Forum: Tech Support
04-01-2006, 08:25 PM
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Replies: 9
Views: 1,348
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Forum: Graal V4 Main Forum
04-01-2006, 09:16 AM
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Replies: 14
Views: 2,193
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Forum: Graal V4 Main Forum
04-01-2006, 05:09 AM
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Replies: 14
Views: 2,193
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Forum: Future Improvements
04-01-2006, 03:35 AM
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Replies: 5
Views: 936
Yes, folder rights are somewhat flawed.. only...
Yes, folder rights are somewhat flawed.. only designated staff should be able to modify their own folder rights.
Also.. it would be pointless to add a delete option because someone who really...
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Forum: PlayerWorlds Main Forum
04-01-2006, 03:28 AM
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Replies: 58
Views: 6,113
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Forum: Tech Support
03-31-2006, 11:18 PM
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Replies: 11
Views: 1,252
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Forum: Level Design
03-31-2006, 09:37 PM
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Replies: 7
Views: 1,450
The upper npc tree on the left is WAY too high...
The upper npc tree on the left is WAY too high up.. I mean think of it the way it would be if it were 3D.. there's a tree floating higher than what looks like the 3rd story of a castle.. woah now.
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Forum: Level Design
03-31-2006, 09:35 PM
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Replies: 21
Views: 3,020
Detailing definitely needs work. Try not to do...
Detailing definitely needs work. Try not to do so much just "put some detail tiles everywhere" and really think about WHY that specific detail would be there. Maybe an area of high grass somewhere...
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Forum: PlayerWorlds Main Forum
03-31-2006, 09:30 PM
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Replies: 58
Views: 6,113
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Forum: New Scripting Engine (GS2)
03-31-2006, 09:29 PM
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Replies: 6
Views: 1,655
I thought only this.variables saved after...
I thought only this.variables saved after functions?
If not then that will save me lots of typing.. I hate having to prefix everything with this. moreso because I am lazy than anything but also...
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Forum: Tech Support
03-31-2006, 09:24 PM
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Replies: 0
Views: 729
gani problems
im having a problem with ganis.
for the longest time ganis always loaded in some weird folder
like
Graal2001\levels\junk\levels\graal2001 levels\levels\ganis
like everytime i opened up the...
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Forum: Graal V4 Main Forum
03-31-2006, 08:52 PM
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Replies: 2
Views: 345
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Forum: New Scripting Engine (GS2)
03-31-2006, 08:49 PM
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Replies: 6
Views: 1,655
Yes, it doesn't matter what you name it.
On...
Yes, it doesn't matter what you name it.
On Mana Realms we try to divide up the custom functions as much as we can so that later on we dont have one huge file with 3000 functions in it.. and we...
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Forum: NPC Scripting
03-31-2006, 06:55 AM
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Replies: 10
Views: 3,315
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Forum: NPC Scripting
03-31-2006, 05:39 AM
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Replies: 10
Views: 3,315
yes... thats what I thought Napo.. but if it...
yes... thats what I thought Napo.. but if it worked like that I could have 2 different gmaps that use the same .nw levels as a reference but players on one gmap can not access or see any npcs/players...
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Forum: NPC Scripting
03-31-2006, 05:34 AM
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Replies: 10
Views: 3,315
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Forum: NPC Scripting
03-31-2006, 04:43 AM
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Replies: 10
Views: 3,315
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Forum: NPC Scripting
03-31-2006, 04:35 AM
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Replies: 10
Views: 3,315
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Forum: Graal V4 Main Forum
03-31-2006, 03:47 AM
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Replies: 2
Views: 345
F8 IRC Chat
PLEEEEEEEEEEEEEEEEEEEEEEEEASE make a way to disable it in serveroptions or something.
It really stinks becuase I have my chat script log into it.. and it logs the F8 chat in there too.. which in...
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Forum: NPC Scripting
03-31-2006, 03:39 AM
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Replies: 10
Views: 3,315
GMAP and copylevel()
IIIIIIIIIIIIIII have a question....
Since the player is shown on the gmap (ie: if an npc's level is set to the actual .nw it wont show up)
If I have 2 gmaps using the same generated NW files.....
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Forum: Bomy Island Main Forum
03-31-2006, 03:29 AM
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Replies: 63
Views: 6,815
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Forum: Bomy Island Main Forum
03-31-2006, 12:24 AM
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Replies: 63
Views: 6,815
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Forum: Graal Main Forum (English)
03-30-2006, 10:44 PM
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Replies: 2
Views: 821
VIP/Playerworld Hosting
How long is it going to be down for? x_x
I need to work on transfering manarealms.com stuff over to it and its not up! :)
(web hosting, not playerworld hosting)
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Forum: Graal V4 Main Forum
03-30-2006, 10:27 PM
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Replies: 11
Views: 421
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Forum: Graal V4 Main Forum
03-30-2006, 10:26 PM
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Replies: 11
Views: 421
You are able to use them simply as...
You are able to use them simply as level.varname??
Because I have tried that and unfortunately it has not worked.
I tried it with my time system (to disable day/night locally in levels) and it...
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