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Search: Posts Made By: Fry
Forum: Future Improvements 05-25-2005, 07:56 AM
Replies: 5
Views: 835
Posted By Fry
Yes he probably meant that.

Yes he probably meant that.
Forum: NPC Scripting 05-24-2005, 10:25 PM
Replies: 16
Views: 4,816
Posted By Fry
As I told you, it didn't work and it was a...

As I told you, it didn't work and it was a terrible workaround.
I shouldn't have to be forced to use workarounds for everything, so I am reporting these bugs so they can be fixed and I can use...
Forum: NPC Scripting 05-24-2005, 10:03 PM
Replies: 16
Views: 4,816
Posted By Fry
Already tried it. If it isn't possible to...

Already tried it.


If it isn't possible to do it yet, then it should be added. I also (or initially) tried triggering other players with the same weapon.


It is not, sadly, because there are...
Forum: NPC Scripting 05-24-2005, 08:43 PM
Replies: 16
Views: 4,816
Posted By Fry
GS2: triggeraction(), bug or am I doing something wrong?

I don't know why it won't work, but I am not exactly sure whether it should work and whether it's a bug:
function onActionfoo() {
player.chat = "works.., " @ params[0];
}
function...
Forum: Tech Support 05-24-2005, 07:44 PM
Replies: 19
Views: 1,994
Posted By Fry
The "yet" sounds good, I hope for it to arrive...

The "yet" sounds good, I hope for it to arrive soon, because the raw "players[i]" isn't working very reliable.
Forum: Tech Support 05-24-2005, 01:24 PM
Replies: 19
Views: 1,994
Posted By Fry
Some great stuff there, but: Are we going to...

Some great stuff there, but:

Are we going to get triggerserver(weapon, parameters) too? Or is there any replacement for going through the player's weapons and using callweapon(..) I don't know of?...
Forum: Tech Support 05-22-2005, 06:48 PM
Replies: 13
Views: 1,804
Posted By Fry
Please don't post here then, these bugs need...

Please don't post here then, these bugs need fixing as they are definatly limiting the use of GS2.
Forum: Tech Support 05-22-2005, 12:54 PM
Replies: 13
Views: 1,804
Posted By Fry
Well, found another bug and didn't want to create...

Well, found another bug and didn't want to create a new thread for it,
level.players doesn't work, it's always empty, level.npcs works fine.

Additionally, the old "npcs[i]" never works,...
Forum: Tech Support 05-21-2005, 08:36 PM
Replies: 13
Views: 1,804
Posted By Fry
Probably, yes, but then again, there isn't that...

Probably, yes, but then again, there isn't that much going on here.
Forum: Tech Support 05-21-2005, 08:25 PM
Replies: 13
Views: 1,804
Posted By Fry
GS2: Problems with (client*) String Lists

Well, I've got two bugs here and as I am bad at describing stuff, I guess it'd be the best to make examples.

1. Increment/Decrement operators
When using -- or ++ on a client* String List the...
Forum: Tech Support 05-21-2005, 01:11 PM
Replies: 9
Views: 1,115
Posted By Fry
Did you try player.trigger(..)?

Did you try player.trigger(..)?
Forum: NPC Scripting 05-20-2005, 10:39 AM
Replies: 2
Views: 1,891
Posted By Fry
I've also had that problem, turned out it was...

I've also had that problem, turned out it was because the level was covered by the "newtilesetlevels" server option, are you sure it isn't in there?
Forum: NPC Scripting 05-19-2005, 09:22 PM
Replies: 9
Views: 2,097
Posted By Fry
Well, okay, but then there are still functions...

Well, okay, but then there are still functions like add(obj) or index(obj).
EDIT: Well, we just tried it, it doesn't work :)
Forum: NPC Scripting 05-19-2005, 09:18 PM
Replies: 9
Views: 2,097
Posted By Fry
Sorry, what I meant is, if I've got, as example,...

Sorry, what I meant is, if I've got, as example, client.foo with the value "bar", I want to be able to do things like client.foo.add("qux"); or client.foo[0] (which should then return "bar"). At the...
Forum: NPC Scripting 05-19-2005, 09:00 PM
Replies: 9
Views: 2,097
Posted By Fry
Also a suggestion: Array enhancement

Well, I'd like to see simple variables that contain string or numerical values be accessable by variable[0], so instead of returning 0/nothing, it should return the value of the variable. Same goes...
Forum: NPC Scripting 05-18-2005, 06:32 PM
Replies: 5
Views: 2,469
Posted By Fry
Well, I don't know how temp. vars act, but I was...

Well, I don't know how temp. vars act, but I was talking about variables that won't exist in (as example) a function called by the function, like

function foo() {
foovar = "hello";
bar();
}...
Forum: NPC Scripting 05-18-2005, 05:54 PM
Replies: 5
Views: 2,469
Posted By Fry
GS2: Local variables

I was wondering, Torque Script has them, so why have them be removed from GS2? Having those would really easen things.
I'd guess there were some problems including them, but I'd really appreciate it...
Forum: Birthday Forum 05-09-2005, 08:57 PM
Replies: 68
Views: 5,680
Posted By Fry
Too bad my ISP didn't work for ~3 days :( Well,...

Too bad my ISP didn't work for ~3 days :(
Well, congratulations then.
Forum: Bomy Island Main Forum 05-06-2005, 11:38 PM
Replies: 82
Views: 6,541
Posted By Fry
I don't think that was a real question.. But...

I don't think that was a real question..

But I'd agree with Kaimetsu, although I too don't think Lance is such a good manager (due to his lack of time), I don't think there are any better managers...
Forum: Future Improvements 05-05-2005, 09:17 PM
Replies: 19
Views: 1,770
Posted By Fry
Yeah, that's what I meant, there are serveral,...

Yeah, that's what I meant, there are serveral, but they don't play Graal [anymore]. And if they are corrupt or power-hungry they aren't that intelligent.
Forum: Future Improvements 05-05-2005, 04:45 PM
Replies: 19
Views: 1,770
Posted By Fry
Besides there aren't many "intelligent" scripters...

Besides there aren't many "intelligent" scripters anymore so it doesn't work here.

On topic:
Well, what's there to say, great idea!
Forum: Hello and Goodbyes 05-03-2005, 11:58 PM
Replies: 26
Views: 2,075
Posted By Fry
You can still post every 8 hours! :(

You can still post every 8 hours!
:(
Forum: Hello and Goodbyes 04-28-2005, 11:09 PM
Replies: 31
Views: 3,058
Posted By Fry
Leaving again! Well, too bad, bye. And where's...

Leaving again! Well, too bad, bye.
And where's Loriel on that list?
Forum: Gfx submissions 04-28-2005, 02:45 PM
Replies: 43
Views: 3,165
Posted By Fry
You even have some with four swords :D

You even have some with four swords :D
Forum: Graal Main Forum (English) 04-27-2005, 08:37 PM
Replies: 50
Views: 3,746
Posted By Fry
I can assure you that there's something wrong...

I can assure you that there's something wrong with your counter.
Some person on #gscript suggested it might count the SQL Queries, fix that!
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