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Search: Posts Made By: zokemon
Forum: NPC Scripting 05-13-2008, 06:58 PM
Replies: 20
Views: 2,869
Posted By zokemon
That's not true Ziro. Here's a perfect case: ...

That's not true Ziro. Here's a perfect case:

//#CLIENTSIDE
function onCreated() {
this.myobj = new TStaticVar();
this.myobj.join("myclass");
}

You wouldn't be able to do that...
Forum: Graal Kingdoms 05-12-2008, 07:58 PM
Replies: 159
Views: 26,790
Posted By zokemon
You shouldn't comment on things you know nothing...

You shouldn't comment on things you know nothing about ;).
Forum: NPC Scripting 05-12-2008, 07:30 PM
Replies: 12
Views: 2,327
Posted By zokemon
He means the gmap is "looping" in the sense of...

He means the gmap is "looping" in the sense of the arrows, not for actual visibility or player movement.
Forum: NPC Scripting 05-12-2008, 07:24 PM
Replies: 12
Views: 2,327
Posted By zokemon
Reputation is always nice for people that help...

Reputation is always nice for people that help you out. :)
Forum: Future Improvements 05-12-2008, 07:17 PM
Replies: 5
Views: 1,033
Posted By zokemon
That's pretty nifty. Unfortunately, you can't...

That's pretty nifty. Unfortunately, you can't use it to send player data as the player could send what ever he/she wants. :frown:
Forum: Bug Report 05-12-2008, 07:10 PM
Replies: 2
Views: 8,419
Posted By zokemon
You should have posted this in my thread :frown:.

You should have posted this in my thread :frown:.
Forum: Feature request 05-12-2008, 07:09 PM
Replies: 8
Views: 11,476
Posted By zokemon
This is GS2, not some other programming language...

This is GS2, not some other programming language that you may be thinking. Sound is an object type and snd and jfbebop.mid are objects.
Forum: Future Improvements 05-12-2008, 11:34 AM
Replies: 5
Views: 1,033
Posted By zokemon
Really? Like what? :curious:

Really? Like what? :curious:
Forum: Playerworld Staff Openings 05-12-2008, 11:31 AM
Replies: 6
Views: 1,072
Posted By zokemon
Graal is not a place to be a gangster.

Graal is not a place to be a gangster.
Forum: PlayerWorlds Main Forum 05-12-2008, 11:30 AM
Replies: 66
Views: 8,000
Posted By zokemon
Is Kriegzone a mix between Kragen and Autozone? I...

Is Kriegzone a mix between Kragen and Autozone? I know it means war zone, but I thought it was funny :(.
Forum: New Scripting Engine (GS2) 05-12-2008, 11:26 AM
Replies: 18
Views: 3,162
Posted By zokemon
Another way to do that would be like: ...

Another way to do that would be like:


function onCreated() {
catchevent(InvItem_0, "onMouseDown", "onItemSelected");

new GuiShowImgCtrl( "InvItem_0" ) {
image = "x.png";
width...
Forum: NPC Scripting 05-12-2008, 11:21 AM
Replies: 12
Views: 2,327
Posted By zokemon
@ 2: You should first remove the #'s as those...

@ 2:
You should first remove the #'s as those act as comments (like // for scripts) when placed in the serveroptions.

Don't know if it works though even after doing that, I always scripted my own...
Forum: Graal Kingdoms 05-12-2008, 11:13 AM
Replies: 159
Views: 26,790
Posted By zokemon
What's with everyone on the internet knowing...

What's with everyone on the internet knowing about rule 34? :\
Forum: Feature request 05-12-2008, 11:08 AM
Replies: 8
Views: 11,476
Posted By zokemon
Sound object type, you mean? ;) In your...

Sound object type, you mean? ;)
In your example, the objects are snd and jfbepop.mid.
Forum: Playerworld Administration Team 05-12-2008, 11:07 AM
Replies: 63
Views: 68,893
Posted By zokemon
Naked forum browsers! :megaeek:

Naked forum browsers! :megaeek:
Forum: Level Design 05-10-2008, 03:26 AM
Replies: 5
Views: 1,724
Posted By zokemon
You just seem to have trouble outputting the text...

You just seem to have trouble outputting the text to a .gmap file? Are you saving it to an array like:
temp.lines = {};
lines.add("GRMAP001");
lines.add("WIDTH " @ temp.gmapwidth);...
Forum: Code Gallery 05-09-2008, 07:41 AM
Replies: 17
Views: 7,422
Posted By zokemon
Good job, looks nice!

Good job, looks nice!
Forum: Hello and Goodbyes 05-09-2008, 07:35 AM
Replies: 21
Views: 3,043
Posted By zokemon
Lol.

Lol.
Forum: Birthday Forum 05-08-2008, 09:07 PM
Replies: 36
Views: 4,569
Posted By zokemon
Happy Birthday! Hope you make it a good one :).

Happy Birthday! Hope you make it a good one :).
Forum: New Scripting Engine (GS2) 05-07-2008, 07:34 AM
Replies: 5
Views: 1,591
Posted By zokemon
Yes, and also set the GuiMLTextCtrl's active...

Yes, and also set the GuiMLTextCtrl's active variable to false if you want it to not be selectable (like normal TextCtrls).

Example:
//#CLIENTSIDE
function onActionLeftMouse() {
new...
Forum: NPC Scripting 05-07-2008, 07:22 AM
Replies: 4
Views: 1,689
Posted By zokemon
You don't need function prototypes in GS2 so of...

You don't need function prototypes in GS2 so of course you wouldn't have something like that.
Forum: PlayerWorlds Main Forum 05-07-2008, 07:20 AM
Replies: 31
Views: 4,542
Posted By zokemon
The people in that thread bring back memories.

The people in that thread bring back memories.
Forum: Playerworld Administration Team 05-07-2008, 07:15 AM
Replies: 17
Views: 25,372
Posted By zokemon
I personally don't ever check these pwa...

I personally don't ever check these pwa application threads, so I have a valid excuse for not replying. I didn't even know you made one until just now Ziro. Anyways, good luck!
Forum: Bug Report 05-07-2008, 01:45 AM
Replies: 3
Views: 8,778
Posted By zokemon
It's because both of these things are done using...

It's because both of these things are done using the old Delphi code. Stefan said he needed to convert a lot of the drawing stuff to C++ to work with DirectX and such.

I only posted this thread...
Forum: Level Design 05-07-2008, 01:34 AM
Replies: 33
Views: 17,779
Posted By zokemon
He is most likely going to fix them before he...

He is most likely going to fix them before he releases them, at least that was the impression that I got. :)
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