Forum: Playerworld Staff Openings
01-21-2007, 10:30 PM
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Replies: 33
Views: 5,533
libel...ling. :confused:
A list of things...
libel...ling. :confused:
A list of things that need to be done, made a while ago by Haro, I removed the things that are done:
Scripting to be Done
sadly, alot of these things are waiting on...
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Forum: NPC Scripting
01-20-2007, 11:46 PM
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Replies: 4
Views: 2,636
This is a pretty messy mix of attempted GS1 and...
This is a pretty messy mix of attempted GS1 and GS2...
For GS1, use setstring maparray,"Town Main",...; and showtext #, #, #, font, style, #I(array,part);
For GS2, use the array constructor, e.g....
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Forum: Playerworld Staff Openings
01-19-2007, 07:31 AM
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Replies: 33
Views: 5,533
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Forum: PlayerWorlds Main Forum
01-18-2007, 07:54 PM
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Replies: 12
Views: 1,863
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Forum: Playerworld Staff Openings
01-18-2007, 07:23 PM
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Replies: 33
Views: 5,533
"Fixed"?
It was never broken...
And he has...
"Fixed"?
It was never broken...
And he has since been somewhat demoted by me. I agreed with you there.
In addition to farming and fishing, hopefully we will soon have mining as well.
e: To...
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Forum: Playerworld Staff Openings
01-18-2007, 04:27 AM
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Replies: 33
Views: 5,533
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Forum: Playerworld Staff Openings
01-18-2007, 03:27 AM
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Replies: 33
Views: 5,533
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Forum: NPC Scripting
01-18-2007, 01:33 AM
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Replies: 12
Views: 2,948
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Forum: Playerworld Staff Openings
01-18-2007, 01:13 AM
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Replies: 33
Views: 5,533
Grow up.
It's not corruption, we're not a...
Grow up.
It's not corruption, we're not a bureaucratic agency, and there's no such thing as tenure on Graal. If you would have done your work... you wouldn't have gotten fired.
To peak...
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Forum: NPC Scripting
01-17-2007, 08:30 PM
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Replies: 12
Views: 2,948
this.(@varname) is more efficient and less...
this.(@varname) is more efficient and less cluttered. It's 'funky' in the original post because he's using the for-each loop variables incorrectly.
Neither works. j is most likely a string. I...
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Forum: Graphic Design
01-14-2007, 10:27 AM
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Replies: 7
Views: 977
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Forum: Graphic Design
01-14-2007, 07:04 AM
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Replies: 7
Views: 977
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Forum: NPC Scripting
01-12-2007, 10:34 PM
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Replies: 17
Views: 4,182
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Forum: Code Gallery
01-11-2007, 12:21 AM
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Replies: 7
Views: 2,330
//#CLIENTSIDE
function onCreated(){
...
//#CLIENTSIDE
function onCreated(){
temp.example = {1,6,4,2, 5,8,20,100,54,1000,523};
doFunction("GreatestToLast", temp.example);
}
function doFunction(mode, array) {
temp.s =...
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Forum: NPC Scripting
01-08-2007, 06:38 AM
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Replies: 8
Views: 2,131
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Forum: NPC Scripting
01-07-2007, 11:04 PM
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Replies: 8
Views: 2,131
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Forum: NPC Scripting
01-07-2007, 06:35 AM
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Replies: 14
Views: 2,819
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Forum: NPC Scripting
01-07-2007, 05:32 AM
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Replies: 14
Views: 2,819
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Forum: NPC Scripting
01-07-2007, 05:14 AM
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Replies: 14
Views: 2,819
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Forum: NPC Scripting
01-06-2007, 08:55 PM
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Replies: 14
Views: 2,819
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Forum: NPC Scripting
01-05-2007, 08:43 PM
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Replies: 7
Views: 2,198
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Forum: NPC Scripting
12-24-2006, 09:46 PM
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Replies: 6
Views: 2,469
That's really weird...
Anywho:
if...
That's really weird...
Anywho:
if (float(var) != -1 || var == "-1")
I guess when comparing a string to a floating point/integer, it's treated as -1... :/
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Forum: NPC Scripting
12-24-2006, 08:47 PM
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Replies: 6
Views: 2,469
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Forum: NPC Scripting
12-02-2006, 03:44 AM
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Replies: 18
Views: 4,367
Might as well be doing be doing "f" xor "b"...
Might as well be doing be doing "f" xor "b" considering I believe binary operators compare only one binary value (that is, the first binary value per argument)... Not that that piece of code is of...
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Forum: New Scripting Engine (GS2)
12-02-2006, 12:09 AM
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Replies: 6
Views: 1,503
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