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Search: Posts Made By: Kristi
Forum: Future Improvements 03-17-2007, 06:20 AM
Replies: 6
Views: 1,246
Posted By Kristi
They loop fine, but i mean loop without a pause....

They loop fine, but i mean loop without a pause. I want it so it can continuously loop a track that doesnt fade out without even a semi second of pause. Fmod is capable of it. Kingdom's mp3s fade...
Forum: NPC Scripting 03-17-2007, 03:58 AM
Replies: 43
Views: 3,918
Posted By Kristi
It doesn't matter what your calculator says, 0/0...

It doesn't matter what your calculator says, 0/0 is 0
Forum: NPC Scripting 03-17-2007, 12:03 AM
Replies: 43
Views: 3,918
Posted By Kristi
The TI-89 is wrong. The only way you can describe...

The TI-89 is wrong. The only way you can describe 0/0 equating to one is because of the algebraic rule that a/a is always equal to one, but that implies that a is a nonzero number. If you think about...
Forum: Future Improvements 03-16-2007, 10:45 PM
Replies: 6
Views: 1,246
Posted By Kristi
Can we get rid of the pause when music loops?

mp3s have leadins and outs to loops, and oggs dont have leadins/outs, if you dont want to do the mp3, at least make oggs loop correctly.

When an ogg file replays, theres a slight pause. I want it...
Forum: NPC Scripting 03-16-2007, 11:43 AM
Replies: 7
Views: 1,286
Posted By Kristi
Or use the solution i gave napo, give the image a...

Or use the solution i gave napo, give the image a definition, and recreate it when the reference breaks.

Zokemon, the solution napo linked to you will work in your situation. Use a timeout....
Forum: NPC Scripting 03-16-2007, 11:40 AM
Replies: 3
Views: 1,291
Posted By Kristi
joypad buttons/pads fall under their associated...

joypad buttons/pads fall under their associated keydown, so you can check that in a timeout. I always found keypressed unreliable, because it faulters on both holding a button down and pressing it...
Forum: NPC Scripting 03-16-2007, 03:32 AM
Replies: 12
Views: 1,644
Posted By Kristi
If the script already has a clientside timeout,...

If the script already has a clientside timeout, then its not an issue. Otherwise, triggerclient works pretty well for events.

If you dont need an event, then attrs are the way to go.
Forum: NPC Scripting 03-16-2007, 03:30 AM
Replies: 43
Views: 3,918
Posted By Kristi
Yes, Gambet, stop thinking so algebraically. It...

Yes, Gambet, stop thinking so algebraically. It all has to do with approaching limits.

for f(x) = 1/x
.5 = 1/2
1 = 1/1
2 = 1/.5
10 = 1/.1
....

as x approaches 0, f(x) gets infinitely...
Forum: NPC Scripting 03-15-2007, 10:16 AM
Replies: 43
Views: 3,918
Posted By Kristi
Well either way, by order of operations in that...

Well either way, by order of operations in that case, the 2 and 1 would have both been multiplied by 0 before being divided by zero. So 0/0 = 0/0, which I do believe in modern math is concidered 0.
Forum: NPC Scripting 03-15-2007, 01:33 AM
Replies: 43
Views: 3,918
Posted By Kristi
Umm, 0 was never divided by 0 in that equation.

Umm, 0 was never divided by 0 in that equation.
Forum: NPC Scripting 03-14-2007, 01:18 PM
Replies: 43
Views: 3,918
Posted By Kristi
well, if they were divided out, it would be...

well, if they were divided out, it would be infinity=infinity, so it is all good.
Forum: NPC Scripting 03-13-2007, 08:32 AM
Replies: 12
Views: 2,262
Posted By Kristi
Was the coloreffect dynamic or hardcoded? as in,...

Was the coloreffect dynamic or hardcoded? as in, can i use a variable to change the effect or is the effect presprited in?
Forum: NPC Scripting 03-12-2007, 11:23 AM
Replies: 8
Views: 1,653
Posted By Kristi
It should as long as you set the alpha to less...

It should as long as you set the alpha to less then one
Forum: NPC Scripting 03-11-2007, 12:30 AM
Replies: 10
Views: 2,680
Posted By Kristi
if there was a way to change the colors/alpha of...

if there was a way to change the colors/alpha of an indivisual sprite id love to know!
Forum: NPC Scripting 03-11-2007, 12:25 AM
Replies: 12
Views: 2,262
Posted By Kristi
^ something like that exists?

^ something like that exists?
Forum: NPC Scripting 03-10-2007, 10:40 PM
Replies: 12
Views: 2,262
Posted By Kristi
im talking about indivisual layered sprites in...

im talking about indivisual layered sprites in the gani definition, not a scripted showimg in the gani.
Forum: NPC Scripting 03-10-2007, 10:00 PM
Replies: 12
Views: 2,262
Posted By Kristi
I said in a gani, you cant changeimgcolors in a...

I said in a gani, you cant changeimgcolors in a gani -.-
Forum: NPC Scripting 03-10-2007, 08:11 PM
Replies: 12
Views: 2,262
Posted By Kristi
Question about ganis and how bodys can color by the game...

This one might go straight to stefan...
Is it possible to set up an arbitrary image in a gani that can be recolored using whatever the body uses to color (the 5 parts).
How does that even work...
Forum: NPC Scripting 03-10-2007, 07:47 PM
Replies: 14
Views: 1,968
Posted By Kristi
Read my mind

Read my mind
Forum: Classic Bugs and suggestions 03-10-2007, 03:25 AM
Replies: 2
Views: 1,458
Posted By Kristi
::sigh:: fixed. someone made a bunch of classes...

::sigh:: fixed. someone made a bunch of classes and let them continue existing
Forum: New Scripting Engine (GS2) 03-09-2007, 09:22 PM
Replies: 12
Views: 6,093
Posted By Kristi
CONTEXT! I believe my statement, but he does need...

CONTEXT! I believe my statement, but he does need a place to know where to find them.

I would just look at the old built in flags and tag "on" in front of them ^_^...
Forum: NPC Scripting 03-09-2007, 04:31 AM
Replies: 10
Views: 1,507
Posted By Kristi
any npc on the server is concidered "npc", so if...

any npc on the server is concidered "npc", so if you scan npc or all, it will scan any level/etc npcs
Forum: NPC Scripting 03-09-2007, 04:30 AM
Replies: 3
Views: 891
Posted By Kristi
In all languages, when you call a funciton or...

In all languages, when you call a funciton or procedure, you give them arguments
EG

this = that(var1,var2);

var1 and var2 are arguments

in a declaration, they are called paramaters
...
Forum: NPC Scripting 03-09-2007, 04:24 AM
Replies: 31
Views: 4,316
Posted By Kristi
no, in gs1, saying save[0] = 1 will treat save as...

no, in gs1, saying save[0] = 1 will treat save as a global clientside array, all npcs clientside will be able to access save. if you said this.save, then it would be local, however, in gs1 clientside...
Forum: NPC Scripting 03-08-2007, 07:37 PM
Replies: 31
Views: 4,316
Posted By Kristi
READ THE EDIT Besides, for all intensive...

READ THE EDIT

Besides, for all intensive purposes, he asked why his script did not work, not how to do it a better way.
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