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Showing results 226 to 250 of 500
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Posts Made By:
zokemon
Forum:
NPC Scripting
05-13-2008, 06:58 PM
Replies:
20
Another problem... "join"
Views:
2,869
Posted By
zokemon
That's not true Ziro. Here's a perfect case: ...
That's not true Ziro. Here's a perfect case:
//#CLIENTSIDE
function onCreated() {
this.myobj = new TStaticVar();
this.myobj.join("myclass");
}
You wouldn't be able to do that...
Forum:
Graal Kingdoms
05-12-2008, 07:58 PM
Replies:
159
Graal Kingdoms' Current Status: Terrible
Views:
26,790
Posted By
zokemon
You shouldn't comment on things you know nothing...
You shouldn't comment on things you know nothing about ;).
Forum:
NPC Scripting
05-12-2008, 07:30 PM
Replies:
12
Couple New Dev Questions
Views:
2,327
Posted By
zokemon
He means the gmap is "looping" in the sense of...
He means the gmap is "looping" in the sense of the arrows, not for actual visibility or player movement.
Forum:
NPC Scripting
05-12-2008, 07:24 PM
Replies:
12
Couple New Dev Questions
Views:
2,327
Posted By
zokemon
Reputation is always nice for people that help...
Reputation is always nice for people that help you out. :)
Forum:
Future Improvements
05-12-2008, 07:17 PM
Replies:
5
Serverwarp Start Params
Views:
1,033
Posted By
zokemon
That's pretty nifty. Unfortunately, you can't...
That's pretty nifty. Unfortunately, you can't use it to send player data as the player could send what ever he/she wants. :frown:
Forum:
Bug Report
05-12-2008, 07:10 PM
Replies:
2
New Version Bugs
Views:
8,419
Posted By
zokemon
You should have posted this in my thread :frown:.
You should have posted this in my thread :frown:.
Forum:
Feature request
05-12-2008, 07:09 PM
Replies:
8
Proper sound control
Views:
11,476
Posted By
zokemon
This is GS2, not some other programming language...
This is GS2, not some other programming language that you may be thinking. Sound is an object type and snd and jfbebop.mid are objects.
Forum:
Future Improvements
05-12-2008, 11:34 AM
Replies:
5
Serverwarp Start Params
Views:
1,033
Posted By
zokemon
Really? Like what? :curious:
Really? Like what? :curious:
Forum:
Playerworld Staff Openings
05-12-2008, 11:31 AM
Replies:
6
Kriegzone Hiring!
Views:
1,072
Posted By
zokemon
Graal is not a place to be a gangster.
Graal is not a place to be a gangster.
Forum:
PlayerWorlds Main Forum
05-12-2008, 11:30 AM
Replies:
66
Kriegzone
Views:
8,000
Posted By
zokemon
Is Kriegzone a mix between Kragen and Autozone? I...
Is Kriegzone a mix between Kragen and Autozone? I know it means war zone, but I thought it was funny :(.
Forum:
New Scripting Engine (GS2)
05-12-2008, 11:26 AM
Replies:
18
Problem with Custom Inventory
Views:
3,162
Posted By
zokemon
Another way to do that would be like: ...
Another way to do that would be like:
function onCreated() {
catchevent(InvItem_0, "onMouseDown", "onItemSelected");
new GuiShowImgCtrl( "InvItem_0" ) {
image = "x.png";
width...
Forum:
NPC Scripting
05-12-2008, 11:21 AM
Replies:
12
Couple New Dev Questions
Views:
2,327
Posted By
zokemon
@ 2: You should first remove the #'s as those...
@ 2:
You should first remove the #'s as those act as comments (like // for scripts) when placed in the serveroptions.
Don't know if it works though even after doing that, I always scripted my own...
Forum:
Graal Kingdoms
05-12-2008, 11:13 AM
Replies:
159
Graal Kingdoms' Current Status: Terrible
Views:
26,790
Posted By
zokemon
What's with everyone on the internet knowing...
What's with everyone on the internet knowing about rule 34? :\
Forum:
Feature request
05-12-2008, 11:08 AM
Replies:
8
Proper sound control
Views:
11,476
Posted By
zokemon
Sound object type, you mean? ;) In your...
Sound object type, you mean? ;)
In your example, the objects are snd and jfbepop.mid.
Forum:
Playerworld Administration Team
05-12-2008, 11:07 AM
Replies:
63
Application: Robin
Views:
68,893
Posted By
zokemon
Naked forum browsers! :megaeek:
Naked forum browsers! :megaeek:
Forum:
Level Design
05-10-2008, 03:26 AM
Replies:
5
Graal GMAP NPCs
Views:
1,724
Posted By
zokemon
You just seem to have trouble outputting the text...
You just seem to have trouble outputting the text to a .gmap file? Are you saving it to an array like:
temp.lines = {};
lines.add("GRMAP001");
lines.add("WIDTH " @ temp.gmapwidth);...
Forum:
Code Gallery
05-09-2008, 07:41 AM
Replies:
17
Tweening 2.0
Views:
7,422
Posted By
zokemon
Good job, looks nice!
Good job, looks nice!
Forum:
Hello and Goodbyes
05-09-2008, 07:35 AM
Replies:
21
Cya guys.
Views:
3,043
Posted By
zokemon
Lol.
Lol.
Forum:
Birthday Forum
05-08-2008, 09:07 PM
Replies:
36
Stefan (33)
Views:
4,569
Posted By
zokemon
Happy Birthday! Hope you make it a good one :).
Happy Birthday! Hope you make it a good one :).
Forum:
New Scripting Engine (GS2)
05-07-2008, 07:34 AM
Replies:
5
ok i got this far guys now im stuck
Views:
1,591
Posted By
zokemon
Yes, and also set the GuiMLTextCtrl's active...
Yes, and also set the GuiMLTextCtrl's active variable to false if you want it to not be selectable (like normal TextCtrls).
Example:
//#CLIENTSIDE
function onActionLeftMouse() {
new...
Forum:
NPC Scripting
05-07-2008, 07:22 AM
Replies:
4
Interfaces?
Views:
1,689
Posted By
zokemon
You don't need function prototypes in GS2 so of...
You don't need function prototypes in GS2 so of course you wouldn't have something like that.
Forum:
PlayerWorlds Main Forum
05-07-2008, 07:20 AM
Replies:
31
Playerworld Sponsorship
Views:
4,542
Posted By
zokemon
The people in that thread bring back memories.
The people in that thread bring back memories.
Forum:
Playerworld Administration Team
05-07-2008, 07:15 AM
Replies:
17
Application: xXziroXx
Views:
25,372
Posted By
zokemon
I personally don't ever check these pwa...
I personally don't ever check these pwa application threads, so I have a valid excuse for not replying. I didn't even know you made one until just now Ziro. Anyways, good luck!
Forum:
Bug Report
05-07-2008, 01:45 AM
Replies:
3
External window bugs on Windows
Views:
8,778
Posted By
zokemon
It's because both of these things are done using...
It's because both of these things are done using the old Delphi code. Stefan said he needed to convert a lot of the drawing stuff to C++ to work with DirectX and such.
I only posted this thread...
Forum:
Level Design
05-07-2008, 01:34 AM
Replies:
33
Scripted Level Editor
Views:
17,779
Posted By
zokemon
He is most likely going to fix them before he...
He is most likely going to fix them before he releases them, at least that was the impression that I got. :)
Showing results 226 to 250 of 500
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