Forum: NPC Scripting
05-15-2012, 04:19 PM
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Replies: 89
Views: 31,556
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Forum: NPC Scripting
05-15-2012, 11:11 AM
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Replies: 89
Views: 31,556
Huge breakthrough : D
I had a great idea,...
Huge breakthrough : D
I had a great idea, and I was able to pull it off. Before, I was rendering each tile to a polygon. Before that, people were mimicking pixel buffers with showimg's, rendering...
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Forum: Your opinion
05-14-2012, 06:23 AM
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Replies: 60
Views: 75,879
This entire ****ing thread shows that you do...
This entire ****ing thread shows that you do care. Don't sit and try to act all nonchalant about rep, like you're "better than that" in a thread entirely dedicated to you *****ing about the negative...
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Forum: Level Design
05-14-2012, 05:33 AM
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Replies: 30
Views: 5,180
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Forum: Level Design
05-14-2012, 05:05 AM
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Replies: 30
Views: 5,180
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Forum: NPC Scripting
05-14-2012, 02:29 AM
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Replies: 89
Views: 31,556
Most likely no because pics1 is already in...
Most likely no because pics1 is already in memory. Rendering the entirety of pics1.png onto the polygon as opposed to an individual tile yields no difference in framerate. The only thing that can...
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Forum: Your opinion
05-14-2012, 01:15 AM
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Replies: 60
Views: 75,879
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Forum: NPC Scripting
05-13-2012, 07:30 AM
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Replies: 89
Views: 31,556
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Forum: NPC Scripting
05-13-2012, 04:30 AM
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Replies: 89
Views: 31,556
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Forum: NPC Scripting
05-12-2012, 10:52 PM
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Replies: 89
Views: 31,556
Update. Thought I'd check out the drawingpanel...
Update. Thought I'd check out the drawingpanel render times. Just to render a screen on each tick. It's abysmally slow. Even rendering a very small resolution like the SNES results in a framerate of...
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Forum: NPC Scripting
05-12-2012, 10:22 PM
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Replies: 89
Views: 31,556
Project Mode7
'ello! I thought I'd try my hand(again) at attempting Mode7 in Graal. For those unaware, mode7 was graphical mode embedded in the hardware of the SNES that emulated 3D projection. Obvious examples...
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Forum: N-Pulse News
05-12-2012, 06:37 PM
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Replies: 38
Views: 9,447
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Forum: PlayerWorlds Main Forum
05-07-2012, 03:57 AM
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Replies: 20
Views: 2,522
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Forum: PlayerWorlds Main Forum
05-06-2012, 11:28 PM
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Replies: 20
Views: 2,522
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Forum: PlayerWorlds Main Forum
05-06-2012, 01:32 AM
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Replies: 20
Views: 2,522
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Forum: Graphic Design
05-02-2012, 08:18 PM
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Replies: 547
Views: 1,061,379
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Forum: Graphic Design
05-02-2012, 01:09 AM
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Replies: 15
Views: 3,900
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Forum: Graphic Design
05-01-2012, 10:55 PM
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Replies: 15
Views: 3,900
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Forum: Graphic Design
05-01-2012, 08:21 PM
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Replies: 15
Views: 3,900
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Forum: NPC Scripting
04-29-2012, 11:54 PM
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Replies: 15
Views: 9,802
Even my own Classic server ended up being me...
Even my own Classic server ended up being me redoing everything from scratch. Originally I wanted to use default but as I developed the server it quickly ended up with my realizing that it's just too...
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Forum: NPC Scripting
04-29-2012, 09:17 PM
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Replies: 15
Views: 9,802
I find it's because Graal itself is extremely...
I find it's because Graal itself is extremely limited, and you get no help from anyone who could change that. And it's not flexible either, which is another issue. Working with default means working...
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Forum: Your opinion
04-27-2012, 01:42 AM
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Replies: 80
Views: 87,547
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Forum: Your opinion
04-27-2012, 12:25 AM
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Replies: 80
Views: 87,547
Typically any other high-end game will tax all...
Typically any other high-end game will tax all the specs of a computer. So ya, if other games all run fine(including v5) except v6 then it's safe to assume that maybe v6 is the culprit. It's not like...
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Forum: Your opinion
04-27-2012, 12:07 AM
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Replies: 80
Views: 87,547
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Forum: Graphic Design
04-26-2012, 11:48 PM
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Replies: 15
Views: 3,900
A pics1 made of nightmares
So I had a great idea. Take the method I used to upscale my LttP tree and do it to the pics1 tree!
http://i.imgur.com/Snali.gif
Well it didn't go as well as I had thought... I guess I forgot the...
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