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Showing results 326 to 350 of 385
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Posts Made By:
Jakov_the_Jakovasaur
Forum:
Birthday Forum
11-08-2013, 06:42 PM
Replies:
6
elk (23)
Views:
2,377
Posted By
Jakov_the_Jakovasaur
elk (23)
happy birthday elk darkshire!
Forum:
Your opinion
11-08-2013, 06:34 PM
Replies:
79
Phasing out v5
Views:
131,224
Posted By
Jakov_the_Jakovasaur
tfslY_AvhLw
tfslY_AvhLw
Forum:
Hello and Goodbyes
11-06-2013, 08:00 AM
Replies:
31
Hello
Views:
8,817
Posted By
Jakov_the_Jakovasaur
what about the release of the v6 client? ...
what about the release of the v6 client?
having more shades of yellow/orange to pick from has revolutionized my graal experience, and i never really sparred much or intended to keep paying anyway!
Forum:
Bug Report
10-29-2013, 10:08 PM
Replies:
5
playerlist playercount bug
Views:
15,431
Posted By
Jakov_the_Jakovasaur
http://imageshack.us/a/img542/5756/o22.gif
http://imageshack.us/a/img542/5756/o22.gif
Forum:
NPC Scripting
10-29-2013, 07:15 PM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
i just tested the following script in a local npc...
i just tested the following script in a local npc (putnpc2) and it worked fine -
function onCreated() {
this.ani = "grab";
setshape( 1, 80, 80);
}
function onInitialize(temp.pobj) {
...
Forum:
NPC Scripting
10-28-2013, 12:10 AM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
oh well in that case although it should still...
oh well in that case although it should still work its not a good idea to use that event name because it will be invoked every time the npc server is restarted
only other explanations i can think...
Forum:
NPC Scripting
10-27-2013, 11:03 PM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
there is no default event called 'onInitialize'...
there is no default event called 'onInitialize' in level npcs, only database npcs and putnpc2s
its also worth mentioning that there is no player parameter in that onInitialize event
using the...
Forum:
NPC Scripting
10-27-2013, 10:58 PM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
could you post the entire script? it sounds...
could you post the entire script?
it sounds like youre doing everything right based on what youve provided so it would be interesting to see it all pieced together
one guess would be that the...
Forum:
NPC Scripting
10-27-2013, 08:04 PM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
have you used setshape(); on clientside as well? ...
have you used setshape(); on clientside as well?
when its used serverside that doesnt get synchronised to clientside in the way that some other variables do, and because the trigger is being...
Forum:
NPC Scripting
10-27-2013, 07:31 PM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
im not sure that you can specify parameters as...
im not sure that you can specify parameters as 'this.' variables like that as opposed to using 'temp.', have you tried doing 'this.chat = "test";' to ensure the trigger is at least being received?
...
Forum:
NPC Scripting
10-27-2013, 07:21 PM
Replies:
18
Level NPC Server -> Client Communication?
Views:
8,133
Posted By
Jakov_the_Jakovasaur
in the new V6 client a serverside triggeraction()...
in the new V6 client a serverside triggeraction() in a level npc is received on the clients of all players in the level, and if you want to store data that can be retrieved on the client of a player...
Forum:
Graal Kingdoms
10-27-2013, 05:00 PM
Replies:
19
Poll:
GK as full classic?
Views:
4,516
Posted By
Jakov_the_Jakovasaur
should probably implement a shout system that can...
should probably implement a shout system that can have its screen area reduced/increased or be hidden, as well as get the pm limit removed
has anybody ever upgraded so they can send a pm more than...
Forum:
NPC Scripting
10-26-2013, 10:22 PM
Replies:
7
Mace (Some one ask for this and here it is )
Views:
4,330
Posted By
Jakov_the_Jakovasaur
8X_Ot0k4XJc
8X_Ot0k4XJc
Forum:
NPC Scripting
10-24-2013, 11:25 PM
Replies:
4
Array doesn't seem to be returning the players in a selection
Views:
3,652
Posted By
Jakov_the_Jakovasaur
hello! the first thing i should ask is...
hello!
the first thing i should ask is whether 'mousestart' is being defined previously, if not then i guess you mean to use 'mousex' and 'mousey'. you may also want to use the center of the...
