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Search: Posts Made By: ffcmike
Forum: Birthday Forum 09-08-2012, 06:53 PM
Replies: 16
Views: 4,026
Posted By ffcmike
Happy Birthday.

Happy Birthday.
Forum: NPC Scripting 09-07-2012, 08:13 PM
Replies: 10
Views: 3,325
Posted By ffcmike
Doesn't manually editting X/Y automatically stop...

Doesn't manually editting X/Y automatically stop move();?

this.x = this.x;
Forum: Classic Main Forum 09-07-2012, 06:51 PM
Replies: 45
Views: 7,311
Posted By ffcmike
It is not actually possible to enable default,...

It is not actually possible to enable default, there is a special server option in place, also used by GK and Zone which completely disables it, only Stefan can set that too.

Back when we were...
Forum: Classic Main Forum 09-07-2012, 01:10 AM
Replies: 45
Views: 7,311
Posted By ffcmike
Many veteran sparrers do believe it's the same as...

Many veteran sparrers do believe it's the same as the old system, and don't understand how the detection is even meant to work. I'm not denying their opinion, just saying it isn't very reliable and...
Forum: Classic Main Forum 09-07-2012, 12:53 AM
Replies: 45
Views: 7,311
Posted By ffcmike
Problem is, nothing unexpected is happening. When...

Problem is, nothing unexpected is happening. When someone complains about hitting someone else on their own screen without it damaging them, there's nothing unexpected about that, when someone...
Forum: Classic Main Forum 09-07-2012, 12:17 AM
Replies: 45
Views: 7,311
Posted By ffcmike
And still nobody makes any effort to provide a...

And still nobody makes any effort to provide a reasonable, potentially measurable explanation as to why they believe the hit detection is terrible.
For all I know it could be a combination of the...
Forum: Classic News 09-06-2012, 08:33 PM
Replies: 117
Views: 81,285
Posted By ffcmike
That's a bit odd as the map image is pre-loaded...

That's a bit odd as the map image is pre-loaded via a GUPD, but I'll look into it.


The map markers have just been made animated, it keeps the same style but is much easier to spot.



Might...
Forum: Classic Main Forum 09-06-2012, 06:56 AM
Replies: 45
Views: 7,311
Posted By ffcmike
http://img440.imageshack.us/img440/9866/tumblrm8un...

http://img440.imageshack.us/img440/9866/tumblrm8un01pwua1qery84.jpg
Forum: Classic News 09-06-2012, 01:47 AM
Replies: 117
Views: 81,285
Posted By ffcmike
It's made quite clear to check the map with the M...

It's made quite clear to check the map with the M Key, where there are markers.
Forum: Classic News 09-06-2012, 01:08 AM
Replies: 117
Views: 81,285
Posted By ffcmike
I actually reported that issue to Era staff ages...

I actually reported that issue to Era staff ages ago.
Forum: Classic Main Forum 09-05-2012, 11:56 PM
Replies: 45
Views: 7,311
Posted By ffcmike
Well as far as I know it emulates default in...

Well as far as I know it emulates default in every conceivable way, but if you don't want to play it because it's custom what can you do?
Forum: Classic Main Forum 09-05-2012, 09:23 PM
Replies: 38
Views: 7,259
Posted By ffcmike
It turns out I made a mistake which means...

It turns out I made a mistake which means everyone has unfortunately lost their quest progress. I apologise for any inconvenience this may cause.

The resets themself worked fine though, so...
Forum: Classic News 09-05-2012, 05:30 PM
Replies: 117
Views: 81,285
Posted By ffcmike
Classic is more of an even playing field, rather...

Classic is more of an even playing field, rather than a cabal of players having a statistical advantage over everyone else.
Forum: Classic News 09-03-2012, 10:11 AM
Replies: 117
Views: 81,285
Posted By ffcmike
ExWfh6sGyso There are no significant...

ExWfh6sGyso

There are no significant restrictions we have on trials that aren't a result of observer mode causing problems.
Also events have only been for fun while UC, they will award Tickets,...
Forum: NPC Scripting 09-03-2012, 04:23 AM
Replies: 27
Views: 6,696
Posted By ffcmike
I was referring to a slight typo of 'fasle'.

I was referring to a slight typo of 'fasle'.
Forum: PlayerWorlds Main Forum 09-03-2012, 04:14 AM
Replies: 123
Views: 61,741
Posted By ffcmike
Which makes your post even less relevant, and...

Which makes your post even less relevant, and that is entirely out of context.

Pro tip: Seeker99 was globally banned for posting that video in your signature.
Forum: NPC Scripting 09-03-2012, 04:08 AM
Replies: 27
Views: 6,696
Posted By ffcmike
Yeah. Only clientside. I just...

Yeah.


Only clientside.

I just noticed this too:
Forum: NPC Scripting 09-03-2012, 03:50 AM
Replies: 27
Views: 6,696
Posted By ffcmike
It looks like it would be fine to send mousex and...

It looks like it would be fine to send mousex and mousey as coordinate parameters, rather than using this.nnx and this.nny.
Also should use this.ox and this.oy to store this.x and this.y rather than...
Forum: NPC Scripting 09-03-2012, 03:34 AM
Replies: 27
Views: 6,696
Posted By ffcmike
While that would be fine for a weapon script,...

While that would be fine for a weapon script, there is no 'this.name' within a local NPC on Clientside. You can however store it as an attr Serverside. The first parameter should also be 'npc' rather...
Forum: NPC Scripting 09-03-2012, 03:29 AM
Replies: 27
Views: 6,696
Posted By ffcmike
Problem might be that you're using 'setshape2'...

Problem might be that you're using 'setshape2' instead of 'setshape'. Setshape2 is for modifying the tiletype's beneath an NPC.
Forum: NPC Scripting 09-03-2012, 03:10 AM
Replies: 27
Views: 6,696
Posted By ffcmike
Yes. Then send the new X and Y positions as a...

Yes. Then send the new X and Y positions as a parameter.


function onActionServerSide(temp.x, temp.y){
this.x = temp.x;
this.y = temp.y;
}

//#CLIENTSIDE
function updatePosition(){
Forum: NPC Scripting 09-03-2012, 03:05 AM
Replies: 27
Views: 6,696
Posted By ffcmike
The position inwhich you expect the NPC to reside...

The position inwhich you expect the NPC to reside serverside.
The problem could also be that you're triggering edge-on with the NPC's shape, afaik you need to be within its shape, such as this.x +...
Forum: NPC Scripting 09-03-2012, 03:01 AM
Replies: 27
Views: 6,696
Posted By ffcmike
You need to be triggering within the shape of the...

You need to be triggering within the shape of the NPC at the serverside position, you seem to be triggering the new coordinate rather than the existing one.
Forum: PlayerWorlds Main Forum 09-02-2012, 11:27 PM
Replies: 123
Views: 61,741
Posted By ffcmike
I wouldn't want to pay $50 to not get raped by...

I wouldn't want to pay $50 to not get raped by observer mode on what has been a UC server either.
Forum: Classic News 09-02-2012, 05:00 PM
Replies: 117
Views: 81,285
Posted By ffcmike
The point was that there should be a Guild Fort...

The point was that there should be a Guild Fort in future, though it won't be on the current map, it will be self contained.
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