Forum: Future Improvements
05-25-2005, 07:56 AM
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Replies: 5
Views: 835
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Forum: NPC Scripting
05-24-2005, 10:25 PM
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Replies: 16
Views: 4,816
As I told you, it didn't work and it was a...
As I told you, it didn't work and it was a terrible workaround.
I shouldn't have to be forced to use workarounds for everything, so I am reporting these bugs so they can be fixed and I can use...
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Forum: NPC Scripting
05-24-2005, 10:03 PM
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Replies: 16
Views: 4,816
Already tried it.
If it isn't possible to...
Already tried it.
If it isn't possible to do it yet, then it should be added. I also (or initially) tried triggering other players with the same weapon.
It is not, sadly, because there are...
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Forum: NPC Scripting
05-24-2005, 08:43 PM
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Replies: 16
Views: 4,816
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Forum: Tech Support
05-24-2005, 07:44 PM
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Replies: 19
Views: 1,994
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Forum: Tech Support
05-24-2005, 01:24 PM
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Replies: 19
Views: 1,994
Some great stuff there, but:
Are we going to...
Some great stuff there, but:
Are we going to get triggerserver(weapon, parameters) too? Or is there any replacement for going through the player's weapons and using callweapon(..) I don't know of?...
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Forum: Tech Support
05-22-2005, 06:48 PM
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Replies: 13
Views: 1,804
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Forum: Tech Support
05-22-2005, 12:54 PM
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Replies: 13
Views: 1,804
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Forum: Tech Support
05-21-2005, 08:36 PM
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Replies: 13
Views: 1,804
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Forum: Tech Support
05-21-2005, 08:25 PM
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Replies: 13
Views: 1,804
GS2: Problems with (client*) String Lists
Well, I've got two bugs here and as I am bad at describing stuff, I guess it'd be the best to make examples.
1. Increment/Decrement operators
When using -- or ++ on a client* String List the...
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Forum: Tech Support
05-21-2005, 01:11 PM
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Replies: 9
Views: 1,115
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Forum: NPC Scripting
05-20-2005, 10:39 AM
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Replies: 2
Views: 1,891
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Forum: NPC Scripting
05-19-2005, 09:22 PM
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Replies: 9
Views: 2,097
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Forum: NPC Scripting
05-19-2005, 09:18 PM
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Replies: 9
Views: 2,097
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Forum: NPC Scripting
05-19-2005, 09:00 PM
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Replies: 9
Views: 2,097
Also a suggestion: Array enhancement
Well, I'd like to see simple variables that contain string or numerical values be accessable by variable[0], so instead of returning 0/nothing, it should return the value of the variable. Same goes...
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Forum: NPC Scripting
05-18-2005, 06:32 PM
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Replies: 5
Views: 2,469
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Forum: NPC Scripting
05-18-2005, 05:54 PM
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Replies: 5
Views: 2,469
GS2: Local variables
I was wondering, Torque Script has them, so why have them be removed from GS2? Having those would really easen things.
I'd guess there were some problems including them, but I'd really appreciate it...
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Forum: Birthday Forum
05-09-2005, 08:57 PM
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Replies: 68
Views: 5,680
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Forum: Bomy Island Main Forum
05-06-2005, 11:38 PM
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Replies: 82
Views: 6,541
I don't think that was a real question..
But...
I don't think that was a real question..
But I'd agree with Kaimetsu, although I too don't think Lance is such a good manager (due to his lack of time), I don't think there are any better managers...
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Forum: Future Improvements
05-05-2005, 09:17 PM
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Replies: 19
Views: 1,770
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Forum: Future Improvements
05-05-2005, 04:45 PM
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Replies: 19
Views: 1,770
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Forum: Hello and Goodbyes
05-03-2005, 11:58 PM
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Replies: 26
Views: 2,075
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Forum: Hello and Goodbyes
04-28-2005, 11:09 PM
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Replies: 31
Views: 3,058
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Forum: Gfx submissions
04-28-2005, 02:45 PM
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Replies: 43
Views: 3,165
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Forum: Graal Main Forum (English)
04-27-2005, 08:37 PM
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Replies: 50
Views: 3,746
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