Forum:
Bug Report
10-20-2013, 09:41 PM
Replies:
5
playerlist playercount bug
Views:
15,431
Posted By
Jakov_the_Jakovasaur
playerlist playercount bug
hello!
whenever the 'players from this server' tab is not active on the playerlist, the playercount text does not update when logging on to a different server -
...
Forum:
Tech Support
10-17-2013, 05:56 PM
Replies:
5
subscription notification bug
Views:
1,608
Posted By
Jakov_the_Jakovasaur
it could at least have a hyperlink on the name
it could at least have a hyperlink on the name
Forum:
NPC Scripting
10-17-2013, 05:50 PM
Replies:
15
Script line limit
Views:
6,522
Posted By
Jakov_the_Jakovasaur
sorry! as you can see from this thread i am...
sorry!
as you can see from this thread i am choosing to no longer use gold - http://forums.graalonline.com/forums/showthread.php?t=134268836
i dont see the point in being so secretive though...
Forum:
Tech Support
10-17-2013, 05:43 PM
Replies:
1
clicking 'Upgrade' on login server as guest
Views:
1,058
Posted By
Jakov_the_Jakovasaur
clicking 'Upgrade' on login server as guest account
brings me here -
http://imageshack.us/a/img854/7825/8lbu.png
Forum:
NPC Scripting
10-17-2013, 06:59 AM
Replies:
15
Script line limit
Views:
6,522
Posted By
Jakov_the_Jakovasaur
unless you show more code this is basically like...
unless you show more code this is basically like having to find a needle in a haystack while blindfolded
you did say you were using a clientside player class previously, i remember a problem in...
Forum:
NPC Scripting
10-16-2013, 10:11 PM
Replies:
15
Script line limit
Views:
6,522
Posted By
Jakov_the_Jakovasaur
why not just call a function to that weapon at...
why not just call a function to that weapon at the same time player.run is being set in the other weapon script, and only set player.run if the movement weapon object exists, checking every frame?
Forum:
Tech Support
10-16-2013, 09:56 PM
Replies:
5
subscription notification bug
Views:
1,608
Posted By
Jakov_the_Jakovasaur
who do i contact if i have more questions?
who do i contact if i have more questions?
Forum:
Tech Support
10-16-2013, 09:28 PM
Replies:
5
subscription notification bug
Views:
1,608
Posted By
Jakov_the_Jakovasaur
subscription notification bug
hello!
i got this email last week and i noticed that its telling me to contact myself if i have any questions -
http://img826.imageshack.us/img826/7559/yw7x.png
Forum:
NPC Scripting
10-15-2013, 11:10 PM
Replies:
15
Player stuck invincible?
Views:
6,662
Posted By
Jakov_the_Jakovasaur
i dont see why it could be causing such a serious...
i dont see why it could be causing such a serious problem but is the usage of both this.hit and this.hitstyle intentional?
it looks like they are supposed to be the same variable
you could also...
Forum:
NPC Scripting
10-15-2013, 10:58 PM
Replies:
15
Player stuck invincible?
Views:
6,662
Posted By
Jakov_the_Jakovasaur
if its a problem with different scripts depending...
if its a problem with different scripts depending on eachother then it wouldnt necessarily matter if you are both setup the same. what might matter is how quickly your clients can receive information...
Forum:
NPC Scripting
10-15-2013, 10:31 PM
Replies:
15
Player stuck invincible?
Views:
6,662
Posted By
Jakov_the_Jakovasaur
is there something in -System/Movement which is...
is there something in -System/Movement which is dependent on scripts having been executed from -System/Initialize, or vice versa?
you might need to delay one weapon from starting until it has...
Showing results 326 to 350 of 385
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