Forum: Era Main Forum
08-06-2011, 12:12 AM
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Replies: 37
Views: 4,125
You can entirely fix "eating bullets" and...
You can entirely fix "eating bullets" and completely synchronize the bullets by adding a time value to the bullet creation packet, and moving the projectile ahead based on what point in time it was...
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Forum: NPC Scripting
08-04-2011, 06:35 PM
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Replies: 14
Views: 2,738
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Forum: NPC Scripting
08-01-2011, 09:55 PM
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Replies: 6
Views: 2,075
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Forum: Era Main Forum
07-29-2011, 07:53 PM
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Replies: 37
Views: 4,125
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Forum: NPC Scripting
07-28-2011, 08:15 AM
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Replies: 23
Views: 5,530
The synchronization process is ridiculously...
The synchronization process is ridiculously negligible in my eyes, unless GS2 has the most hilariously slow VM I've ever seen, and I'm not sure but the limit is probably imposed for technical...
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Forum: NPC Scripting
07-28-2011, 06:34 AM
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Replies: 23
Views: 5,530
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Forum: NPC Scripting
07-28-2011, 03:52 AM
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Replies: 23
Views: 5,530
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Forum: NPC Scripting
07-28-2011, 12:25 AM
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Replies: 23
Views: 5,530
It's for convenience, just like ATTR's are. A...
It's for convenience, just like ATTR's are. A caching system for the client to have data available about other clients for whenever it's needed, instead of having to wait for the server to respond....
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Forum: NPC Scripting
07-27-2011, 11:06 PM
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Replies: 23
Views: 5,530
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Forum: NPC Scripting
07-27-2011, 08:51 PM
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Replies: 23
Views: 5,530
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Forum: NPC Scripting
07-27-2011, 09:11 AM
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Replies: 23
Views: 5,530
In my testing I couldn't get attrs to display...
In my testing I couldn't get attrs to display more than 223 characters if I tried to access it from the clientside portion of a script on another player, maybe it was just the way I tested it or...
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Forum: NPC Scripting
07-27-2011, 07:33 AM
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Replies: 23
Views: 5,530
Better ATTR's
After finding out that there was a 223 character limit on attributes, and a limited amount of them available for use, I decided to write my own system for handling cross-client communications in the...
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Forum: NPC Scripting
07-27-2011, 06:16 AM
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Replies: 7
Views: 5,886
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Forum: NPC Scripting
07-27-2011, 03:07 AM
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Replies: 7
Views: 5,886
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Forum: Playerworld Staff Openings
07-25-2011, 07:46 AM
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Replies: 22
Views: 3,770
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Forum: NPC Scripting
07-25-2011, 06:51 AM
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Replies: 7
Views: 5,886
"Safe", non-focus stealing GUIControls?
I've been using this to ensure that a GUIControl will never steal key input, but it still does?
profile.cankeyfocus = false;
I still need to be able to interact with it through mouse input, and...
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Forum: Future Improvements
07-23-2011, 06:16 AM
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Replies: 19
Views: 2,389
For a one-pixel (or even two, if you don't mind...
For a one-pixel (or even two, if you don't mind the small artifact on the corners) sized outline, four would suffice. Anything more than one pixel usually looks like ass (in my opinion) anyway. Could...
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Forum: Playerworld Staff Openings
07-23-2011, 06:09 AM
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Replies: 22
Views: 3,770
I'd be more active if I didn't have projects...
I'd be more active if I didn't have projects outside of Graal, but I'll try to work a bit more. Granted, most of the things I've been working on haven't really been so tangible anyway, mostly backend...
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Forum: Future Improvements
07-22-2011, 09:37 PM
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Replies: 19
Views: 2,389
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Forum: NPC Scripting
07-20-2011, 08:46 AM
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Replies: 4
Views: 1,524
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Forum: Code Gallery
07-18-2011, 03:48 PM
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Replies: 10
Views: 3,528
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