 01-17-2005, 08:42 AM
Replies: 5
Views: 1,059
Posted By Tolnaftate2004
b shows the bits of data from the server, not lag.

b shows the bits of data from the server, not lag.
Forum: PlayerWorlds Main Forum 01-14-2005, 04:43 AM
Replies: 68
Views: 6,651
Posted By Tolnaftate2004
Zenkou NAT/Slave

Zenkou
NAT/Slave
Forum: NPC Scripting 01-11-2005, 02:17 AM
Replies: 12
Views: 2,556
Posted By Tolnaftate2004
I think that it is joining both, but whatever...

I think that it is joining both, but whatever commands are in the bed class are overriding those of the chair class. The join command will execute, regardless of if the if statement it is nested in...
Forum: NPC Scripting 01-06-2005, 05:37 AM
Replies: 21
Views: 4,719
Posted By Tolnaftate2004
setlevel2 must be serverside.

setlevel2 must be serverside.
Forum: NPC Scripting 01-02-2005, 03:08 AM
Replies: 69
Views: 10,055
Posted By Tolnaftate2004
It's "gravity."

It's "gravity."
Forum: NPC Scripting 12-31-2004, 07:10 AM
Replies: 69
Views: 10,055
Posted By Tolnaftate2004
Can it have a negative playerscount?

Can it have a negative playerscount?
Forum: NPC Scripting 12-31-2004, 04:54 AM
Replies: 69
Views: 10,055
Posted By Tolnaftate2004
You misspelled detachplayer. This probably...

You misspelled detachplayer.
This probably doesn't fix your problem, but I thought I'd let you know.
Forum: NPC Scripting 12-27-2004, 10:35 PM
Replies: 10
Views: 2,919
Posted By Tolnaftate2004
I was just saying that there would be no need to...

I was just saying that there would be no need to make a serveroption for a file size minimum (It wouldn't have to be 16000).
Forum: NPC Scripting 12-26-2004, 09:59 PM
Replies: 10
Views: 2,919
Posted By Tolnaftate2004
When the variable works again, you could show...

When the variable works again, you could show only larger files downloading with something like:
if (downloadsize > 16000){
//stuff
}
Forum: NPC Scripting 11-26-2004, 09:05 PM
Replies: 6
Views: 1,578
Posted By Tolnaftate2004
Its because you can't change a clientr. string...

Its because you can't change a clientr. string clientside. So, you never lose one when you drop it.
Forum: Future Improvements 11-23-2004, 12:29 AM
Replies: 8
Views: 1,397
Posted By Tolnaftate2004
Yes. At least, it's supposed to be.

Yes. At least, it's supposed to be.
Forum: NPC Scripting 11-22-2004, 11:56 PM
Replies: 31
Views: 3,496
Posted By Tolnaftate2004
Triggers beginning with server automatically...

Triggers beginning with server automatically trigger to the Control-NPC (other than serverside). I think.
Forum: NPC Scripting 11-22-2004, 04:05 AM
Replies: 31
Views: 3,496
Posted By Tolnaftate2004
It triggers to the NPC at (playerx,playery).

It triggers to the NPC at (playerx,playery).
Forum: NPC Scripting 11-22-2004, 03:32 AM
Replies: 31
Views: 3,496
Posted By Tolnaftate2004
Unless you're on the npc, it won't trigger.

Unless you're on the npc, it won't trigger.
Forum: NPC Scripting 11-12-2004, 07:50 PM
Replies: 11
Views: 1,775
Posted By Tolnaftate2004
It needs to be clientside.

It needs to be clientside.
Forum: NPC Scripting 11-12-2004, 06:52 AM
Replies: 9
Views: 1,630
Posted By Tolnaftate2004
If you're using showpoly, you might be able to...

If you're using showpoly, you might be able to use showpoly2 and just use the z to move the poly up, and it might then show on top of the other polys.
Forum: NPC Scripting 11-11-2004, 10:44 PM
Replies: 9
Views: 1,630
Posted By Tolnaftate2004
An image that is more left and down than another...

An image that is more left and down than another image with the same layer will be drawn above the other. I don't know of a way to get more layers.


The text will only be split at the delimiter...
Forum: NPC Scripting 11-09-2004, 02:42 AM
Replies: 11
Views: 1,628
Posted By Tolnaftate2004
//#CLIENTSIDE if (playerenters){ ...

//#CLIENTSIDE
if (playerenters){
putexplosion playerx+playerx%64+somex,playery+playery%64+somey;
}
That will show the explosion on the leel you are on, just replace somex and somey with your x...
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