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Search: Posts Made By: Fatel
Forum: New Scripting Engine (GS2) 08-07-2012, 09:36 PM
Replies: 2
Views: 1,206
Posted By Fatel
What is a .gupd?

the server i work on, our ganis dont show up so i asked someone about it, they said i need to add them into a .gupd or something, what is a .gupd and how do i use it?
Forum: New Scripting Engine (GS2) 07-26-2012, 06:57 PM
Replies: 6
Views: 1,756
Posted By Fatel
here it is

here it is
Forum: New Scripting Engine (GS2) 07-26-2012, 04:37 AM
Replies: 6
Views: 1,756
Posted By Fatel
to be honest i thought it would be as simple as...

to be honest i thought it would be as simple as uploading it to images folder, and then changing GuiBlueWindow, to my image name.
Forum: New Scripting Engine (GS2) 07-25-2012, 04:44 AM
Replies: 6
Views: 1,756
Posted By Fatel
how do you upload and use a custom gui?

i made a gui, but im not sure where to upload it, i tried images folder, it didn't work and how to use it?
Forum: New Scripting Engine (GS2) 07-21-2012, 03:00 AM
Replies: 6
Views: 2,256
Posted By Fatel
RC sends this message:

RC sends this message:
Forum: New Scripting Engine (GS2) 07-21-2012, 02:22 AM
Replies: 6
Views: 2,256
Posted By Fatel
i know about triggers corresponding with buttons...

i know about triggers corresponding with buttons in a GUI, i want it to send the info in the text boxes to rc, im not sure how to make the text send to rc when i press "Report!"
Forum: New Scripting Engine (GS2) 07-21-2012, 01:23 AM
Replies: 6
Views: 2,256
Posted By Fatel
report system problem

not sure how to make whats in the text boxes display in rc.

//#CLIENTSIDE
function onCreated() {
new GuiWindowCtrl("Report_Window1") {
profile = GuiBlueWindowProfile;
clientrelative...
Forum: PlayerWorlds Main Forum 07-14-2012, 04:34 AM
Replies: 20
Views: 7,219
Posted By Fatel
//#CLIENTSIDE function onPlayerChats() { ...

//#CLIENTSIDE
function onPlayerChats() {
if(player.chat.starts("/iw")) {
serverwarp(servername);
}
}
Forum: New Scripting Engine (GS2) 07-12-2012, 12:48 AM
Replies: 4
Views: 1,541
Posted By Fatel
what if i wanted to add a light image when the...

what if i wanted to add a light image when the weapon is fired on the player?
this is most likely horribly wrong bt ill give it a shot

// Recieve the triggeraction, with cmd being the first...
Forum: New Scripting Engine (GS2) 07-12-2012, 12:45 AM
Replies: 4
Views: 1,541
Posted By Fatel
im sure you have figured this out, im new

im sure you have figured this out, im new
Forum: PlayerWorlds Main Forum 07-11-2012, 09:55 PM
Replies: 20
Views: 7,219
Posted By Fatel
i was about to edit my post to fix my error then...

i was about to edit my post to fix my error then just decided to let someone else do it
Forum: New Scripting Engine (GS2) 07-11-2012, 09:32 PM
Replies: 4
Views: 1,541
Posted By Fatel
i dont understand why this wont work, help

need help /:

//#CLIENTSIDE
function onWeaponFired(){
if(clientr.spellevel >= 10){
player.hearts = player.fullhearts;
setani("lift",NULL);
}
}
Forum: PlayerWorlds Main Forum 07-11-2012, 09:29 PM
Replies: 20
Views: 7,219
Posted By Fatel
try this. //#CLIENTSIDE function...

try this.

//#CLIENTSIDE
function onPlayerChats() {
if (player.chat == "/iw System_Staffboots") {
serverwarp(servername);
}
}
Forum: Code Gallery 07-09-2012, 11:42 AM
Replies: 11
Views: 3,908
Posted By Fatel
lol, got it.

lol, got it.
Forum: Code Gallery 07-09-2012, 11:11 AM
Replies: 11
Views: 3,908
Posted By Fatel
I understand what your saying, duly noted. ill be...

I understand what your saying, duly noted. ill be sure not to post ready to use scripts in the future.
Forum: Code Gallery 07-09-2012, 09:47 AM
Replies: 11
Views: 3,908
Posted By Fatel
by "gs2" i mean its usable online, there IS gs1...

by "gs2" i mean its usable online, there IS gs1 commands, however the entire point of me posting this is to give players an online flamethrower, whether its 100% perfect or not. i understand theres...
Forum: Code Gallery 07-09-2012, 06:43 AM
Replies: 11
Views: 3,908
Posted By Fatel
Lol its nothing much :D i thought there should be...

Lol its nothing much :D i thought there should be an ONLINE flamethrower in the code gallery.
Forum: Code Gallery 07-09-2012, 06:28 AM
Replies: 11
Views: 3,908
Posted By Fatel
GS2 Flamethrower

could never find a gs2 flamethrower, so i made my own and decided to post it


//Scripted by Fatel
//#CLIENTSIDE

function getCoordinates(xOffset, yOffset)
{
if (player.dir == 0)
{
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